From the introduction, I'm expecting abilities that allow a Way of the Chameleon monk to imitate others and to disguise themselves.
Bonus Proficiency
Being able to get any proficiency if you already have Deception is rather good, but it fits with the idea of this subclass.
Aptitude Focus
Why at any time during a long rest? Most long rest associated abilties happen at the end of one - what led to this design decision?
This feature disabling Ki, half of Deflect Missiles, Stunning Strike, half of Diamond Soul, and Empty Body leads me to think these aptitudes are going to be strong. In addition, I'm wondering if you'll really still feel like a monk while focusing on one of these aptitudes.
This line
Quote:
Originally Posted by Ilerien
When you activate a specific focus, choose one skill.
would be better phrased as "When you activate a specific focus, choose one
associated skill."
I really like everything you've included to account for multiclassing and magic item use. That's helpful to have.
Floating Talent
Getting an equal number of feats as a fighter can have and being able to switch one/two out on a long rest gives you an awful lot of versatility.
The way feats are worded also has some odd interactions with this feature. Tough, for example, increases your hit point maximum when you gain it. A RAW reading would seem to indicate that each time you selected Tough, your hit point maximum would continue to increase. I doubt this was your intention. I think it would help to have a line somehere in here about losing whatever benefits you gained from feats when you switch them out.
Double Aptitude
This feels like it has the potential to be extremely strong, but I haven't gotten to the Foci yet.
Rapid Refocus
More versatility, but doesn't appear unbalanced.
Foci
Common Features
Martial Synergy is better than a Kensai's Kensai Weapons feature. Making a note of that.
Armor proficiency conflicts with Unarmored Movement, as a note.
Amok Focus
Adding your martial arts die to damage rolls is better than the barbarian's bonus damage from Rage.
You likely won't be able to make Strength-based attacks that well, but if you built a character with that in mind, I feel like you could make a better barbarian using this chassis than if you made an actual barbarian.
Arcane Focus
I'm guessing this will play like a different flavor of Eldritch Knight, but with access to more spells. My first instinct was that it wasn't very good, but I suspect there are some tricks that could be pulled with this.
Divine Focus
Reminds me of the paladin.
Eldritch Focus
Mystic Arcanum
This pushes the bounds of what a non-spellcasting class can do. In addition, you have enough ki points at this level to spam these spells. If you get a couple of short rests in a day, you could cast more 7th level spells than a full caster. I'd take a hard look at this and see if it is really needed.
Handicraft Focus
Spellcasting
It worries me that you can cast the same level of spells as a normal artificer.
Heritage Focus
Similar feeling to Arcane Focus.
Nothing sticks out to me about the rest of these. They allow you to use other class's features. What I'm interested in now is seeing what Double Aptitude allows.
I spent a half hour on this and didn't come up with anything particularily broken. That's a good sign. :smallsmile: