Re: Variant Domain Powers
I'm not an experienced homebrewer, but I like these and they seem more flavorful than their alternatives.
Re: Variant Domain Powers
I agree. Casting at +1 caster level sounds much more boring. Seeing as though clerics with elemetal domains already get extra turn and rebuke options I don't think that the alignment domain powers will be too unbalancing. Not sure about healing though. Someone more familiar with balancing will have to check. If maximizing is overpowered you could make healing spells empowered instead.
Re: Variant Domain Powers
Different colored robes would be more flavorful than standard options...
I like this. Lemme try:
Destruction
Your dedication to the forces of entropy allows you to call it down upon your enemies. You may opt to disintegrate any creature or object you've killed/destroyed as per the spell by a melee attack. This ability is usable a total number of times per day equal to your Charisma modifier (minimum of 1). This granted power is a supernatural ability.
This replaces the standard destruction domain power.
War
Your intense martial training allows you to deal devastating melee attacks. You can deal a mighty blow that grants you +1 to hit and +2 damage for each cleric level you posess. You must declare it before making the attack. This ability is usable once per day. This granted power is an extraordinary ability.
This replaces the standard war domain power.
Re: Variant Domain Powers
Uh, go ahead and compare that War power with the original Destruction power....yeah. Even if it was only 1/day it'd still be wiping the floor with the Paladin's Smite Evil, which (I think) is supposed to be the well known non-charging "I hit it really hard once" ability. Anyone else wanna see some more smiting available?
Re: Variant Domain Powers
Yeah, you're right. I was mindlessly copying the last parts. Though I'm not averse to more (nonrighteous) smiting.