Mark of the Hunt
Shape: (Ex) You gain
touchsight, as the power, out to 15 feet. You may track via
touchsight as though tracking by scent.
Name: (Ex) As a full-round action, you can fire a flare projectile from a ranged weapon, either as a line along the weapon's range, or aimed directly at a creature. If fired as a line, the area with 30 feet of the trajectory glows for 1 minute, fully revealing any creatures within. If the arrow is aimed at a creature, it must make a Will save (DC 10 + 1/2 initiator level + Dex modifier) if struck, or be blinded for 1d6 rounds.
Essence: (Su) By spending five rounds studying a area of up to 400 square feet and making a successful Survival check, you can discern the destination of a [teleportation] effect that took place in that area up to 1 day per 4 initiator levels ago. Your knowledge of the destination is as detailed as the location revealed by a
discern location spell. The DC of the Survival check is equal to the caster level of the [teleportation] effect that you are attempting to track.
Mark of the Dreaming
Shape: (Su) You and up to IL/2 allies may opt to form a telepathic bond, allowing communication at any range except across planar barriers. This does not qualify you for the Mindsight feat.
Name: (Ex) Up to IL/2 minutes a day, split up any way you desire, you may ignore normal gravity and orientation, allowing you to walk up walls, run over water, climb clouds, and achieve similar feats. You may opt to exhaust this benefit at double the normal rate to temporarily gain a fly speed equal to your fastest movement speed with perfect maneuverability.
Essence: (Ex) You are constantly affected as per
see invisibility, and any weapon you wield becomes a dream-like version of itself that is a [Force] effect, suffering no miss chance against incorporeality, no matter the source. This include effects such as gaseous form.
Mark of the Fall
Shape: (Ex) You get a +4 bonus to all trip attempts.
Name: (Ex) You count as having +20' reach for purposes of trip attempts.
Essence: (Su) Once per day per initiator level, you may make a Gesture of Denial attempt instead of a normal trip. It is resolved as per as a standard trip attempt except that if successful, this ability reduces all forms of movement possessed by the targeted foe to 0, until she spends a move action (which provokes an Attack of Opportunity) to end this effect. While this effect persists, any attack made against this target receives a +4 bonus, and anyone under the effect of this ability may not perform ranged attacks (except with a crossbow).
Mark of Fury
Shape: (Ex) You gain a +2 bonus to strength and constitution.
Name: (Ex) You gain Pounce, as per the Ex ability of the Dire Lion. This is usable twice per encounter and one additional time per 9 initiator levels.
Essence: (Su) IL/7 times per day as an immediate action, you can call an appropriate symbol of your might to surround you and make your presence clear. This is a 40 foot burst that has three effects. First, all enemies in the area must make Will saves to avoid being sickened for IL/5 rounds. Second, enemies and objects must make fortitude saves or be Blown Away. Finally, for each saving throw an enemy fails, you gain 5 temporary HP. The save DC is 10+IL/2+Str Modifier.
Mark of Glory
Shape: (Ex) If you or an ally within 30 feet of you drops an opponent of your CR -4 or higher, you gain a morale bonus equal to your IL/2 on damage rolls until the end of your next turn. As an immediate action, you can share half that bonus with all allies within 30 feet of you. This ability is not cumulative.
Name: (Ex) You gain a permanent +3 untyped bonus to Charisma.
Essence: (Ex) IL/8 times per day as a swift action, you can give all allies within 30 feet the benefits of a weapon or ideal mark you possess, as though per Gift of the Chosen. Unlike the Gift of the Chosen ability, you retain the benefits of the shared mark and this ability lasts for 1 round per 4 initiator levels. If you share a (Su) ability, this ability becomes (Su) as well.
Minimum IL 9
Special: You cannot share this mark via this ability.
Mark of the Grasp:
Shape: (Su) Any opponent you grapple is considered IL/4 sizes smaller for all purposes related to grappling.
Minimum IL 4, becomes (Ex) at IL 10
Name: (Ex) Freedom of movement, as the spell, for a number of rounds per day equal to your Initiator Level. Activating this ability is an Instantaneous action. The rounds do not need to be consecutive. Each use of this ability uses up at least one round from your remaining daily amount.
Minimum IL 8
Essence: (Ex) Suppress
freedom of movement and similar effects of any type other than extraordinary or natural as a immediate action for 2d4 rounds. This is usable IL/4 times daily, rounded down. You must have LoE to the target of this effect to activate it.
Minimum IL 9
Mark of Loyalty
Shape: (Ex) If an ally within your current weapon reach is the target of an attack roll or targeted spell, you can divert the attack to yourself as an immediate action. You suffer all effects of the attack as if it were directed toward you, although you can make any saving throws the attack allows and any immunities or resistances you possess against the attack apply in full. A given war-marked may apply this only once per given effect.
Name: (Ex) If you use the Shape ability above, you gain a bonus equal to 1/2 your initiator level on attack and damage rolls until the end of your next turn against the creature or object that initiated the attack.
Essence: (Su) If you use the Shape ability above, all numerical effects of the attack you sustain are halved.
Mark of The Craven
Shape: (Ex) If you attack a flat-footed opponent, you deal an extra 4 points of damage + 1 per two IL on each attack you make. This damage is considered precision damage.
Name: (Ex) Any opponent you flank must make a Will save (DC 10 + 1/2 initiator level + your CHA modifier) in order to attack you rather than the ally.
Essence: (Su) An opponent who is denied Dex when you damage him is considered denied Dex for IL/5 rounds. This may affect up to IL/5 opponents at a time.
Mark of Justice
Shape: (Ex) Once per encounter, as an immediate action, you can pronounce judgment on a creature who does damage to you or to one of your allies. You gain an insight bonus equal to your initiator level on damage rolls against that creature for the rest of the encounter.
Name: (Ex) When you pronounce judgment on a creature, you may ignore any form of Damage Reduction that the creature possesses for the rest of the encounter.
Essence: (Su) Once per encounter per four initiator levels, as an instantaneous action, you cause all hit point damage to you from a given spell, effect, or attack to be inflicted on the creature responsible for the attack. You still take whatever damage you would have taken.
Mark of Perseverance:
Shape: Rolling a 1 on a saving throw is no longer an automatic failure.
Name: When doing so would benefit you, use your constitution modifier instead of the relevant ability modifier when determining your saving throw totals.
Essence: Add your Constitution modifier to you AC instead of your Dex modifier. This bonus functions while armored.
Mark of the Forge
Select a single martial or exotic weapon you are proficient with. This weapon is now your favored weapon. This selection may not be changed.
Shape: (Su) Any weapon you wield for more than one round twists and bends itself into an instance of your favored weapon, if you desire it. This maintains all now-legal enchantments on the weapon, but drops any properties inherent in the weapon itself. This ability only affects manufactured weapons, and has no effect on improvised weapons, ammunition, and ends when you no longer hold or carry the weapon.
Name: (Su) As a standard action, you may toss a smithy hammer at a given point in space to trigger a 20 foot burst of
Forge Fire dealing damage equal to two points per IL. The hammer is entirely consumed. At IL 10, this becomes a swift action. At IL 15, this becomes a free action you may take once per turn.
Essence: (Su) Weapons wielded by allies within thirty feet of you gain a temporary enchantment that affects them as though they possessed an enhancement bonus equal to IL/3.
Mark of Valor
Shape: (Ex) You are immune to fear effects.
Name: (Ex) When using power attack you may instead opt to take the penalty to your armor class instead of attack bonus so long as you are making a full attack.
Essence: (Su) Your mark empowers yourself and allies, drawing out each individual's personal strength and turning it into a tangible power. Allies within 30ft + 5 feet per 4 IL get a bonus to saving throws equal to your Charisma modifier which does not stack with divine grace.