Dwarves****: Dwarves have a bonus to both Constitution and Wisdom, your two most important secondary stats, and a penalty to Charisma, which you were going to dump anyway. Their racial abilities are good at shoring up your defenses, so you can afford to be a little more aggressive.
Elves**: Elves gain a bonus to your primary stat, a bonus to a stat you don't care about and a penalty to Constitution, which hurts a lot since you only have a D8 hit die. They don't really have much to offer other than the Dex boost, so give them a pass. It's kind of funny that
Dwarves make a better stealthy character than
Elves.
Gnomes*: Gnomes are even worse than elves. Their small size is kind of a wash, although the reduced damage definitely hurts at low levels, especially with the strength penalty. They have nice skill bonuses and decent SLAs, but their stats are all in the wrong places.
Half-Elves****: Half Elves are much better than their full Elf relatives. All the benefits without being such a **** about it. Bonus to a stat of your choice, bonus to Perception and a free Skill Focus feat (Plus plenty of goodies to trade it out for) make them an excellent choice.
Halflings***: Halflings are pretty solid all around. They get a bonus to your primary stat, and a penalty to strength which stinks at low level but can easily be mitigated. They also have access to lots of nifty little alternate racial features to play with.
Half Orcs***: Half-Orcs are my favorite race, and thankfully for me they make pretty good Stalkers. They get a bonus to a stat of your choice, darkvision to help with the sneakiness and although most of their other core racial traits don't do much for them as a stalker, their alternate racial traits are varied enough that you can definitely make something good out of them.
Humans*****: Would they ever rate any lower? The true Mary Sues of the D&D world return as the best choice for every single class, including the Stalker. The extra skill points and bonus feat are completely golden, and the boost to a stat of your choice just makes them perfect for everything. Aren't they so great?
More Races (Provided by Greenish)
Aasimar (Garuda-blooded)*****: Stats exactly where you want them (and no penalties), See Invisibility as an SLA, skill bonus to Acrobatics (and Fly), Darkvision, what more could you ask? (If you came up with something to ask, there's probably an alternative feature, these guys got a whole book for themselves.)
Tiefling (Asura-Spawn)****: Bonuses to Dex and Wis, penalty to Int. Skill modifiers and SLA are fairly forgettable, but there are good swaps (like bite or claws for SLA) for both. Comes with Darkvision like its goody-twoshoes cousin.
Vanara****: Have you always wanted to play the Monkey King? You're in luck, vanaras come with bonuses to Dex, Wis, Acrobatics, and Stealth. Penalty to dump stat, good climb speed, and Low-Light Vision round it out.
Undine****: Bonuses to Dex and Wis, just as you like 'em, though penalty to Str can be an annoyance. Comes with Darkvision and good Swim speed at default, and can swap weak/useless features for Amphibious and a bonus for masquerading as a human. Could also get 30' blindsense that only works underwater, making the race undoubtedly
purple for aquatic campaigns.
Hobgoblin****: Rather sparse on features, but ol' hobboes get bonuses to Dex and Con with no penalties, Darkvision, and a sizable bonus to Stealth. Quite decent alternatives for the features too.
Goblin****: Blue may be stretching it, but +4 to Dex is pretty great, as are the 30' speed (despite their size), Stealth bonus, and Darkvision. Small size hurts CMB and CMD, as does the Str penalty. Cha penalty and Ride bonus are a wash. Paizo loves these guys, and thus they have surprisingly many racial traits and feats.
Still More Races (Provided By SquirrelDude)
Featured Races
Oread*** Bonus to Wis/Str, penalty to Cha. Good alternate racial traits for any character in melee (bonus AC, fast healing, creating a patch difficult terrain).
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Tengu**** Bonus to Dex/Wis, Penalty to Con. Natural attack or free Improved Unarmed Strike and free proficiency with
every sword or "sword-like" weapon or 3+Int eastern weapons of your choice.
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Undine**** Bonus to Dex/Wis, Penalty to Strength. These guys are
great if you're in an aquatic setting, or any setting where you'll be near lots of water.
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Uncommon Races
Duergar*** (non Psionic) For those who
really want to dump charisma, and want some the Duergar's really nice defensive bonuses and their really great SLAs.
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Grippli***** Bonuses to Dex/Wis, with a penalty to strength. Small Size. Normal Speed. 20 ft. Climb speed. Darkvision. You can always have a running start on Acrobatics checks. Enjoy
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Merfolk** Unfortunately, you're not a Ranger some other class that has a way to ignore the low land speed problem of these guys. They're
Good or
Great if your doing an aquatic campaign.
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Strix**** Ex Flight! Bonus to Dex! Penalty to Cha! Do you like ranged weapons, and don't mind hating all humans? Pick this guy.
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Svirfneblin*** Like the Duergar in that you trade of huge penalties to your dump stats for small bonuses to Dex/Wis and all the other alternate racial class features and defensive abilities.
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