Originally Posted by DM77
Here are the rules:
You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.
with the name of the person you want Seer: Your job after night falls, is to PM the Narrator and co-Narratorto look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.
Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.
Now, this is the minimum cast of characters. We will be playing with a slightly added cast:
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager
Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.
Devil: Is basically the seer for the werewolves. Counts as a werewolf.
You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...
Victory Conditions:
For the villagers to win, the villagers must kill all of the werewolves.
For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.
Things to keep in mind:
Yes, werewolves may lie about being the seer.
Yes, werewolves can (and have, in my experience) kill the Devil.
Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.