Originally Posted by
Cogwheel
It's something to play over (part of) the final encounter in a tabletop game I'm running. The clock thing is due to a heavy theme of various fiddly time-related things in the story so far.
Given that the situation's rather hopeless, several tones would work for the track: Dramatic, melancholy, calm, ominous/unsettling, possibly other stuff I've yet to think of. So far, I've found this, which works reasonably well, but any other suggestions would be great. Hope that makes matters a little simpler.