Now, no one ever tried to play this Class in any of my 3x gaming days.
And in fact, I was unaware of its existence until asked by one of my 5e players.
Looking it up, and reading it over; this class seemed to out-do
all the Jack of All Trades Skill Monkeys. Literally able to use
Rogue Skills and
Divine Powers plus
Arcane spell-like abilities, and in a way that the
Bard (even in 5e) couldn't really match.
My attempt was
Here
It was basically it's own Class - with two Subclasses, gaining and casting spells like a Warlock.
The player that was testing that, said that this just didn't feel like the "Versatile" character to him.
Said he should be able to change spells daily, like a Wizard, to demonstrate that versatility.
(On top of all the other 'versatile' stuff I had for Factotum)
So I basically had to rewrite it, as a
Wizard-type Half Caster, with half level + Int in Spells Known up to 5th level, and that still gets
Spell Secrets like a Warlock for spells over 5th; Taking away
Bard Spell choices (too many healing options) and also not allowing 9th level spells.
Secrets unlocks some Bard spells, but no Cleric-specific spells.
Mostly
Healing,
Restoration,
Resurrection, and similar.
One thing he might not have realized (yet) is that the Factotum starts out with only 2 + Int Spells known, and while they do gain Slots for higher Level spells, they are required to
find these on their own.
This means that his spellbook has very few spells to choose from.