Vampire: The Masquerade 3rd Edition Koldunic Sorcery Reference Thread
Follow up to Vampire: The Masquerade 3rd Edition Disciplines Reference Thread
Compared to Thaumaturgy Koldunic Sorcery has a few disadvantages:
There are fewer paths (only 6 compared to some 40 thaumaturgy has),
Koldunic Sorcery uses more attributes (for different paths: Stamina, Perception, Wits, Manipulation, Charisma, and Intelligence for rituals) than Thaumaturgy (Intelligence for rituals, Willpower for path powers) which means you will need to spend more XP to be effective.
Koldunic rituals have higher DC to cast by 1 if you don’t have Koldunism specialty in Occult.
There are fewer Koldunic rituals,
There is less variety in effects, most are combat focused (but there are a few nice effects with out of combat uses).
But it has a few things going for it:
- The Way of Spirit allows use of other Koldunic powers in its range (up to 8 km). So if your story teller allows this and doesn’t nerf the path, Koldunic Sorcery is very scary combat-wise. If it’s allowed but nerfed it’s still very powerful on NPCs who (like many Old Clan Tzimisce) tend to sit in one place and can adjust their surroundings to make this useful.
- It has a couple of 1st level rituals which regenerate willpower.
- 3rd level ritual Invoke the Greater Sign of Power reduces DC of all Koldunic casting by 2. It also increases DC of all other rolls by 1 so you don't want to have it on all the time.
- It has a few rituals at levels 2, 3, and 5 which allow you to trade favors with progressively more powerful spirits.
It has the following paths:
- The Way of Spirit. Sensory omniscience and ability to use Koldun at range. Good on its own, greatly increases usefulness of other paths.
- The Way of Earth. Combat focused. Immobilize enemies, deal some damage, buff your stamina, heal wounds (including aggravated).
- The Way of Air. Walkie-talkie, couple debuffs, fast transport, create a storm.
- The Way of Water. Illusion, sleeping in water, water walking, summoning water elementals, creating whirpools.
- The Way of Fire. Stop being afraid of fire. Also 4 ways to deal damage.
- The Way of Sorrow. Short term debuffs.
And some rituals.