1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder / D&D
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
High Fantasy homebrewed campaign setting
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
5-6 players
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Play-by-post, right here on the forums.
5. What is the characters' starting status (i.e. experience level)?
level ten Gestalt
6. How much gold or other starting funds will the characters begin with?
62,000 gp but I will strongly advise getting something with feather fall as you will quickly find out the hard way.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
two different prestige classes on both sides are fine. As for Homebrew run it past me first.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
any is fine just list your scorces
9. By what method should Players generate their attributes/ability scores and Hit Points?
36-point buy, Maximum HP + Con modifier
10. Does your game use alignment? What are your restrictions, if so?
No
11. Do you allow multi-classing, or have any particular rules in regards to it?
multi classing allowed no limits.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Rolls will be using the forum.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
No not that I can think of.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
it does not have to be a big one but I want some background to get a base line feel for your character.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
I expect there to be a mix of all of the above. Remember the world is reacting to you.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Originally Posted by Lady's Gambit (General Feat), Dragon Magazine #317, page 82
You can sacrifice your health to gain an advantage in combat.
Prerequisite: Base attack bonus +6, Iron Will, Power Attack.
Benefit: You may sacrifice a number of hit points (maximum sacrifice equals your character level), taking them from your current hit point total as if you had lost them to damage. For every two hit points so sacrificed, you gain a +1 bonus on attack and damage rolls for i round. Hit points sacrificed in this manner may be regained in the same way that hit points lost to damage can.
Special: Using this feat is a free action, but you may use it only once per round on your turn.
Fire arms
Fire arms are Emerging Guns: Firearms become more common. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. The baseline gunslinger rules and the ammunition prices given in this chapter are for this type of campaign. Early firearms are available, but are relatively rare. Adventurers who want to use guns must take the Gunsmithing feat just to make them feasible weapons. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves. Or you might have to End up building the higher-end guns your self.
- Iaijutsu Focus Skill (3.0)
Would these be allowed
Dread Vampire CR +3
Vampire Lord CR +3
Simple Template: Advanced CR +1
On
Doppelganger
Dhampir (11 RP)
Synthesist Summoner 10
Executioner Slayer 10
http://spheresofpower.wikidot.com/bear
(Cr3)Bog Nixie monster
(Cr3)Dread Vampire template
(LA1)Ferral template
(Cr1)Simple advanced template
- Unseelie Fey Template
- Magic Blooded Template
- Warlord's Bonus Feats back in place of: Tactical Assistance (Ex) And Force of Personality (Ex)
- Void Mystery
https://www.d20pfsrd.com/bestiary/mo...s/half-dragon/
https://forums.giantitp.com/showthre...gh-level/page2
https://www.d20pfsrd.com/bestiary/mo...-vampire-cr-3/
https://www.d20pfsrd.com/bestiary/mo...-creature-cr-1
https://www.d20pfsrd.com/bestiary/mo.../pale-stranger
https://www.d20pfsrd.com/bestiary/mo...creature-cr-2/
https://libraryofmetzofitz.fandom.co...xplosive_Bolts
https://libraryofmetzofitz.fandom.co...ismatic_Caster
https://libraryofmetzofitz.fandom.co...Casting_Savant
https://libraryofmetzofitz.fandom.co...ystic_Accuracy
https://libraryofmetzofitz.fandom.com/wiki/Sniper_Bolts
https://www.d20pfsrd.com/bestiary/mo...en-warden-cr-1
Path of War
https://docs.google.com/document/d/1...2hF8Ye6XU/edit
https://forums.giantitp.com/showthre...se-Class-PEACH
https://www.d20pfsrd.com/bestiary/mo...sovereign-cr-3
Spoiler: Orc (alternate)
Show
Basics (1)
- Type (0): Humanoid (orc)
- Size (0): Medium
- Speed (0): Normal
- Attributes (1): Specialized (Str +2/Con +2/Cha -2)
- Languages (0): Standard
Attribute Traits (4)
Defense Traits (3)
- 1: Fearless
- 2: Natural Armor
Senses Traits (2)
https://www.realmshelps.net/charbuil...cwarlord.shtml
https://www.d20pfsrd.com/traits/3rd-...scarred-press/
note due to some ideas that were given to me in the OCC I will allow cohorts to have leadership. As well as undead leadership and leadership or variants like Vile Leadership can also be taken.