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World of Warcraft XVII: Warlords Gone Wild
*Since this title received the most positive feedback in it goes.*
A thread of all of us Giant ITP'ers to discuss World of Warcraft.
Obligatory Linkages:
www.worldofwarcraft.com --official site
mmo-champion.com --news site
www.wowpedia.org --encylopedia of the Warcraft Universe
www.wowhead.com --search engine for pretty much anything in the game. Items, quests, achievements, enemies, everything.
www.tankspot.com --strategy guides, class guides and videos, forums. PST and The Weekly Marmot are posted on this site.
Previous Thread
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Re: World of Warcraft XVII: Warlords Gone Wild
Too late to vote? I only recall seeing one second to the title.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
danzibr
Too late to vote? I only recall seeing one second to the title.
I went ahead and voted for this one so its ahead 3 to 2 ahead of World of Warcraft XVII: Stronghold Builder's Guide Returns!. If one gets more popular than the other though I'll change it
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Re: World of Warcraft XVII: Warlords Gone Wild
retro vote for warlords gone wild
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Re: World of Warcraft XVII: Warlords Gone Wild
These threads go by pretty fast, anyway; at least compared to the rate at which expansions are produced, so I'm sure everyone's Warlord's jokes will get airtime. Back on topic, how many Playgrounders have gotten the Horseman's Reins? I've been running that dude for YEARS and he has yet to cough them up. I finally got my brewfest Ram this year, I was really hoping I could bring home the bacon for Hallows' End as well.
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Re: World of Warcraft XVII: Warlords Gone Wild
I never usually have game time around october/november (when I normally take my break from WoW) so this is really the first year since I started playing back in 2007 that I've ran HH to try for the mount.
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Re: World of Warcraft XVII: Warlords Gone Wild
I always did it diligently on my main, but now I've got multiple max-level characters so I'm grinding it more. Still no luck.
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Re: World of Warcraft XVII: Warlords Gone Wild
Heh, its amusing really. Blizzard went through so much effort to nerf the heck out of the various expansions quests to make leveling to max easier, as an example, virtually all the 3-5 man nondungeon quests in wotlk are now solo quests, and yet I still find myself needing a bit of a helping hand (or a couple more levels) before I can take care of the last couple ghostland quests. The elite boss at the undead stronghold is kinda nuts. I get the feeling if I had full heirlooms or something it would be doable solo without much effort but ah well, I could never bring myself to farm. I barely had it in me to grind enough to get a single heirloom weapon from scenario and heroic dungeon spamming.
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Re: World of Warcraft XVII: Warlords Gone Wild
Been leveling a Horde Prot Warrior last week or so. Been going in roughly 10-15 level bursts. First day pushed up to level 18. Second day pushed from there to 28. Today I went from 28 to 41.
But now I am at the dreaded Dire Maul wall. Dire Maul is the only instance in the game I just don't get. BFD? No Problem. BRD? One of my favorite dungeons. Scholomance (old or new) similarly among my favorites. Stratholme? No problem? Troll Dungeon #1928? Not ideal, but I can deal.
But Dire Maul. Man. I don't know which Dire Maul wing it is, but one of them has that annoying force field thing, and requires you to go on a mile long hike across multiple levels where the map just doesn't seem to work right, and never fails to take less than an hour. Usually longer. The other wings aren't as bad, but I still can't stand them. It's really weird because I love killing Ogres, but man. I just can't stand any of them.
My alts have a bad habit of stagnating for 6 months or more after hitting this point.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Seerow
Been leveling a Horde Prot Warrior last week or so. Been going in roughly 10-15 level bursts. First day pushed up to level 18. Second day pushed from there to 28. Today I went from 28 to 41.
But now I am at the dreaded Dire Maul wall. Dire Maul is the only instance in the game I just don't get. BFD? No Problem. BRD? One of my favorite dungeons. Scholomance (old or new) similarly among my favorites. Stratholme? No problem? Troll Dungeon #1928? Not ideal, but I can deal.
But Dire Maul. Man. I don't know which Dire Maul wing it is, but one of them has that annoying force field thing, and requires you to go on a mile long hike across multiple levels where the map just doesn't seem to work right, and never fails to take less than an hour. Usually longer. The other wings aren't as bad, but I still can't stand them. It's really weird because I love killing Ogres, but man. I just can't stand any of them.
My alts have a bad habit of stagnating for 6 months or more after hitting this point.
Save yourself a lot of headaches and just world level until 58. Sunken Temple is the only worthwhile instance at higher levle that isn't a pain in the ass, and that's only because its short.
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Re: World of Warcraft XVII: Warlords Gone Wild
But that's like 17 levels of questing. QQ
I will likely try leveling via specific instances. Now that there's exp rewards for instance complete (and even bonus objectives!) in addition to quests, all separate from the exp bonus for a random dungeon, it may be worth it to do that.
Oh the other thing I am doing: since this is my first horde character I'm buying up all the horde tabards and trying to grab exalted with all the horde factions. Because I'm getting the rep anyway, why not? Got Thunderbluff done already, with Orgrimmar about halfway done.
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Re: World of Warcraft XVII: Warlords Gone Wild
So I tried out one of the +300% xp potions I got.
Decided to go into a dungeon after the first half hour(and two levels).
Wiped on the first trash fight(with me as a tank).
I..Yea..
At least I got two levels out of it.
Admittedly, we did have an afk dps... But still, it seems significantly more likely that it was just me not knowing how to tank as a warrior any more.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
The Glyphstone
I always did it diligently on my main, but now I've got multiple max-level characters so I'm grinding it more. Still no luck.
I have run Brewfest and HH as much as I could have in the past couple of years..
I HAVE 6 GOATS zero Kodo or Horseman mounts.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
The_Jackal
These threads go by pretty fast, anyway; at least compared to the rate at which expansions are produced, so I'm sure everyone's Warlord's jokes will get airtime. Back on topic, how many Playgrounders have gotten the Horseman's Reins? I've been running that dude for YEARS and he has yet to cough them up. I finally got my brewfest Ram this year, I was really hoping I could bring home the bacon for Hallows' End as well.
I have never once tried for the reins. Will do it this year and share my results.
Btw I also retro vote for Warlords Gone Wild.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
ryuplaneswalker
I have run Brewfest and HH as much as I could have in the past couple of years..
I HAVE 6 GOATS zero Kodo or Horseman mounts.
I have the ram and the kodo, but no reins.
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Re: World of Warcraft XVII: Warlords Gone Wild
I got my first Brewfest Kodo this year, though.
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Re: World of Warcraft XVII: Warlords Gone Wild
And I found a rather bad little buggy in the game.
Was doing the Treats of Eastern Kingdoms achieve, changed the blasted lands back pre iron horde, saw that I missed one and took the FP out there. Well the only FP I had was the new one so I took it. Low and behold it bugged. My poor monk is stuck falling thru an endless grey void and it disconnects me every time I log in. I can occasionally avoid it if I mount the broom fast enough but thats only if I stay still and not move.
Go figure I find this big of a bug and theres a 5 day wait time on tickets. :smallsigh:
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Seerow
But that's like 17 levels of questing. QQ
You say that as if it will take time. Questing is fast and easy and profitable. I'm not saying dungeons are a waste of time, but I don't find any particular method of leveling to be more profitable than the others.
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I will likely try leveling via specific instances. Now that there's exp rewards for instance complete (and even bonus objectives!) in addition to quests, all separate from the exp bonus for a random dungeon, it may be worth it to do that.
Dire maul isn't that bad, typically what I find complicates dungeons is too many people trying to take shortcuts, skipping trash and invariably someone facepulls and wipes the group, which is why I don't run low-level instances anymore.
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Oh the other thing I am doing: since this is my first horde character I'm buying up all the horde tabards and trying to grab exalted with all the horde factions. Because I'm getting the rep anyway, why not? Got Thunderbluff done already, with Orgrimmar about halfway done.
Do the tabards work in all dungeons? I thought that only worked in Cataclysm dungeons or something.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
The_Jackal
Do the tabards work in all dungeons? I thought that only worked in Cataclysm dungeons or something.
The main faction tabards work in classic dungeons. No idea if they work in post classic ones though. Start early enough and you can get all the factions exalted by the time you hit BC.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Traab
Heh, its amusing really. Blizzard went through so much effort to nerf the heck out of the various expansions quests to make leveling to max easier, as an example, virtually all the 3-5 man nondungeon quests in wotlk are now solo quests, and yet I still find myself needing a bit of a helping hand (or a couple more levels) before I can take care of the last couple ghostland quests. The elite boss at the undead stronghold is kinda nuts. I get the feeling if I had full heirlooms or something it would be doable solo without much effort but ah well, I could never bring myself to farm. I barely had it in me to grind enough to get a single heirloom weapon from scenario and heroic dungeon spamming.
Just wanted to update. Dar'Khan or whatever his name is, is now dead. He kept spanking me at 20-21. Then I hit 22 on my monk and got touch of death and touch of karma and kablooey, down he went. The guy has 4x my hp, has a nice fear spell, and does significant damage a shot. Despite all that, at 21 I was usually able to bring him down to a few hundred hp so it was close, but I just couldnt finish the kill short of a lucky spamming of crit hits. Ah well, omw to hillsbrad to get to work there. I love that zone and the three quest hunters you keep running into. :smalltongue:
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Just wanted to update. Dar'Khan or whatever his name is, is now dead. He kept spanking me at 20-21. Then I hit 22 on my monk and got touch of death and touch of karma and kablooey, down he went. The guy has 4x my hp, has a nice fear spell, and does significant damage a shot. Despite all that, at 21 I was usually able to bring him down to a few hundred hp so it was close, but I just couldnt finish the kill short of a lucky spamming of crit hits. Ah well, omw to hillsbrad to get to work there. I love that zone and the three quest hunters you keep running into. :smalltongue:
Nice ;)
I recall Belf being some of my more favorite starting quests.
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Re: World of Warcraft XVII: Warlords Gone Wild
Managed to tag along to my guilds 25m heroic SoO tonight. They left off at Malkorok and we ended at blackfuse. Planning on trying to get a garrosh kill tomorrow.
Suprisingly, I came out with 3 upgrades. Got a weapon, tier shoulders, and a wrist, none warforged sadly. The weapon I had to laugh at when I got it. Got a LFR one to drop on tuesday to replace my timeless isle weapons, got a normal version on thursday, and then got the heroic tonight. It was like blizz saved all my weapon drops for this one week.
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Re: World of Warcraft XVII: Warlords Gone Wild
I ran with a Guild last night..
I dun killed Mythic Garrosh. YAY!
((I Rolled 1 on the mount...))
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
Nice ;)
I recall Belf being some of my more favorite starting quests.
Yeah, its actually a fun couple zones. Heh, I went to hillsbrad to do the quests right? I got to the last orkus "DO YOU SMELL WHAT THE LOKTAR IS COOKING?!" Only to have it bug out on me. I retried it like 4 times, couldnt get the alliance plans, so I gave up and moved on to tarren mill. Oh, wait, NONE OF THE QUESTS FOR TARREN MILL EXIST! Thank god, im level 27 so the warchief board for arathi is available. Ok, im now in arathi and able to get the quests there. Oh, and Orkus was stalking me through the entire zone till I got to arathi.
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Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Traab
Yeah, its actually a fun couple zones. Heh, I went to hillsbrad to do the quests right? I got to the last orkus "DO YOU SMELL WHAT THE LOKTAR IS COOKING?!" Only to have it bug out on me. I retried it like 4 times, couldnt get the alliance plans, so I gave up and moved on to tarren mill. Oh, wait, NONE OF THE QUESTS FOR TARREN MILL EXIST! Thank god, im level 27 so the warchief board for arathi is available. Ok, im now in arathi and able to get the quests there. Oh, and Orkus was stalking me through the entire zone till I got to arathi.
You missed something with Orkus then.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
ryuplaneswalker
You missed something with Orkus then.
It was the last part, let him distract the guys, grab the plans, then jump on his mount. I never was able to loot the plans for some reason. What suggests it was bugged was that someone else's pet (from pet battles, not a hunter pet) was in the area scuttling all over the place. For whatever reason, I reset the quest three times, logged out then back in a few times, it didnt help. No big loss really, like I said, I was already high level enough to move on to the next zone anyways, its just annoying.
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Re: World of Warcraft XVII: Warlords Gone Wild
Well no go on a H Garrosh kill. Guild just couldn't down him this week. We got him down to 10% in P3 but couldn't deal with the mind control.
Debating the merits of just buying a garrosh kill...
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Re: World of Warcraft XVII: Warlords Gone Wild
Buying? ^_-
How the heck would that even work in this context.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
Togath
Buying? ^_-
How the heck would that even work in this context.
Pay a leet guild to be in its raid when they do the weekly kill.
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Re: World of Warcraft XVII: Warlords Gone Wild
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Originally Posted by
danzibr
Pay a leet guild to be in its raid when they do the weekly kill.
It always amazes me the things you can actually sell in WoW. Do guilds still buy half cleared raids to speed up mount and legendary runs?
How's Hunter balance working out this patch? I reactivated my account for Draenor, but haven't had a good chance to log in and finish leveling my old hunter to 90 yet. I was told by another friend that they were doing pretty badly right after the patch hit, but that hotfixes have been happening.