Hurrah! More feedback! :smallbiggrin:
Quote:
Originally Posted by
dsollen
Glad your appreciated it. The new version is fairly different but should work (I don't know 5e enough to say what amount of healing is balanced, but I'll assume it's right lol). One very minor nitpick on wording, if I use it with less then 10 hp do I die afterwards? :smalltongue: It's trivial, but I would toss in that you must have more then 1 hit die of hp left to avoid anyone trying to rule-lawyer a DM for some odd reason.
I never intended that you take damage from this skill. By spending a HD you are giving up the ability to heal your self later (via the rest rules)
Quote:
Another small nitpick on wording, when you say "enemy that you are aware of that makes a melee attack against an ally within 5 feet of you" do you mean that the enemy needs to be within five feet or that the ally needs to be within five feet? Once this ability works for ranged that matters. Can I disadvantage a foe next to me shooting at an ally 30 ft away? or disadvantage an attack on an ally who is within 15 feet of me when the attacker is 30 ft away? Also, presumably the 15 feet from the last ability still applies to the ranged one, but may be best to make that explicit as well.
Ally within 5 feet. Will work on wording.
Quote:
You should probably add some sort of size and/or GP limit on this. I don't have a list of what counts as mundane, but I imagine someone will try to argue a catapult is mundane and is totally in their pockets right now! :smalltongue: In addition similar abilities always have a few other restrictions attached, such as that the mundane item can't be sold (hey I just found a mundane diamond in this guy's pocket, let's sell it!). Honestly I would just look up one of the magic items with similar effects and copy most of it's wording and just tweak size and gp limit of the item as you deem applicable.
Added a line requiring DM approval. I based the original on the Kender race item acquiring.
Quote:
Yet another minor nitpick, but you may need to add a few more restrictions to make this make sense fluff wise. If I'm blind, deaf, and mute because of some magician's cruel joke can I still warn everyone of an attack? still, pretty minor problem, most won't ever notice anything unusual with it and a GM can always veto it when it doesn't make sense.
Quote:
it states that "Any ally within 20 feet of you that can hear you benefits from your Leaders Aura". That's great, but what does leader's Aura do that they benefit from? I can understand by context your referring to the all the effects listed later on, but it's not explicit. Every ability written presume you already have a leader's aura without anything ever officially stating that you possess one or what it does.
I would rephrase to something like "you gain a leader's aura which benefits any ally within 20 feet that can hear you". or something along those lines. Or better yet just combine it with Inspiring Leader to describe the leader's aura as having that affect from the start so no one asks what benefit the aura does...
Good point. Edited.
Quote:
I would change it to say when your attack lowers an any hp to 0 or lower, so noone can say "aww I reduced his hp to -1 instead of 0, no inspiration for anyone"
rephrase to reducing hp to 0 or lower as above.
Per the rules you cant go below zero HP. When you deal damage to a target above 0 HP it will go to 0.
Quote:
In fact I would rephrase it to something like this "When an ally within the range of your Leaders Aura, including yourself, reduces an enemy to 0 hp on their turn they may immediately take an extra action. An Ally may only benefit from this affect once per turn"
Key difference being the part about getting the action if it's their turn. so that if I use an attack of opportunity or reaction or some other affect to kill someone when it's not my turn I shouldn't get to break the turn order to do another action.
I also added the once per turn thing so that someone can't use some sort of AOE attack to kill a dozen minions and get a dozen actions...which they could use to charge and then cleave another set of minions for more actions rinse & repeat until they wipe out an army of goblins in one turn :smallamused:
I also modified the phrasing to say they may take an extra action, so that someone who kills a foe with a bonus action *before* using their regular action explicitly gets two actions that turn.
There is a built in limit to times of use. So your goblin army theroy wouldn't work. (Or the commander would have enough charisma to persuade them to take up a life of daffodil farming :smalltongue: ) Did make the changes though.
Quote:
should these require a bonus action to use? thematically it sort of feels like it, but I don't know if you think that make them too weak. Also, is this per action, or per turn? You can get two actions a turn, is it okay for both of them to be used for an order? (not saying either are needed, but clarifying to ensure your intent)
Turned this into a bonus action.
Quote:
[B]pour it on [\B]
how long does advantage last?
Hmm I guess forever is a little over powered. :smalltongue:
Quote:
Inspiring Presence
This seems like it may potentially slow down the game a little, having every team mate have to role a d20 every time you kill something, especially if your fighting lots of weak foes or are leading an army with dozens of allies. It also seems odd thematically that I may inspire an ally to, say, be able to move 15 feet but the ally doesn't choose to do it because he doesn't need to move.
If you keep the roll I would change it to the commander rolling and every inspired ally gets the same effect, it's quicker gameplay wise and makes mildly more sense. Though I might be tempted to remove the roll entirely and simply give a smaller list of options one may pick when inspired for simplicity sake.
I will give this some thought.
Quote:
I would put a cap on how far away an enemy can be to be terrified below level 15. Technically as written I can terrify someone on the other side of the world if he happens to be the nearest enemy to me when I land a crit pre 15. I'm a frightening guy :smalleek:.
I am a fount of terror! :smallfurious:
Fixed.
Thanks for all the feedback. It is much appreciated.