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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Cuthalion
Username for this game: Askthepizzaguy
Representing: The Org
Started playing in: 2008
Bio:
Blah... Blah... Blah...
Oh good, he didn't mention us by name. :smallsmile: So perhaps he doesn't blame himself for our predicament. I know I don't. It was slowing up even before he appeared. And it certainly didn't pick up just because he "retired".
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Cuthalion: Your inbox is full, and I had additional questions.
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I don't save sent messages, so in case I didn't say before: if you'll have me, I agree to help.
I do want to know all your rules going in. (I am currently under the assumption that this is for the yet-to-start Lord of the Rings: Two Towers.)
- I need to be reminded of Helgraf's Scry rule every time it is mentioned. How does this one work again?
- Talking at night permitted?
- Quicktopics or PMs for communication with power roles?
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
My posting is going to be very limited until Wednesday or Thursday. I'm going to a con this weekend and then am road tripping to get back home.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
My posting will also be limited this weekend, as I'm on a road trip.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
I will be at the county fair, myself. I'll be gone for just over a week. They claim to have gotten wi-fi, and everyone gets a free 10-minutes per day. (It costs oodles of money to get it 24/7). But, having been there last year, I don't think I ever managed to get it to work. Just fair warning.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Logic
Cuthalion: Your inbox is full, and I had additional questions.
Spoiler
Show
I don't save sent messages, so in case I didn't say before: if you'll have me, I agree to help.
I do want to know all your rules going in. (I am currently under the assumption that this is for the yet-to-start Lord of the Rings: Two Towers.)
- I need to be reminded of Helgraf's Scry rule every time it is mentioned. How does this one work again?
- Talking at night permitted?
- Quicktopics or PMs for communication with power roles?
Spoiler
Show
Unfull.
If two people scry the same person, they get interference mechanisms.
As long as narrators are included in the PM, they are allowed.
QTs.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Cuthalion
Quote:
Originally Posted by
Logic
Spoiler
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- Talking at night permitted?
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As long as narrators are included in the PM, they are allowed.
Spoiler
Show
I think, and I could be wrong, but he meant talking in thread, at night. But again, could be wrong. :smallredface:
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Lex-Kat
Spoiler
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I think, and I could be wrong, but he meant talking in thread, at night. But again, could be wrong. :smallredface:
Spoiler
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Oh yes, that's permitted.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
I am going on vacation for 5 days, and am unsure if I will have internet, so please excuse any absences, narrators.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
And lo, I have returned to my beloved desktop.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Murder At The Academy has concluded in a Town Victory.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Baby, I'm back!
What have I mis-
Quote:
Originally Posted by
AvatarVecna
Murder At The Academy has concluded in a Town Victory.
OK then.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Duck999
Yeah, I know. A combination of luck and tactics resulted in a practically landslide victory for town.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Would people be interested in a "The Thing"-based WW game?
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Well, it's worked twice before. :smallamused:
The Thing & The Thing
By two different narrators, no less. :smallbiggrin:
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Silly me, thinking I'd had an original idea for once. :smallsigh:
Maybe I'll just try and redo my old Shadowrun WW idea...
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Have we had any kind of super hero werewolf?
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Ooh, that could be interesting. And there's such a wide variety of superpowers, that anything could happen.
Great, now I'm gonna have to try and create a Worm-setting WW game. *shakes fist*
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
He-Man and the Masters of the Universe has been submitted for approval. :smallsmile:
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
AvatarVecna
Great, now I'm gonna have to try and create a Worm-setting WW game. *shakes fist*
I was actually working on one, before I lost my flashdrive. :smallfrown:
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Ramsus
Have we had any kind of super hero werewolf?
We had X-Men a long time ago. That's it as far as I know.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
For the record, I'll be away Aug 28 to Sep 6.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
He-Man and the Masters of the Universe has begun recruitment. Feel free to join, I know you all know how fun a Lex-Kat game can be. Do not fear whatever it is you fear. :smallsmile:
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
I'd like to request the "Game Start: October 15th" slot for an idea I've been working on: "The Dark Lord's Manor", where town is the dark lord's minions, and the "wolves" are the lone heroes taking one final stab at taking down the dark lord. Beyond that, I'm not sure enough of what exactly I want to do with anything, although I've got a good skeleton plot going, and most of my ideas have some meat on their bones. so far.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Would this thread be the right place to ask about Circle of Assassins, either the possibility of hosting a game or when the next round is going to be?
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
This reminds me, I've not hosted a RAF game in a while... I'll see about doing something like that, come weekend.
But yeah CoA! Penguinator was up to host next...
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Go ahead, I'm on the docket to run a Werewolf game soon. I don't think I have time for both.
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
So, is Dream WW happening?
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Unfortunately my co-narrator friend was not able to help me as much as I'd hoped, and right now the story simply isn't up to the level of preparedness that I want. So, in its stead, I will be running UnClassic WW, with the same rules but a smaller and more traditional story. Thread has been submitted for approval.
Game features:
- More wolves than villagers. Balanced by very powerful villagers, this new dynamic lets wolves go crazy without too much concern for their own safety, and makes sure that every villager matters.
- Complexity: Classic-tier. It has the same number of roles as Classic, and is only slightly more complex overall. Expect most of the confusion at the beginning to be mostly because we have yet to form standard strategies for this setup.
- Narrative: Light. If you roleplay a character, I will try to incorporate that into your death narration, but other than that expect short narrations.
- The Sapo Guarantee: My games run like clockwork. In my history of narrating I have never been late to update, and short of a power outage or medical emergency I guarantee I'll keep the game running smoothly through to the end.
It'll be fun. Come play!
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Re: Werewolf Central X: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Saposhiente
[*]Narrative: Light. If you roleplay a character, I will try to incorporate that into your death narration, but other than that expect short narrations.
You just got me interested. I'm quickly discovering that I like my WW with roleplay, no offense to those that prefer it without. :smallsmile:
If people are going to actually roleplay, then I'll gladly join in.