Originally Posted by
Shadow_in_the_Mist
Thanks for understanding, HT. And whilst I appreciate the vote of confidence, I've always presumed I have the DMing skills of a drunken weasel, so I don't think I'd have he courage to run a game even if I could do a play by post game.
Now, on to the topic of celestial locales... Apologies for the cheesy names in advance, I'm really not good at this.
Points of Light:
Glimmergleam: Placed within the depths of the Spidersilk Nebula, Glimmergleam is a moonlet transformed into an enormous market-city. This is a gathering place for mercenaries, pirates, and adventurers of all stripes. Its economy depends upon its grey market; you get almost anything here, from almost anywhere in known space, if you're bold, smart and lucky. It leads towards the shady side of the law, but there are good people living here as merchants, shipwrights, artisans; anything a spacefarer could need in order to set themselves up for another trip into the big black.
The Mountain of Flowers and Fruit: One of the jewels of the Aurian Empire, this "pleasure world" is a serene and gentle paradise of subtropical and temperate hills, forests and plains. Reserved for the great nobles of the Celestial Court, it is stocked by legions of serfs who have been bred on this world for generations to keep everything quiet and relaxing. Although access is unlikely at best, the nobles have been known to invite star-raiders here for amusements and entertainments, or as a reward for favors done.
The Tree of Life: A marvel of Paxian biomancy, the Tree of Life is a single weeping willow-like tree of planetary scale. So big it has its own atmosphere, it is home to one of the largest populations of Paxians in the known universe, and other races besides. All are welcome here, if they will abide by the codes of peace and diplomacy that natives are expected to adhere to. And which the Tree itself can enforce, stirring rumors that it may be some truly ancient Paxian elder.
Castle Radiance: A shining, jewel-like star-fortress, one of many held and maintained by the crusading star-knights of the Quetzalii. This is one of their newer fortifications, and thus always in need of strong souls willing to fight for justice and right.
Points of Dark:
Toxus II: A world that succumbed to a devastating war in ages long past, leaving behind nothing but ruins and toxic, barren landscapes. Many valuable artefacts have been plundered from this dead world, but who knows what bounties remain unclaimed?
Moldholm: Once one of the most renowned centers of healing in known space, a place where miraculous cures were produced by some of the galaxy's best and brightest, that all came to a crashing end when it was overrun by the dreaded Russet Mold, an aelfar weapon gone horribly wrong. Loot of great value, from one-of-a-kind healing elixirs to the jewelry of all those lost in the infestation, could be had by a brave soul, but one must face off against the millions of bloodthirsty Moldies that now prowl its decaying halls.
The Crumbling Citadel: Once the stronghold of a mighty pirate king who plundered a thousand times a thousand worlds, when he fell in battle against a force of his mightiest rivals, the star itself imploded, twisting into a black hole. Now the citadel floats on the edge of the black hole, slowly disintegrating into its embrce. But the treasure, it is said, still remains in its crumbling depths, waiting for the bold to rescue it...
Flammenkrypt: This world should not exist. With seas of magma and islands of basalt and obsidian, it certainly shouldn't be inhabited by the deranged, desperate pyromancers and outcasts who dwell there. But something draws them there. Something, it is rumored, that has been sealed away in the planet's core for a very, very long time...
The Blood Star: A solar system that has become the object of attention for three Aelfar dynasties. In pursuit of their typical amusements and vendettas, they have seeded three worlds with life, covertly manipulating the dominant species of each world into traveling between the stars and launching an all-out war on its neighbors. Locked in this cycle of vengeance and blood, they have no idea that they are puppets for beings from beyond.