Jim The Scythe-Shifter
Strength: 3
Dexterity: 3
Constitution: 3
Agility: 3
Intelligence: 3
Background: From his very childhood, Jim has seemed to possess a unique ability. He has been able to turn into... scythe?.. But his power was more than just that - soon enough he discovered that he has enough potential to become the best weapon in the world, perhaps even more powerful than some legendary artifacts. Now he's looking for a highly qualified individual to use him and achieve great victories with him. And he's going to be picky.
Scythe Form Abilities:
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Scythe-Shift:
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10% of the time at the beginning of rounds you transform into a scythe and hop into a team-mates hands who will then do an attack for you on your turns that does 2 X (Your Str) + 2 X (Their Dex) + 5 points. At this point you cannot control whom you hop into or who is attacked, but all losses will affect you not the host. Enemies will not be able to attack you directly on these rounds but all losses from the host will also hurt you, yet the host will not be able to use you on their own. Additionally, the host's turn is not used up when this comes into affect. On rounds that you are a scythe, your turn order is chosen as if you have 2 Agility.
At the conclusion of a round as the scythe you will gain 1dIntelligence Weapon Master Points to use on abilities until the end of the fight.
Human Form Abilities:
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Swing - At the cost of 1 WMP, you may double your chance to be in scythe form next round. This ability may, at most, be used once per round.
Made of Iron - At the cost of 3 WMP you may add 12 points to your counter-attack score. You may do this after both you and your enemy's final points are selected but before the roll for winner is made.
Consequences:
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A) Weaponless: As a result of your inner form, you will not be able to use weapons even in human form.
B) Rusts: After leaving a round as the scythe, you have a 5% chance of losing one constitution point.
C) Inanimate: After leaving a round as the scythe, you have a 5% chance of losing one intelligence point.
D) Farm Tool: You have a maximum of 4 Int points.
Fate:
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A) Destined for Death - You are and always have been destined to be the next Death. On your travels you will encounter him and, should you kill him, become Death - mighty user of the scythe. At this point you will be a dual entity: Both Death and the Scythe you have always known. Additionally, once you become Death, you will no longer need to change form and will gain additional Death-related abilities. As a result of this choice your stats will all initially be 3 and your max cap will be 5. Also, you would start with all 4 consequences... for only those that start near death could ever become him.