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Re: The better man? There is no such thing [3.5 base class]
Could you make a touch attack with your fruit before they are picked, like when they are getting picked?
Also, plants are immune to disease and not poison, so if you grow a plant it's eating you, so if you have a disease that is ingested, wouldn't the fruit, and then wouldn't anyone who eats the fruit?
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Re: The better man? There is no such thing [3.5 base class]
I gotta say, the idea of using Nourishing Flora to make poisonous or disease-ridden fruits sounds pretty awesome. I don't think it would have any problems from a balance stand-point, and the fluff would be to die for.
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Re: The better man? There is no such thing [3.5 base class]
Well, by all means, it could pass out contact or ingested diseases the evolutionist happens to have, I suppose.
I will add a special line to that effect.
Edit: Nourishing Flora has been renamed Nourishment so as to not limit it to vegetables and similars. The mutation now also allows such things as highly nutritive blood, hairs, nails or being able to pull off strips of bacon out of your ass that regenerate immediately.
Also. Nourishment now shuts down if the evolutionist himself is starving.
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Re: The better man? There is no such thing [3.5 base class]
Draken, that's simultaneously disgusting and amazing. I want to play as an anthropomorphic boar just so I can feed my party fresh bacon.
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Re: The better man? There is no such thing [3.5 base class]
Alright, totally creating and including an evolutionist in my campaign! Such a cool opponent to face, hopefully adaptive and able to survive an encounter with them. Great work man!
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Re: The better man? There is no such thing [3.5 base class]
Awesome, so you could have a warforged mutator with willy wonka pills.
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Re: The better man? There is no such thing [3.5 base class]
I have a question regarding mixing of teratomorphisms:
What happens if you take both the Armor of the Outer Planes (off the outsider list) and Plating (off the construct list) teratomorphisms? For example, I feel like playing a warforged who ascends to an almost outsider. I pick up Outsider Mutator feat, and at level 2 pick up Armor of the Outer Planes. I've already got Composite plating, what happens? After that I grab Plating for even more defense, what happens to my soul armor?
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Re: The better man? There is no such thing [3.5 base class]
Plating stacks with the Warforged's composite plating, as stated.
Since composite plating cannot be removed and takes up the Body item slot, it would seem that the Armor of the Outer Planes ability cannot be used, as it would require removing the natural plating and replacing it with armor.
It looks like you're forced to choose one or the other.
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Re: The better man? There is no such thing [3.5 base class]
Like Rizban said, AotOP and Plating are mutually exclusive, just like size increase and size decrease.
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Re: The better man? There is no such thing [3.5 base class]
From creating a evolutionist/gunslinger gestalt; I'm starting to think that your Elemental mutations are much more powerful than the others.
Namely the Elemental Breach, which can be used to create huge amounts of destruction if you buy it twice.
Also, here is the character. I'm currently trying to figure out his power level.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Milo v3
From creating a evolutionist/gunslinger gestalt; I'm starting to think that your Elemental mutations are much more powerful than the others.
Namely the Elemental Breach, which can be used to create huge amounts of destruction if you buy it twice.
Also,
here is the character. I'm currently trying to figure out his power level.
Elemental breach's lack of save was balanced against the fact that pretty much anyone can evade it with a move action. It is great battlefield control, But I never quite saw it as much of a damage dealing option except on a few choice scenarios.
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Re: The better man? There is no such thing [3.5 base class]
You can use it with positive energy for a AoE heal. Planed on making a Elemental/Undead hybrid that was a combo Healer/Warlock on steroids type, but got shot down by the DM.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Draken
Elemental breach's lack of save was balanced against the fact that pretty much anyone can evade it with a move action. It is great battlefield control, But I never quite saw it as much of a damage dealing option except on a few choice scenarios.
I was mainly going to use it for damaging enemies without legs (removed by mutilate), and using it during surprise rounds to get enemies before they can escape.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Grimsage Matt
You can use it with positive energy for a AoE heal. Planed on making a Elemental/Undead hybrid that was a combo Healer/Warlock on steroids type, but got shot down by the DM.
Can you use elemental breach for positive/negative energy?
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Rizban
Can you use elemental breach for positive/negative energy?
Only if you have Positive or Negative energy resistance.
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Re: The better man? There is no such thing [3.5 base class]
So if you're a high evolutionist, can you give other options within mutations? For example, if I mutated natural weapon(tentacles), could I give someone natural weapon(claws)? It's somewhat unclear.
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Re: The better man? There is no such thing [3.5 base class]
You would not. Refer to "granting mutations" in the first page (just under "mutations and appearance").
Also. High Evolutionary.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Milo v3
Only if you have Positive or Negative energy resistance.
Just need to find a good source of negative energy resistance now...
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Rizban
Just need to find a good source of negative energy resistance now...
Well, Negaton Shield (Undead mutation) gives both positive and negative energy resistance.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Draken
High Evolutionary.
Is this a reference to an alternate earth Marvel villain?
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Omnicrat
Is this a reference to an alternate earth Marvel villain?
Maybe.
And on the Ninth day, the Lord said: "Let there be nerfs!"
Changelog:
Living Bastion: Cannot give more than hardness 20. Bring out the adamantine.
Spell-like abilities (Construct mutator upgrade): Infusions are treated as being one spell-level higher for the purposes of avaiability.
Spell Resistance: Now 1/4 mutator levels (caps at 30 at level 20).
Natural Invisibility: Second acquisition now causes See Invisibility and other effects that are inferior to True Seeing to allow sight of a blurred outline, which still grants the evolutionist concealment and 50% miss chance. As opposed to See Invisibility being utterly useless.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Volthawk
Well, Negaton Shield (Undead mutation) gives both positive and negative energy resistance.
Somehow, I missed that...
On another note, have you considered something like a Practiced Mutator feat? Perhaps something like...
Improved Mutatations [Mutator]
You are so adept at manipulating mutations that you can force stronger changes in your form than other evolutionists.
Prerequisites: Mutator level 1, Knowledge ??? 4 ranks.
Benefit: Your effective mutator level is 2 higher than normal for the purpose of determining the level of mutations you can select. This benefit does not increase your mutator level in any other circumstance, nor does it allow you to take mutations more often than normally available.
I would suggest the Knowledge skill be whichever one is appropriate for your base creature type, e.g. local for humanoids or arcana for dragons.
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Re: The better man? There is no such thing [3.5 base class]
Alright, enough of me going against the grain here.
What would you place the GP value of a single mutation at? A potion that gives you a bonus mutation to be used as you chose? Any sort of item set for the evolutionist would be really cool, there's a lack of useful generic equipment for evolutionists overall.
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Re: The better man? There is no such thing [3.5 base class]
There wouldn't be a good singularized cost for a draught that simply gave one extra mutation assignable on the go. As a matter of fact, such an item would have to be obnoxiously costly, because it would provide a massive benefit.
A potion giving specific mutations for 24 hours, however, would probably be safely costed at (100*number of mutations*highest required mutator level) for crafting, requiring brew potion, most likely.
So, you would have an Evolving Draught of Fire Breath VII, granting seven instances of the Breath Weapon mutation (enough that it would be capped for damage and have its cooldown lowered to the minimum of 2 rounds) priced at 9800 gp on the market. It would be useless for anyone without mutator levels of at least Use Magic Device. With the extra cave-eat that it would do nothing if the imbiber did not qualify for the breath weapon mutation, namely, having fire resistance.
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Magic item wise, evolutionists don't really want any specialized gear. Just ability score upgrades, maybe simple armors and maybe an amulet of mighty fists a necklace of natural weapons.
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As for that feat Riz, I decided against something of the like due to the built-in friendlyness to certain forms of multiclassing that I already included.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Draken
There wouldn't be a good singularized cost for a draught that simply gave one extra mutation assignable on the go. As a matter of fact, such an item would have to be obnoxiously costly, because it would provide a massive benefit.
A potion giving specific mutations for 24 hours, however, would probably be safely costed at (100*number of mutations*highest required mutator level) for crafting, requiring brew potion, most likely.
So, you would have an Evolving Draught of Fire Breath VII, granting seven instances of the Breath Weapon mutation (enough that it would be capped for damage and have its cooldown lowered to the minimum of 2 rounds) priced at 9800 gp on the market. It would be useless for anyone without mutator levels of at least Use Magic Device. With the extra cave-eat that it would do nothing if the imbiber did not qualify for the breath weapon mutation, namely, having fire resistance.
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Magic item wise, evolutionists don't really want any specialized gear. Just ability score upgrades, maybe simple armors and maybe an amulet of mighty fists a necklace of natural weapons.
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As for that feat Riz, I decided against something of the like due to the built-in friendlyness to certain forms of multiclassing that I already included.
You misunderstand I believe. Not assignable on the go, but you can chose any one mutation you qualify for and gain it. One more mutation assigned at that level basically. Same rules, same everything else. Just one more mutation for X gold.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Mithril Leaf
You misunderstand I believe. Not assignable on the go, but you can chose any one mutation you qualify for and gain it. One more mutation assigned at that level basically. Same rules, same everything else. Just one more mutation for X gold.
Like buying an extra spell for the wizard's spellbook? No dice on that front. Would take away from the construct perfection too.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Draken
Like buying an extra spell for the wizard's spellbook? No dice on that front. Would take away from the construct perfection too.
More like buying a pearl of power or a set of wildshape gear, but yeah. Ah well.
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Re: The better man? There is no such thing [3.5 base class]
@ Draken: Grammer Error in your first post, you say that:
"Dragons shall have you know that they are the most-etc" When it should be:
"Dragons ARE the most terrible, Awesome, and magneficent Beings to grace the world"
Just a Small nit-pick
:smallwink::smallbiggrin::smallcool:
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Re: The better man? There is no such thing [3.5 base class]
Earlier in the thread, the idea was brought up of an Evolutionist/Xenoalchemist PrC. If I remember correctly, you were interested in it, but were having trouble coming up with anything past the ability to grant mutations with grafts.
I think there's another path to go with that, however. The Connoisseur class (which I can't find due to my search functions being disabled for some reason) allows you to become what you eat. It can give grafts, skills, spells, and feats as is, and an Evolutionist cross PrC can add the ability to take mutations from meals that had analogous abilities in life.
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Re: The better man? There is no such thing [3.5 base class]
Quote:
Originally Posted by
Gideon Falcon
Earlier in the thread, the idea was brought up of an Evolutionist/Xenoalchemist PrC. If I remember correctly, you were interested in it, but were having trouble coming up with anything past the ability to grant mutations with grafts.
I think there's another path to go with that, however. The Connoisseur class (which I can't find due to my search functions being disabled for some reason) allows you to become what you eat. It can give grafts, skills, spells, and feats as is, and an Evolutionist cross PrC can add the ability to take mutations from meals that had analogous abilities in life.
So like my Grim Wight. Except for mutations and grafts, rather than grafts and grammarie.