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Fallout RPG, interest check
I received the Fallout RPG for Xmas, and then promptly got all the other splatbooks, I've read through the corebook, most of Settlers (still need to read the settlement rules), and I have Winter of Atom as well, with the GM's toolkit that is still in route.
Is there anyone on the playground who would be interested in joining a game?
I'm pretty open to just running Winter of Atom, or running Fallout 4, or a custom settlement, or....well, I'm pretty open to anything.
If you are interested and don't know the rules, you can get the free players rules from here
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Re: Fallout RPG, interest check
I only have the core book, but I am interested in playing.
I would prefer being a Vault Dweller of some kind myself. But I will hold on further ideas until we see who else comes along.
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Re: Fallout RPG, interest check
Interested, but I need to look at the rules first.
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Re: Fallout RPG, interest check
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Re: Fallout RPG, interest check
I just realized the free players guide doesn't include PC creation....so lame.
So this is what I found:
This video does a decent job on explaining PC creation
And this tool: https://fallout2d20.netlify.app/, has pretty much everything you need to create a PC, even it's a little basic.
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Re: Fallout RPG, interest check
Character creation seems simple enough, though I have a curiosity: there are a couple stats like starting skill points and HP that are determined by starting attributes. Does it mean that, for example, increasing Intelligence/Endurance at a later point doesn't give any extra skill point/HP?
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
Captain Cap
Character creation seems simple enough, though I have a curiosity: there are a couple stats like starting skill points and HP that are determined by starting attributes. Does it mean that, for example, increasing Intelligence/Endurance at a later point doesn't give any extra skill point/HP?
correct, SPECIAL stats in this game do not bump up your skills like FO1,2 etc. instead, they help set your TN for your skill checks.
you add your SPECIAL stat + skill rank to set your TN, so in essence, it does increase your skills, but not directly like earlier versions of the video games. if that makes sense?
Every level beyond first you gain the following:
- HP +1
- increase one skill by +1 up to 6
- Gain 1 perk
EDIT: and you get to be creative with what SPECIAL stat works with whatever skill, assuming it makes sense.
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Re: Fallout RPG, interest check
I was thinking more about the role of, for example, Intelligence. The rules in fact say that the starting number of skill points one can spend is 9+Int. But what if, at a later point, I take Intense Training and raise Int by 1? Would I retroactively get another skill point to spend?
And what about Endurance and Luck, they determine the starting HP, but what if I increase them later on, would the HP increase accordingly?
Or are only the starting attribute values that matter?
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
Captain Cap
I was thinking more about the role of, for example, Intelligence. The rules in fact say that the starting number of skill points one can spend is 9+Int. But what if, at a later point, I take Intense Training and raise Int by 1? Would I retroactively get another skill point to spend?
And what about Endurance and Luck, they determine the starting HP, but what if I increase them later on, would the HP increase accordingly?
Or are only the starting attribute values that matter?
yeah, i didn't see anything, so lets just say, Yes, they would do that, otherwise it's weird and lame. and no one wants that.
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
BelGareth
yeah, i didn't see anything, so lets just say, Yes, they would do that, otherwise it's weird and lame. and no one wants that.
Love to see we're on the same page :smallbiggrin:
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Re: Fallout RPG, interest check
I've the books, core, settlers, and a couple of adventures like winter of the atom and two more, I haven't properly read them however
Mostly the core stuffs which kinda remind me of tenra bansho zero
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Re: Fallout RPG, interest check
I think I'd go with some survivor gunslinger.
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Re: Fallout RPG, interest check
I would like to give this a go. Guessing there's still no actual rules on vehicles.
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
Captain Cap
I was thinking more about the role of, for example, Intelligence. The rules in fact say that the starting number of skill points one can spend is 9+Int. But what if, at a later point, I take Intense Training and raise Int by 1? Would I retroactively get another skill point to spend?
Quote:
Originally Posted by
BelGareth
yeah, i didn't see anything, so lets just say, Yes, they would do that, otherwise it's weird and lame. and no one wants that.
I think I found the catch: at character creation, you can raise a skill at most up to 3, instead of 6, with the starting skill points.
But I guess one can handle it by saying that the skill points from increasing INT can never raise skills above 3.
Anyway, as far as the adventure goes, I'm pretty open to anything too, as long as we don't necessarily start as vault-dwellers.
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Re: Fallout RPG, interest check
Agreed.
Seems like we have enough interest, what does everyone want to do?
Vault dweller -> go explore wasteland
Vault dweller -> protect your vault from the wasteland
Create your own settlement and all that entails (either in the commonwealth area or somewhere else entirely)
BHoS agents scouring the wasteland for tech
Enclave agents scouring the wasteland for tech
New California Republic agents of some kind
I mean, I could go on and on...
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Re: Fallout RPG, interest check
Origin-wise, I'd like to go for a Survivor or New Californian. In any case, I'm fine with exploration or create/protect settlement.
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
BelGareth
Agreed.
Seems like we have enough interest, what does everyone want to do?
Vault dweller -> go explore wasteland
Vault dweller -> protect your vault from the wasteland
Create your own settlement and all that entails (either in the commonwealth area or somewhere else entirely)
BHoS agents scouring the wasteland for tech
Enclave agents scouring the wasteland for tech
New California Republic agents of some kind
I mean, I could go on and on...
Well, as I said, I was wanting to play a Vault Dweller. But if the game says I can’t, I can figure something else out.
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
Lentrax
Well, as I said, I was wanting to play a Vault Dweller. But if the game says I can’t, I can figure something else out.
oh i don't care where your origin is from, im just trying to see what kind of game everyone wants to play.
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Re: Fallout RPG, interest check
I imagine we can have an assortment of different origins with a common goal, like a vault-dweller setting out in the wastes with companions they have found along the way; perhaps even to find help to defend their own vault.
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
Captain Cap
I imagine we can have an assortment of different origins with a common goal, like a vault-dweller setting out in the wastes with companions they have found along the way; perhaps even to find help to defend their own vault.
Works for me!
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Re: Fallout RPG, interest check
I'm game to do anything really, just need a little more input from interested players
If we wanted to fully custom, I would probably do something just north of the NCR in my home state Washington as i know it well enough to make adaptions to it. This map is pretty awesome.
EDIT: also, anyone who is interested, go ahead and make a PC we'll use the forums for them, they should be pretty easy. Let me know if you need anything from me. Also feel free to hit me up on discord, I'm always on there (link in sig)
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
BelGareth
Agreed.
Seems like we have enough interest, what does everyone want to do?
Vault dweller -> go explore wasteland
Vault dweller -> protect your vault from the wasteland
Create your own settlement and all that entails (either in the commonwealth area or somewhere else entirely)
BHoS agents scouring the wasteland for tech
Enclave agents scouring the wasteland for tech
New California Republic agents of some kind
I mean, I could go on and on...
I'd like to play a naive/oblivious vault dweller who's quite skilled
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Re: Fallout RPG, interest check
Ah. I got it. Vault Dwellers sent out to find a place to use a GECK.
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Re: Fallout RPG, interest check
Quote:
Originally Posted by
BelGareth
If we wanted to fully custom, I would probably do something just north of the NCR in my home state Washington as i know it well enough to make adaptions to it.
I'm fine with this, it'd give us more freedom and sense of discovery.
Quote:
Originally Posted by
Lentrax
Ah. I got it. Vault Dwellers sent out to find a place to use a GECK.
Sounds fine. The world they emerged into might not be as they thought and they might need to cooperate with "locals" to fulfil their mission.
So it could go like this: the Vault Dwellers character are sent out with a GECK, the wastes they find are full of dangers and competing factions, together with companions made along the way they're now looking for a good spot for the settlement, which then they'll have to establish, nurture and protect.
As for my character, I'm now opting for a Ghoul. Here's a provisional build (basically revolving around scavenging, repairing/crafting and guns):
Attributes: STR 5, PER 6, END 6, CHA 4, INT 6, AGI 9, LCK 4
Skills (4 tag* + 15 points): Athletics 3, Lockpick 3, Pilot 2, Repair 3*, Science 3, Small Guns 3*, Sneak 3*, Survival 3*
Perks: Armorer
EDIT: If we'll go the settlement route, perhaps we could use a face (who could take the perk Local Leader later on).
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Re: Fallout RPG, interest check
Spoiler: In progress, and dependent on rules for CharGen
Show
Fallout character name
S 4
P 9
E 6
C 8
I 4
A 5
L 4
Tag skills:
Energy Weapons
Speech
Barter
Small Guns
Skills
13 points (tag skills start at 2)
Perk: Smooth Talker
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Re: Fallout RPG, interest check
Am game, if you need another character!!
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Re: Fallout RPG, interest check
This is actually an interesting recruitment!
I'd totally be game, if it's still open for interests!
Just got the core rulebook (dun have anything else than that, so far), so still reading them.
I do have a few questions... any specific timeperiod we'd be playing in? like are we 'early' in the timeline - such as during the bombs falling and needs to survive and scavenge? Are we from later on either a generation of two post-nukes falling? Are we later on akin to Fallout 1/2? Closer to 3 or new vegas? etc.
And where exactly would we be playing.
West Coast (personal favorite area for me)? east coast? further south around new mexico or texas or some such? Fallout Texas would be a cool theme btw. even more retro-cowboy-ish than new vegas (since that had a mix of mafia, old western-generic, etc.)
But yeah, those are my general questions for now since they'd affect what my character ideas will narrow down to.
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Re: Fallout RPG, interest check
Thats totally up to the players:
Fallout 1 takes place in 2161
Fallout 2 takes place in 2241
Fallout 3 takes place in 2277
Fallout New Vegas takes place in 2281
Fallout 4 takes place in 2287
I was thinking 2277 as that what the books refers to, as it's based off Fallout 4, which doesn't line up with the above timelines. but oh well.
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Re: Fallout RPG, interest check
I'm definitely interested if you're still taking in players. I have the core book and have been looking to have a reason to pore through it's pages for a while. I'm down for pretty much whatever and can play a character based on party needs, or just bring something all my own. I'm down for it regardless. This sounds really fun!
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Re: Fallout RPG, interest check
ok, I'll officially change this from interest check to actually recruiting, I'll put up char generation guidelines tomorrow.