Re: Radiance Quasi-Elemental
Looks good in general. A few comments:
It should have one more feat.
I think its CR is probably 5, possibly 6.
-8 to Hide seems too low for that level of brightness, compare the spell Grace (SpC) which gives only slightly brighter light and has a -20 penalty.
Re: Radiance Quasi-Elemental
First let me say that I like this a lot. Now for my nitpicky review:
Quote:
Originally Posted by
Job
Attack: Incorporeal touch +10 melee (2d8 Fire)
Full Attacks: 2 Incorporeal touches +10 melee (2d8 Fire)
If you wanted to, you could make the damage 3d6 rather than 2d8 because Large elemental attacks are normally 2d6. Improved natural attacks progress in a standard way.
Attack: Incorporeal touch +10 melee (3d6 fire)
Full Attack: 2 incorporeal touches +10 melee (3d6 fire)
Just some grammatical fixing below. Changed consuming to dispelling because it isn't eating the darkness.
Blinding Flash (Su): Once every 1d8 rounds as a standard action, a radiance elemental can release a 40-foot cone of blinding light. Any creature without the Fire subtype within the cone that can see must succeed on DC 16 Reflex saving throw or be temporarily blinded for 1d4 rounds. Undead, fungi, mold, oozes, and slimes caught in the cone take 4d6 points of damage, or half damage on a successful Reflex save. The save DC is Charisma-based.
Dispelling Darkness (Su): As a swift action, a radiance elemental can dispel magical darkness (CL 6) within its area of illumination. After successfully dispelling darkness of at least 1st level, the next rainbow beam attack made by the elemental is empowered.
Spell-like Abilities (Sp): At Will—rainbow beam (CL 6) [See Spell Compendium for details].
I agree that the penalty to Hide should be -20 rather than -8. These are literally made of light.
One question: Are you using the description of these as the one from Dragon Magazine 125? That reads: "Radiance quasi-elementals look like rapidly turning spheres of multicolored light. They are rarely found on the Prime Material plane, and then only in the area of spectacular events such as double-arched rainbows or multihued meteor showers in the night sky." You would take out the word quasi obviously.
Debby
Re: Radiance Quasi-Elemental
Quote:
Originally Posted by
Job
Radiance Elemental, Large
Size/Type: Large Elemental (Fire, Extraplanar, Incorporeal)
Hey, I like these fellers! (Radiance is such an underrated plane.)
Quote:
Base attack/grapple: +6/-
Attack: Incorporeal touch +10 melee (2d8 Fire)
Full Attacks: 2 Incorporeal touches +10 melee (2d8 Fire)
+9 to-hit, I believe (6 BAB, -1 size, +4 DEX).
Quote:
Skills: Spot +14* , Search + 1*, Hide -8*
Spot should be +13*, unless I'm missing something (no WIS bonus, 11 skill points to spend overall).
Quote:
Originally Posted by
Debihuman
If you wanted to, you could make the damage 3d6 rather than 2d8 because Large elemental attacks are normally 2d6. Improved natural attacks progress in a standard way.
I know it's kinda RAW-legal, but isn't using INAtt on energy-based damage a little unusual too? (Also, I'm kind of not a big fan of INAtt in monster statblocks. I mean, the average specimen of the species hits harder than the average specimen of the species? So weird.)
Quote:
Just some grammatical fixing below. Changed consuming to dispelling because it isn't eating the darkness.
I actually prefer Consume Darkness as a name for the SA. Sounds more badass. And it works just about fine if taken metahorically (I mean, explosions don't eat buildings either), not to mention that it actually derives "sustenance" for its SLA attacks from making darkness disappear. At most, I'd tweak the fluff there.
Quote:
One question: Are you using the description of these as the one from Dragon Magazine 125? That reads: "Radiance quasi-elementals look like rapidly turning spheres of multicolored light. They are rarely found on the Prime Material plane, and then only in the area of spectacular events such as double-arched rainbows or multihued meteor showers in the night sky." You would take out the word quasi obviously.
Debby
Would recommend the same.
Re: Radiance Quasi-Elemental
Quote:
Originally Posted by
Debihuman
First let me say that I like this a lot. Now for my nitpicky review:
Quote:
Originally Posted by
Metastachydium
Hey, I like these fellers! (Radiance is such an underrated plane.)
Quote:
Originally Posted by
Biggus
Looks good in general. A few comments:
Wow!
honestly thank you so much, fantastic input and corrections from everyone.
I’ve updated the entry with a general description and behavior section. I've not had the pleasure of reading Dragon 125 but my understanding when writing this was that a radiance elemental was a ball of light. I suspect I must have picked up on this via cultural osmosis when 3e was still the flagship, and I do have some very vague recollection of some 2nd ed. source.
Gonna go with 6 for the CR as incorporeal -anything- is a pain.
Added Combat Reflexes for the missing feat (thank you)
Updated the bonus to +9 (thank you) and also noticed that I forgot the -4 to hide for being large, also going to go with -20 racial penalty. I figured that if the elemental was going to hide they would dim themselves while doing so, and hence not need to take such a high burden (I’m not even sure that you can hide in bright light). But the more I mulled it over the more I came around to thinking that a radiance elemental would be inherently unable to countenance “hiding”, it’s just something outside their thinking.
Also yes on the +13 to spot.
Upped caster level to match HD.
Upped Damage to 3d6 fire to match standard progression (thank you)
Also gonna add that it can just cast 'light' for ecology reasons, doubt it would be an issue.
Also added a bit about the light being a replacement for sunlight vis-a-vis plants for fun.