Originally Posted by
BluesEclipse
Create an empty room with multiple doors(ideally, this room will be designed in such a way that it has no directional frame of reference - it should be impossible to distinguish directions if, for example, you close your eyes and spin around randomly). These doors will automatically swing shut if they are not held open.
Once in the room, any door(including the one they entered from) opens to a corridor 20-30 feet in length, with a door at the opposite side. Each of these corridors is identical to one another, and the door at the opposite end opens into the room.
The trap here is a portal trap - when armed(by someone/something opening a door leading into the room), all of the doorways except one become portals leading to the same 20-30 foot corridor. The remaining door opens into that actual corridor, on the opposite end, and can only be opened from within the corridor - so players can't enter the corridor from the normal door, but only from the portals. This means that players will be going through the same corridor no matter which way they go. When I ran this, I designed it so that it would be impossible to open more than one door at once, though depending on how difficult you want the solution to be, you could just make it so that opening more than one door at a time disables the trap.
The solution that I designed for the trap was this: find some way to prop the door that leads directly into the corridor open. While that door is open, the portals are disabled, and another door can be opened to progress through the dungeon. It's a fun trap, not reliant on any specific skill(though there are several that could be used to help decipher the nature of the trap) and not simply bypassable by lucky die rolls - all without being directly harmful at all. Players who are smart could even figure out some way to block the exit end of the portal door from inside the corridor and use it as a safe place to rest if needed.
Hope this helps you!