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1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Pathfinder
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
5-6.
4. What's the gaming Medium?
OOTS
5. What is the characters' starting status (i.e. experience level)?
1
6. How much gold or other starting funds will the characters begin with?
Starting wealth by class
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Anything in PF Paizo books.
Chained Summoner is allowed, but please keep stats of summons ready if summoning.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All core races and other races (both Featured and Uncommon) are allowed. Any others, ask.
9. By what method should Players generate their attributes/ability scores and Hit Points?
20 point buy for attributes.
HP are maximum at first level, then
d6 = 4/level
d8 = 5/level
d10 = 6/level
d12 = 7/level
Characters can also have 2 Traits max. 1 must be from player’s guide; an additional third if choose a drawback.
10. Does your game use alignment? What are your restrictions, if so?
Alignments preferred Good, but Neutral allowed. Evil discouraged due to actions needed to take in this game. But technically, any allowed
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing will be permitted as per the CORE rules.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players make their rolls.
I will do secret rolls and NPC.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
To simplify combat/save time for PbP, when something is unclear or dependent on something else, players should write “if, then” actions (e.g. if the sleep spell works on X, I attack Y. If it doesn’t, I attack X.
Background skills, except Knowledge skills, can add to Lore but normal skill points needed for Knowledge.
All Fighters get Combat Stamina feat
Stamina regains for non-combat: 1 returns each minute.
Bonus Feats: Point Blank Shot automatically, also Power Attack, Deadly aim, and TWF without Prerequisites granted as soon as any have +1 BAB. If already have feats, can get a new one.
Hero points are in play or you can get a bonus feat at start.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A paragraph minimum. The background should declare how your char came up with the class and his personality. Basically what you did before you came to Kenabras.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Combination, but mostly hack/slash
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?Anything in PF paizo books.
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Since the first days of the Worldwound, Kenabres has answered the call to action demanded by the coming of the fiends. We opened our gates to refugees despite the danger. We tracked down demons hiding in the guise of men and set them alight with righteous flame. Still, the tide of fiends never ceases. They surge pitilessly toward our shining border, that churning throng of creatures clamoring for virtuous blood. Kenabres is the bulwark behind which we throw our weight. The wardstone is our shield and also our greatest weapon. As long as Kenabres stands, we will keep the demons trapped, and our crusaders shall ride forth and put an end to their foul existence.”
—Onevere Worin, City Defender of Kenabres
Kenabres is a city of glory, but not one of spotless virtue. The Mendevian Crusaders riding out from the city have slain countless demons, and many of them have been carried back to town on their shields to be interred in the catacombs beneath the Cathedral of Saint Clydwell. However, some of these same crusaders—many of them even immortalized in the Hall of Heroes—spent years hunting supposedly demon-tainted faiths and burning at the stake cultists and innocent Mendevians alike. The frequency and intensity of these pogroms have diminished, but the dark history of Kenabres remains ever-present in the minds of its leaders and many of its citizens.
Kenabres hosts camps of crusaders who have come from all across the continent to battle demons. Though many
of these crusaders are pure-hearted and noble of spirit, others are little more than fortune-seeking mercenaries.
Still, none can deny the good deeds done by the knights of Kenabres under the direction of their zealous, strategically brilliant leader Hulrun.
The town relies on complex water pumps to bring water up to the city. These have been sites of attack in the past, so a famed stoneworker created a powerful shield around the pumps.
History: After the worldwound opened, Kenabres was a haven for refugees. That is, until the Red Morning (4607 AR), when it was discovered that one of the refugees was actually a lilitu demon named Minagho. After entering town, the demon reverted and slaughtered 62 citizens before disappearing in a puff of smoke. Since then, entrance to Kenabres has been difficult for all. There have since been several crusades against the demonic powers of the Worldwound. The first crusade, started by the church of Iomedae, began in 4622. This crusade brought over 2000 crusader immigrants to Kenabres. In the second crusade (4638), Kenabres was a well-established launching point for attacks. As such, when the wardstones were established, Kenabres was chosen as one wardstone site. For some time, there was turmoil from within the city as Hulrun Shappok lead an inquisition against possible internal threats. Many evil cultists were found, and burned at the stake... as were many people who may have been innocents. This fervor lead to the start of the Third Crusade, and Hulrun took over the position of prelate of the city. During the intervening time, the Fourth Crusade has started and waned onward, a constant war with no end in sight and faltering morale.