Full title quote: "Death is nothing, but to live defeated and inglorious is to die daily." Napoleon Bonaparte
PLEASE READ BEFORE POSTING IN THIS THREAD!
The Good League of Good is an organization devoted to the redemption of evildoers. All of our members are either good aligned or trying to become good.
To become a member PM either FF Fanboy,Haleyintraining[Leave of Absence], Happyturtle, Kaelaroth, Lex-kat, or Saint Nil.
Our IC leaders:
Results:
President: Czernov Wrzosowisko (player Kaelaroth)
Vice President: Darkcomet (player Darkcomet)
Treasurer: Jazirian (player KidKris)
Chief Warden/of Security: Wenomir (player M0rt)
Heads of Pastoral Care: Quinn (player The Bushranger) and Vorka Stark (player Kaelaroth)
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OOC: All players are welcome to make a character to join GLoG. The PM requirement is only so we know who is around. We aren't running auditions or anything. :smallsmile:
IC: Your character may be refused entry to the premises or asked to leave if they are not of good alignment or if they cause trouble in character.
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Also, before you join, read the Rules of the Spork. If you are not a member, then when your character arrives, you will be outside the front door and must roleplay getting entry.
Membership form:
Name:
Current Moral or Ethical Leanings (Good/Evil):
Desired Moral or Ethical Leanings (Good/Evil):
Profession:
Race:
Age:
Why do you want to join GLoG?
Any other important information:
Bulletin Board
Full Members list here.
New GLoG HQ Map
SpoilerGround Floor
Spoiler
- Front Entrance - Where people go in.
- Great Room - The main lounge.
- Infirmary Wing - Only slightly more equipped than the average hospital. Expect to be here. A lot.
- Member Quarters - Where people sleep. Rooms can be fully customized, and several times bigger on the inside than they really should be, due to dimensional mojo.
- Gazebo - Step cautiously, and you may just survive.
- Pool Area - Indoor Pool and Hot-tubs.
- The Armory - If you can kill someone with it, it's there.
- The Conservatory - Rare plant specimens abound!
- Covered Walkways - Are Covered.
Basement 1
Spoiler
- Water Works - A veritable mass of pipes.
- The Vaults - Shiny...
- The Labs - Beware the Mutant-Half-Were-Pirate-Zombie-Dog.
- Detention Blocks - Totally humane, we swear! :smalleek:
- Sparring Pits
- Training Mats
- Shooting Range
- Obstacle Course Area - Over eleventy billion possible combinations!
Basement 2
Spoiler
- Secret Drone Factory - Completely Inaccessible. Who built it? SECRET! Who designed the drones? SECRET! How do the drones even get from the factory to the base if it's 'completely inaccessible' anyway? I SAID IT'S SECRET GODDAMIT!
- Particle Accelerator - Why do we even have one of these? :smallconfused:
Old GLoG HQ Map
Portal between GLoG and Farthing Cottage. Requested by Kaelaroth.
If you have a question, please read our FAQ first, it may already have been answered:
SpoilerFAQ:
- What's the point? Isn't there already a good aligned organization? Why didn't you just join HALO?
OOC, we have nothing against HALO. (IC may be a different story.) However, we wanted an organization that only allows good-aligned members and focuses on the redemption of evildoers. If the real world can have multiple organizations for the purpose of doing good, we don't see why the forum can't hold more than one as well.
- No seriously. Aren't you just a HALO clone?
Not intentionally. We have our own purpose and our own mission, which overlaps somewhat with HALO's, but is not identical.
- Why don't you let anyone post in the main thread without PMing first?
OOC answer: Honestly, we tried it, and it was too chaotic to read.
IC answer: You don't let strangers wander into your house at all hours, do you? We just want to know who is in our house.
- Still, it seems awfully rude. You've offended a lot of people.
We're sorry. We didn't mean to. :smallfrown:
- What's the point of the visitor's centre?
We still want to play nicely with others! So we set up the visitor's centre thread to provide an IC access port.
- Are you part of the Town? Or are you in an extra dimension?
We didn't really know at first, but when AMEN contacted us, it seemed clear that we inhabited some sort of reality with AMEN and HALO. Which means we aren't Town. I think. (Really, we're making this up as we go along!)
New answer: Everyone's a part of the town, but the rules are different here, Town laws do not apply. ACRONYM rules do. So respect the rules, and we will all get along just fine. :smallbiggrin:
- Will you be interacting with the other groups?
Yes, but we haven't worked out the mechanics yet. We're officially at war with AMEN, but we don't want random fighting going on in our headquarters. So we might be setting up a war thread or a plot thread or something, but we don't know yet.
As far as HALO goes, we have no formal ties with them, though there is some membership overlap, and we're currently in discussions. IC, some of us have formed a negative opinion of HALO. It doesn't mean we have a problem with you OOC. (Honestly, Turtle isn't the brightest crayon in the box, and she's very defensive about being a former evildoer.)
We interact with other groups quite a lot, though the war with AMEN has come to an end.
- GLoG is a pretty silly name, isn't it?
Yes. Yes it is. One of our founding members used to belong to the Evil League of Evil (If you haven't heard of it, google 'Dr Horrible'), so when she turned good, it seemed reasonable to form the Good League of Good.
Members Only Areas:
SpoilerSome areas of the base are DNA locked and alignment locked so that only members with no evil intent can enter unescorted. These include the Security Room, the Armoury, the Detention Wing, and the Artifact Vault.
Artifact Vault - Set next to the Armory, this is where GLoG's major artifacts are stored. The door is DNA locked to members only.
SpoilerThe Brightheart
The Brightheart is a plain orb, set upon a stone plinth labeled 'The Brightheart'. Also on the plinth is a note that says:
'Do Not Remove. Ever. No, not even then. (But maybe then.)'
The Brightheart itself glows with inner light, and throws up a positive energy blanket of moderate strength (heals most surface wounds, and makes undead sick) a few meters in radius. Touching the Brightheart results in having a large amount of positive energy run through you (heals all wounds, and drives undead to near death). Inside the plinth itself is a gate to the Negative Energy realm, which draws off the excess positive energy from the Brightheart. Should the Brightheart be removed, and taken away from the base without the necessary preparations being made, two Very Bad ThingsTM will happen.
A) The Brightheart's positive energy will not be siphoned off, and so it will be returned to full strength, throwing up a powerful positive energy blanket about a kilometer in radius, and killing anyone who touches it, living or no, through sheer positive energy overdose.
B) The gate to the Negative Energy realm will become unstable and tear, creating a giant Negative Energy rift in the middle of GLoG.
Banners:
Spoiler
Here's our Wiki
What defences does GLoG have? Find out here.
Security cameras (you don't need to read it before joining, but this seemed as good a place to put it as any)
And finally, The Drones in GLoG.
The GLoG/HALO portal:
SpoilerThe portal between GLoG and HALO is still open, providing instantaneous transportation between the two organisations.
But anyone passing through it arrives outside the front door. If they've already been cleared (previously interacted with GLoG without hostilities), they can walk straight in without having to roleplay out knocking on the door and so on.
First time visitors, or people who have previously caused trouble have to wait for someone to undeadtime to decide whether they can enter the building (GLoG), or not.