Spoiler: BIG 16
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1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Dungeons & Dragons 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Explore a dungeon.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Around 4 players-
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
OotS forums
5. What is the characters' starting status (i.e. experience level)?
6th level
6. How much gold or other starting funds will the characters begin with?
Standard (13,000 gp)
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
You can really play anything, from any sourcebook, homebrew, etc. But it does need to keep up the spirit of the game, which means… Not very powerful at all.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
You can be everything.
9. By what method should Players generate their attributes/ability scores and Hit Points?
32 Point Buy. Full hit points at 1st level, full HP after.
2 bonus feats that you can take when you need them or not (mostly for thrower or whip builds.)
No traits or flaws.
10. Does your game use alignment? What are your restrictions, if so?
You should be able to work together, that’s the whole requirement.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Allowed, no penalties, go wild. Play that monk/fighter you ever wanted to play.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players will roll on the forums. I will post combat rolls, other rolls may be made 'behind the scenes'
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
You’re going to preroll initiative and I’ll going to go with group initiative. It just makes it easier that way.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Skirt length, you’ll going to end upworking for a certain group to map out a dungeon and you’re briefly will not have you’re equipment available.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Mostly dungeon exploration, some fighting, some puzzles, some mystery… You can get through a lot of the dungeon without fighting if you approach it correctly.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
You can use everything.