Re: Combat and predictions?
I see no problem with the concept of combat being turn based like D&D, old final fantasy games, etc... each round or turn of combat of course being far far far shorter than the length of a "world turn." Warlords can still direct things turn by turn, people can try to flee when it's their turn, etc.
Re: Combat and predictions?
I realize that, but how can one *calculate* excact odds of winning a battle then?
Simply by comparing unit numbers and ignoring strategy, or is it some sort of actual divination?
Re: Combat and predictions?
Quote:
Originally Posted by
Yenkaz
I realize that, but how can one *calculate* excact odds of winning a battle then?
Simply by comparing unit numbers and ignoring strategy, or is it some sort of actual divination?
Mathamancy is magic, so i persume a divination. It can take different strategies into account the same way one predicts opponent's movements in chess and makes decissions basing on that assumptions.
Also in-combat decissions could be just an outcome of some hidden dice rolls, but it seems a bit farfetched. Personally i would choose the first option.
Re: Combat and predictions?
of course, Its possible that they use an Initiative system like in Games Workshop games. and I think the mathamancy odds predictor is just a number cruncher, like the mathematic calculations one goes through to determine whether Abbaddon or a Greater Summoned Daemon wins in a fight. (It's the Daemon if Abbaddon rolls poorly on his daemon weapon attack number rolls, but if Abbaddon gets a couple of high attack number rolls, like a four and a six, he wins.) so, It takes into account leadership bonuses, specials, yadda yadda, and feeds all the information into an algorithm, and spits out a probability of winning the fight.