Spoiler: Revamped Predator Types
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Alleycat A combative assault-feeder, you stalk, overpower, and drink from whomever you can, when you can. You may or may not attempt to threaten or Dominate victims into silence or mask the feeding as a robbery. Think about how you arrived at this direct approach to feeding and what makes you comfortable with an unlife of stalking, attacking, feeding, and escaping. You could have been homeless, an SAS soldier, a cartel hit-man, or a big-game hunter.
■ Add a specialty: Intimidation (Stickups) or Brawl (Grappling)
■ Gain one dot of Celerity, Potence, or Protean
■ Lose one dot of Humanity
■ Gain three dots of criminal Contacts
Dice Pools to Hunt: Strength + Brawl or Manipulation + Intimidation
Bagger You steal, buy, or otherwise procure cold blood rather than hunt, relying on the black market or your skills as a burglar or ambulance chaser. Perhaps you still work the night shift at the hospital. Ventrue may not pick this Predator type.
■ Add a specialty: Larceny (Lockpicking) or Streetwise (Black Market)
■ Gain one dot of Oblivion (Hecata or Lasombra Only), Blood Sorcery (Tremere and Banu Haqim only) or Obfuscate
■ Gain the Feeding Merit: Iron Gullet (•••)
■ Gain the Enemy Flaw: (••)Either someone believes you owe them, or there’s another reason you keep off the streets.
Dice Pools to Hunt: Dexterity + Larceny or Intelligence + Streetwise
Cleaver You feed covertly from your (or someone’s) mortal family and friends with whom you still maintain ties. The most extreme cleavers adopt children, marry a human, and try to maintain a family life for as long as they can. Add your family to the Relationship Map. Cleavers often go to great lengths to keep the truth of their condition from their family, but some also maintain unwholesome relationships with their own kin. The Camarilla forbids taking a human family in this fashion, andit frowns on cleavers as Masquerade breaches waiting to happen. Wiser Kindred may massacre your family for your own good if they find out your secret and care what happens to you.
■ Add a specialty: Persuasion (Gaslighting) or Subterfuge (Coverups)
■ Gain one dot of Dominate, Animalism, or Oblivion (Hecata/Lasombra only)
■ Gain the Dark Secret Flaw: (•)Cleaver
■ Gain the Herd Advantage (••)
Dice Pools to Hunt: Manipulation + Subterfuge or Charisma + Persuasion
Consensualist You never feed against your victim’s free will. You masquerade as a representative of a charity blood drive, as a blood-drinking kink-lord in the “real vampire community,” or by actually telling your victims what you are and getting their permission to feed. The Camarilla call that last method a Masquerade breach, but many Anarch philosophers consider it an acceptable risk. You could have been anything in life, but a sex-worker, a political organizer, or a lawyer could all be wary of feeding without consent.
■ Add a specialty: Medicine (Phlebotomy) or Persuasion (Victims)
■ Gain one dot of Auspex, Fortitude, or Presence
■ Gain one dot of Humanity
■ Gain the Dark Secret Flaw: (•) Masquerade Breacher
■ Gain the Feeding Flaw: (•) Prey Exclusion (nonconsenting)
Dice Pools to Hunt: Manipulation + Persuasion or Intelligence + Medicine
Extortionist The extortionist likes to force their victims to bleed for them. Ostensibly, the extortionist acquires blood in exchange for services such as security or surveillance, but as many times as the need for protection is real, it is just as often a fiction engineered to make the deal feel acceptable.
■ Add a specialty: Intimidation (Coercion) or Larceny (Security)
■ Gain one dot of Dominate, Potence, or Blood Sorcery (Tremere/Banu Haqim only)
■ Spend three dots between the Contacts and Resources Backgrounds
■ Gain the Enemy Flaw: (••) The police or a victim who escaped your extortion and now wants revenge
Dice Pools to Hunt: Strength or Manipulation + Intimidation or Intelligence + Larceny
Farmer You only feed from animals. Your Hunger constantly gnaws at you, but you have not killed a single human being so far (except perhaps that one time), and you intend to keep it that way. You could have been anyone in life, but your choice speaks to someone obsessed by morality. Perhaps you were an activist, priest, aidworker, or vegan in life, but the choice never to risk a human life is one anyone could arrive at and struggle to maintain. Ventrue may not pick this Predator type. You cannot pick this Predator type if your Blood Potency is 3 or higher.
■ Add a specialty: Animal Ken (Specific Animal) or Survival (Hunting)
■ Gain one dot of Animalism, Protean, or Potence
■ Gain one dot of Humanity
■ Gain the Feeding Flaw: (••) Farmer
Dice Pools to Hunt: Composure + Animal Ken or Wits + Survival
Graverobber Graverobbers often feed from fresh corpses, but despite their name, they prefer feeding from mourners in cemeteries and sad, frightened visitors and patients in hospitals. Melancholic Resonance in a victim’s blood appeals more than any other humour. This predator type often requires the vampire to hold a haven in or connections to a church, hospital, or morgue.
■ Add a specialty: Occult (Grave Rituals) or Medicine (Cadavers)
■ Gain one dot of Fortitude, Oblivion (Hecata/Lasombra only), or Potence
■ Gain the Feeding Merit: (•••) Iron Gullet
■ Gain the Haven Advantage: (•)
■ Gain the Herd Flaw: (••) Obvious Predator (your cold nature makes you act in a deeply unsettling matter when hunting)
Dice Pools to Hunt: Resolve + Medicine or Intelligence + Occult
Grim Reaper Also known as a plague rat, you only feed on those about to die. You seek out hospice care facilities, assisted living homes and shelters. This means you are constantly on the move looking for new victims near the end of their lives and often have a difficult time settling down yourself.
■ Add a specialty: Awareness (Death) or Larceny (Forgery)
■ Gain one dot of Auspex, Oblivion (Lasombra or Hecata Only), or Dominate
■ Gain the Allies or Influence Advantage: (•) in the medical community
■ Gain one dot of Humanity
■ Gain the Feeding Flaw: (•) Prey Exclusion: Healthy Mortals
Dice Pools to Hunt: Intelligence + Awareness/Medicine or Wits + Larceny
Montero Since the Middle Ages, aristocratic Spaniards have mounted the montería: a deer hunt in which teams of beaters drive game onto the spears (and later the guns) of the montero, the huntsman. You carry on that tradition, using retainers to herd your victims to you for the kill. Your modern montería may take the form of a long con, a flash mob, a protest kettle, an endless bureaucratic shuffle, or a seemingly senseless gang pursuit.
■ Add a specialty: Leadership (Hunting Pack) or Stealth (Stakeout)
■ Gain one dot of Dominate, Obfuscate, or Celerity
■ Gain the Retainers Advantage: (••)
■ Lose one dot of Humanity
Dice Pools to Hunt: Intelligence + Stealth or Charisma + Leadership
Osiris You are a celebrity among mortals or else you run a cult, a church, or something similar. You feed from your fans or worshippers, who treat you as a deity. You always have access to easy blood, but followers breed problems with the authorities, organized religion, and indeed the Camarilla. In life, you might have been a DJ, a writer, a cultist, a preacher, or a LARP organizer.
■ Add a specialty: Occult (specific tradition) or Performance (specific entertainment field)
■ Gain one dot of Blood Sorcery (Tremere and Banu Haqim only), Presence, or Auspex
■ Spend three dots between the Fame and Herd Backgrounds
■ Spend two dots between the Enemies and Mythic Flaws
Dice Pools to Hunt: Charisma + Performance Charisma + Occult
Pursuer Some people will never be believed, while others will never be missed. You study your victim, learning their routine and whether they can disappear without raising a hue and cry. Then you stalk and pursue your victim throughout the night, only striking when your sensibility and your hunger reach their most delicious pitch.
■ Add a specialty: Investigation (Profiling) or Stealth (Shadowing)
■ Gain one dot of Animalism, Auspex, or Celerity
■ Gain the Bloodhound Advantage: (•)
■ Gain the Contact Advantage: (•) related to Mortals around your preferred Hunting Grounds
■ Lose one dot of Humanity
Dice Pools to Hunt: Intelligence + Investigation or Stamina + Stealth
Roadside Killer You belong with the vagabonds, tourists, and truckers of the world — always moving, never at home. You know how to pick out the ones whose deaths are discounted as the risk of a woman hitchhiking alone, or who simply won’t be missed at all. You still have to fight to keep other vampires away from them lest the herd thins too much, though. In life, you either were one of them, or you met these vagrants as they rested at your roadside stop.
■ Add a specialty Survival (the road) or Investigation (vampire cant)
■ Add one dot of Fortitude, Protean, or Animalism
■ Gain two additional dots of migrating Herd
■ Gain the Flaw Prey Exclusion (locals)
Dice Pools to Hunt: Composure + Survival or Intelligence + Investigation
Sandman You rely on your stealth or Disciplines to feed from sleeping victims. If they never wake during the feeding, they won’t know you exist. Perhaps you were very anti-social in life; you don’t feel cut out for the intense interpersonal nightlife or physical violence of more extroverted hunters.
■ Add a specialty: Medicine (Anesthetics) or Stealth (Break-in)
■ Gain one dot of Auspex, Obfuscate, or Celerity
■ Gain one dot of Resources
Dice Pools to Hunt: Dexterity + Stealth or Intelligence + Medicine
Scene Queen You rely on your familiarity with a certain subculture and a wellcrafted pose, feeding on an exclusive subculture that believes you to be one of them. Your victims adore you for your status in the scene, and the ones who understand what you are disbelieved. You may belong to the street or be literal upper-class, abusing the weak with false hope and promises of taking them to the next level. In life, you almost certainly belonged to a scene similar to the one you stalk now.
■ Add a specialty: Etiquette (specific scene), Leadership (specific scene), or Streetwise (specific scene)
■ Gain one dot of Dominate, Potence, or Presence
■ Gain the Fame Advantage: (•)
■ Gain the Contact Advantage: (•)
■ Gain either the Influence Flaw: (•) Disliked (outside your subculture) or the Feeding Flaw: (•) Prey Exclusion (a different subculture from yours)
Dice Pools to Hunt: Charisma + Etiquette or Leadership or Wits + Streetwise
Siren You feed almost exclusively during or while feigning sex, and you rely on your Disciplines, seduction skills, or the unquenchable appetites of others to conceal your carnivorous nature. You have mastered the art of the onenight stand or move through the sex-club scene like a dark star. You think of yourself as a sexy beast, but in your darkest moments, you fear that you're at best a problematic lover, at worst a habitual rapist. A former lover who escaped destruction might be your Touchstone or your stalker. Maybe in life you were a pick-up artist, movie producer, author, a glorious slutty kinkster – or a virgin who intends to make up for lost time post-mortem.
■ Add a specialty: Persuasion (Seduction) or Subterfuge (Seduction)
■ Gain one dot of Fortitude, Presence, or Obfuscate
■ Gain the Looks Merit: (••) Beautiful
■ Gain the Enemy Flaw: (•) A spurned lover or jealous partner
Dice Pools to Hunt: Manipulation + Subterfuge or Charisma + Persuasion
Trapdoor Like the trapdoor spider, you build your nest and lure your prey into it. You may lurk in an amusement park, a dark ride or a steamy Turkish bath, haunt a house or manage a fight club, but your victims come to your place of power. There you might toy with them in terror, imprison and drain them slowly, or just drink deep and send them on their way.
■ Add a specialty: Persuasion (Marketing) or Stealth (Ambushes/Traps)
■ Gain one dot of Protean, Obfuscate, or Presence
■ Gain the Haven Advantage: (•)
■ Gain either the Retainer/Herd Advantage: (•) or a second dot of the Haven Advantage.
■ Gain either the Haven Flaw: (•) Creepy or Haunted.
Dice Pools to Hunt: Charisma + Persuasion or Dexterity + Stealth