Remember, Batman doesn't kill. Just bluff/intimidate him.
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Remember, Batman doesn't kill. Just bluff/intimidate him.
Ah, but Batman was created when both his parents died. Elodie still has her father; therefore, she's only half Batman. And, since she clearly isn't a man, she must be the bat half. And what sort of bat walks on two legs and rules over lesser beings? A vampire bat! Vampires kill all the time; therefore, we have no choice but to execute him.
My logic is unassailable!
But we're not Batman. At least, we're not the developed Batman who spent years training in a secret monastery full of ninja-philosophers. We're recent Batman who punches people into vats of acid and carries a gun.
Execute him.
I just learned that being Afraid actually boosts your ability to learn Faith.
So fear doesn't actually deny faith.
Brb, there's an angry Inquisitor at my door.
I'm say Bluff/Intimidate.
I say haggle. We've got all this financial-fu, might as well put it to use while we stall for time.
Naw, man. Homeboy thinks he's going to roll in here and try to swindle a child princess?
Execute. Blood for the blood god.
I can't remember if I've voted for this one yet, if I have, disregard this. Bluff.
Nothing ventured, nothing gained. Bluff.
Though, our bluff-related skills are likely atrocious. We really should have made a counter-offer, as if we were smart enough to know his deal was bad, we're probably smart enough to make a good one ourselves... :smallsigh:
Still, murdering him would likely have reeeeeeally bad consequences. :smalleek:
Probably best to avoid starting a war for now. I say Bluff
Chapter 13, Part 3
Spoiler
Ok, let's try Bluffing and/or Intimidating him!
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Wooh! We made a decision that will help us!
...
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Welp, we're not getting out of this with a single choice and be successful, are we? We may be here a while...
It's worth noticing that "Threaten to Attack" does not, as an option, use the necklace and Talasse. It's just a straight-up threat.
This choice, whichever way we go with it, will take us out of the week, so we can probably start thinking of weekend activities. Neither option from here affects our mood, which looks like...
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So. We can be in basically any mood we want, actually...Except maybe Lonely/Pressured.
Crap. None of our "foreign affairs"-esque skills are trained. This may backfire horrible.
Oh well. Tell him we've got friends!
Claim we're allied with Tallasse, the necklace might make it just believable enough to succeed.
Since we have the necklace we should make it work to our advantage. Claim we are allied with Tallase.
Might as well keep the bluff going as long as possible.
Okay, we seriously need to start working on our Intrigue. Claim we're allied with Tallase, then swing by the dungeon for the weekend and take a double dose of Foreign Intelligence so we can figure out what the heck we just did.
The dungeon trip is so that we can later become Angry to learn Military skills. Probably Weapon skills, too, if the war ends up going really badly. Ideally, Elodie will be an almighty sorceress by that point, but a bit of backup violence never hurt anyone.
I really find this hilarious. Especially how eager everybody seems to be to drop everything and start doing something else entirely whenever a roll is failed. It's quite amusing to look at, really.
I mean on an individual level, actually. A lot of people constantly change the priorities they're going for depending on what happens.
Well, I think we were planning on intriguing it up at some point...
But I find it a little silly as well. Also, man, we are like so close to getting our Accounting needs met, but we still can't even access where we need them for. So that's a thing.
Since we only have two votes for activity/skill, I'll hold off a bit longer.
I think the problem was that you mentioned magic, and everyone else heard MAGIC?!?!
Use the necklace bluff.
I suggest threatening to attack: claiming an alliance when you don't have one is very risky, as this would also tell our court that we're in something of an alliance.
Also, while I think we should pick up foreign affairs knowledge and the like, put that off for later: I say focusing on what we already have at decently high levels is better than spreading ourselves too thin: Accounting and Reflexes.
Well yeah but: We are willfull atthe moment, the three things we have bobuses too are intrigue, lumen and military.Quote:
Well, I think we were planning on intriguing it up at some point...
But I find it a little silly as well. Also, man, we are like so close to getting our Accounting needs met, but we still can't even access where we need them for. So that's a thing.
We do'nt have access to lumen yet. We have no military but we already do have some intrigue (though it was internal affair until now), so unless we do have decent bonus to economics, foreign affairs or any intrigue skills does seem a decent choice to me.
What is our curent bonus to economics ?
Don't we need one more class in Production before we go back to Accounting?
Anyway, I say we Visit the Tomb. This will make us Depressed, or possibly Afraid, rather than Willful, getting rid of the Economics penalty, and learn Production in the morning and Accounting in the evening. Or if I'm wrong and we already have 25 Production, go with what Tavar suggested.
We don't have 25 production. We also, for a magic plan, will need to talk to Julianna again at some point.
I thought we only needed one of the three in a group at 25 to go past 50(we have Trade at 26). If not, then production would obviously need to be raised.