Arena Tournament, Round 44: Snarl vs. Grix
Map:
XP Award: 300 XP
GP Award: 300 GP
Snarl - Hairb
SoD - Grix
All Combatants, please roll initiative.
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Arena Tournament, Round 44: Snarl vs. Grix
Map:
XP Award: 300 XP
GP Award: 300 GP
Snarl - Hairb
SoD - Grix
All Combatants, please roll initiative.
Init:
[roll0]
Purchasing 5 flasks of acid
[roll0]
Also, please note: I have subtracted 1 from my HP, and added the quick trait, as I had been under the impression that it was like that from the start (which actually resulted in several accidental illegal moves last match). If you would rather I put them the other way around, please let me know.
High Ref Morbius
GrixSpoiler
It would be better to remove from your sheet the items you used on last match(just add a used or something on their side), and it problably would be better to keep your expenses chart on one of the boxes on the end of the sheet and please remember to not change your sheet after your opponent posting his 1st action
Turn 1
SpoilerStarting M2 holding a flask of acid in each hand. Opening door, moving to I4.
End turn
Grix, round I
SpoilerStart M25.
Move Action, open door.
Standard Action: Move to M17
Edit: I'm off to bed for the night. It's now 0001, and if I arena whilst tired, I make stupid mistakes (as seen in my previous match...:smallfrown::smallredface:).
High Ref Morbius
Grix
SpoilerNo LOS, but his door is already open
Snarl
SpoilerNo LOS, but his door opens
Oh and I was not talking to him about that problem on his sheet, but he already asked it on the front page, no other ref said anything so let's just carry on unless you would want to appeal to the other refs
Turn 2
SpoilerReadied action to throw a flask at Grix's square if she approachs within 40ft of me
Done.
High Ref Morbius
Grix
SpoilerNo LOS
Snarl
SpoilerNo LOS
Grix, round II
SpoilerFive-foot step to M16, and incite the ritual!
[roll0]
Done.
Battle Stats:
SpoilerHP: 7/7
AC: 22.
Position: M16, empty handed.
Buffs (if you can call it that!): Lesser confusion 0/1
Refs:
SpoilerHeh, lesser confusion it is! So first, I gain [roll0] temp hp, and next round I will [roll1] Attack the nearest creature.
Ref question: how long does my temporary hp last for?
@SoD:SpoilerIf there is no duration listed on the effect in question, assume the effect is for the duration of the match.
Also assume that the effect overlaps (does not stack) with itself.
Round 3
SpoilerSame readied action as last turn, but listening for any sounds of movement etc as well.
[roll0]
...Done, by the way.
High Ref Morbius
Grix
SpoilerNo LOS
Snarl
SpoilerNo LOS, please add stats to your posts, preferably listing location
Grix, round III
SpoilerMove Action (incomplete): Move to J13.
Battle Stats:
SpoilerHP: 7/7
AC: 22.
Position: J13, empty handed. Have moved 30 feet, can still move further.
Buffs (if you can call it that!): Lesser confusion 0/1
Will finish after LoSage.
High Ref Morbius
LOS stablished Snarl is on I4 and has a ready action that has not triggered and Grix is on J13.
Still Grix turn
Grix, round III, cont.
Double Move Action (cont.): move to I5.
Done.
High Ref Morbius
NOW his ready action does trigger
What square is Grix in when my attack triggers?
High Ref Morbius
J 12 I guess
Hurling a vial of acid at Grix's square (AC5) as she moves within 40'
[roll0]
For 1 damage.
Could I see an attack roll? With...-4 modifier to your roll (total. +4 for the ranged attack, -8 for range.
And it's your turn (readied actions interupt peoples turn, so now you go).
High Ref Morbius
Errr, actually Hairb you didn't had to roll again as you rolled the right dice, just write the bonus or penalty on the side, and even with -4 that would be a roll of 9 thus a hit, and indeed as SoD didn't change his turn it is now you again
Draw longsword, provoking AoO, attack. Declare Grix my special dodge buddy into the bargain.
Attack:
[roll0]
Damage:
[roll1]
Stats:
SpoilerHP:12
AC:18
Loc: I4
High Ref Morbius
Drawing a weapon does not provoke an AoO
Grix, announcement
No time for rolls, I'll do them when I can, please see sig.