Blight knight
Aura of pestilence (Su)
At 3rd level, a blight knight radiates a poisonous aura that reeks of disease and corruption. All enemies within 30 feet take a -4 penalty on their saving throws against both mundane and supernatural diseases. Creatures normally immune to disease, such as a paladin, have their immunity suppressed while within ten feet of an antipaladin. This ability functions only while the blight knight remains conscious, not while he is unconscious or dead.
This ability replaces the traditional antipaladin's aura of cowardice.
Diseased cruelty (Su)
At 6th level, a blight knight must take the
diseased cruelty, and targets receive a -2 penalty to saving throw to saving throws to resist this cruelty. This penalty stacks with the penalty inflicted by the blight knight's aura of pestilence ability.
At 9th level, a blight knight's receives the
improved diseased cruelty, which is deadlier; it is treated as if the blight knight had cast greater contagion, and the penalty to saving throws increases to -4.
This ability replaces the cruelty choices granted at 6th and 9th level.
Cancerous companion (Su)
Instead of the two types of fiendish boons granted at 5th level, an antipaladin gains a cancerous companion. This creature, a large tumor that exists within the blight knight's body, gains an Intelligence score and a personality distinct from the blight knight and may even communicate with him telepathically. When needed, the cancerous companion uses the blight knight's scores for saves, ability scores (other than Intelligence), and so forth, and advances in power as the blight knight gains levels.
{table=head]
Blight knight level |
Intelligence score |
Ability
5th |
8
| confers blindsight to the blight knight up to 60 feet |
8th |
10
| can use a spell, supernatural, or spell-like ability of the blight knight on its own as a standard action once a day (without any action on the part of the blight knight) |
11th |
12
| mind-affecting spells and effects targeted at the blight knight have a 50% chance of affecting the cancerous companion instead |
14th |
14
| can form a 5-foot tendril of flesh capable holding a shield, holding and using a light one-handed weapon, or delivering touch attacks if applicable |
17th |
16
| can use a spell, supernatural, or spell-like ability of the blight knight on its own as a standard action three times a day (without any action on the part of the blight knight) |[/table]
This ability replaces the fiendish boons granted at 5th level.
[b]
Infectious armor (Su)
The blight knight surrounds herself with a sickly aura of disease. Enemies that strike the blight knight with a melee attack must succeed on a Fortitude saving throw or contract a disease, as if the blight knight had cast contagion on them. This ability does not require an action to activate.
This ability replaces the antipaladin's aura of despair, granted at 8th level.
Virus commander (Su)
At 14th level, a blight knight can imbue a disease that he inflicts through one of his spells, spell-like abilities, or supernatural abilities with intelligence, turning them covert allies that he can then send into the body of a target humanoid.
The blight knight maintains a telepathic link with the disease once it is contracted by the target humanoid. It enables the disease to tell him anything that its host experiences. Not only that, once per day per point of the blight knight's Charisma modifier, the blight knight can exert control over the host's actions, as per the dominate person spell, except you can send your commands via the telepathic link to the disease and do not have to share a common language with them.
The blight knight may also use this ability on his allies. If the blight knight wishes, he can choose to nullify the negative effects of any disease modified with this effect. If he chooses to do so, this ability only allows the disease to tell him anything that its host experiences, and also monitor the host's position as per the spell
status.
This ability can be used a number of times per day equal to the blight knight's Charisma modifier. All viruses created with this ability automatically vanish after 24 hours.
This ability replaces the antipaladin's aura of sin granted at 14th level.
revision: correcting level 11 ability (repeat of level 14's)