Diamond has little to say. He watches the others silently.
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Diamond has little to say. He watches the others silently.
"Lets see..." Liltish's eyes grow distant as she recounts what she has prepared for the day. She starts ticking them off with her fingers, "I can make something real slippery, I can make someone bigger than they should be, I can create a field of vapor that makes it difficult for others to see, I can fire a sticky substance that can be used in few different ways, and..." she searches her memory. "I can produce a small amount of acid." She clears her throat and looks around at the others. "Now that I say it out loud it would seem that I can mostly make various types of gooey liquids." A loud caw comes from raven perched atop her head, as if to emphasize her words. The sound is unpleasant in the confined spaces underground, seeming to reverberate off the walls. Liltish doesn't pay him any heed. "I can help with circumventing their hideout, but my knowledge after that is lacking. I am not the best of navigators, even without the sack over my head."
Spoiler: OOCI have Grease, Obscuring Mist, Enlarge Person, and Adhesive Spittle as my 1st level spells. Several uses of acid dart if we want to count that.
”Whatever you are able to do, anything to give the demons a bad day helps. They destroyed my hometown! They destroyed my shop!”
Luna is curious about Emilie. "Can you elaborate some more? What can you make and move? Like, conjure an arrow and throw it at an enemy, that sort of things?"Code:Lunalesca
HP: 17/17 | AC: 19 | Init: +2 | Fort/Ref/Wil = 5/2/7
Diplomacy/Bluff +10 | Knowledge Religion/History +7 | Knowledge Planes +9 | Perception +10 |
Resources: Channels 5/5, Fire Bolt 7/7
Effects: None
The mongrelmen lair, Liltish knows, held ten mongrel traitors and six cultists, when she arrived. They've come and gone. She knows it is in several levels, and most of the rooms slope.
Emilie nods at Lunalesca. "I can conjure weapons, or lift small objects. Like your bags, or his sword" she nods at Horgus. "But not something like a person. Else I would have helped out a few days ago. But I could throw it hard enough to hurt."
"Well, I am sure you will help immensely during out mission. Anything else we need to do before we head out? If not, let's not waste time." The cleric is ready to go.
Diamond follows Luna.
The group moves on. They reach the entrance to the mongrel lair. Horgus carries a torch for the group. The barricades still stand. No mongrel guards in sight. The entrance proper is ajar.
Over the sound of your steps, Hesper and Luna can sense presences ahead. Careless preparations. But they are aware of you as well.
Esper steps forth at the head of the group, shield in hand. Though she occasionally focuses her vision onto higher sensory planes - her eyes flashing red as she detects evil or keeps a deathwatch - her body is relaxed and limber as the party walks. While wariness has its merits, the day is long, and excessive tension only wears down the soul.
Diamond has his weapon already drawn, anticipating anything could appear at any moment. He is a jumpy dwarf and occasionally flinches when he thinks he sees something.
At the whispered suggestions of Hesper and Luna, Esper slinks slowly forward before bursting into action, sprinting forward to and past the barricades. "Forgive me for this," she murmurs, before bringing the chieftain's mace out from behind her back and down into the shoulder of one of the mongrel guards.
SpoilerWe got to 30' before combat begins, so move action to clear the other 30' and standard action to melee attack. Attack roll 25, Damage roll 10 (as per discord)
Her rapier drawn, Hesper darts past the barricade as well.
SpoilerHesper will flank Esper's target, if she can do so without putting her back to (an)other enem(y)(ies).
After waiting for her allies to move forward and engage the enemy, Luna blesses everyone!Code:Lunalesca
HP: 17/17 | AC: 19 | Init: +2 | Fort/Ref/Wil = 5/2/7
Diplomacy/Bluff +10 | Knowledge Religion/History +7 | Knowledge Planes +9 | Perception +10 |
Resources: Channels 5/5, Fire Bolt 7/7
Effects: Bless
Spoiler: oocMove 20ft forward, ready action to Bless after her allies have engaged the enemy.
Horgus stands at the back with the torch. The two mongrels regain their footing, one heavily concussed, both missing their opportunity to strike, one swinging for Esper and missing, staggering to the side and out of the way of Anevia's arrow. The other sacrifices his opportunity to dodge a spear tossed by Emilie.
Aravashinal chants a spell of summoning, but doesn't complete it.
Spoiler: OOC14 to hit vs Esper, which misses, and a natural 1 at Hesper.
Anevia and Emilie both miss.
Also... Diamond gets a second Standard Action (I imagine he readied an action to shoot the enemy).
The cleric moves around the barricades to try to get a good shot at an enemy! "FIRE ARROW!"Code:Lunalesca
HP: 17/17 | AC: 19 | Init: +2 | Fort/Ref/Wil = 5/2/7
Diplomacy/Bluff +10 | Knowledge Religion/History +7 | Knowledge Planes +9 | Perception +10 |
Resources: Channels 5/5, Fire Bolt 6/7
Effects: Bless
Spoiler: oocMove around cover/barricade to get a straight shot at an enemy with Fire Bolt domain power.
Ranged Touch atk: [roll]1d20+4[/doll]
Fire damage: [roll0]
Spoiler: oocrolling ranged ouch attack correctly: [roll0]
Hesper moves to stab the guard in front of her.
Spoiler[roll0] Critical threat check (on 18-20): [roll1] Damage: [roll2] Critical damage: [roll3]
Esper meets eyes with Hesper as she takes in the battlefield, lingering only briefly before stepping through an opening and attempting to land a good hit on one of the mongrelmen. The sides of her mouth curl into the slightest suggestion of a smile before she clamps it down and returns to a dour, focused expression.
Spoiler5' step if necessary or practical, standard action to attack, move action not used for anything. As per Discord, attack roll 18 (or 20), damage roll 7.
One of the mongrelmen falls to Esper's second attack. Diamond shoots two bullets in quick succession, injuring the remaining mongrelman, who stands. He tries to attack Esper, as Diamond is out of reach.
Spoiler: OOC23 vs Esper in Discord
[roll0]
Anevia puts an arrow through the last mongrelman, killing it. "Got it. Let's move on." she says, putting away her bow and picking her crutch from Emilie. Aravashinal completes his summoning, bringing forth an Earth Elemental. "Swim through the earth. Search the area and report any enemies to me" he instructs it.
The next room has three doors. Due North, East and South. You know that the way to surface is ultimately due North. It leaves the possibility of being trapped.
"I think we should head south. I don't want enemies coming up from behind us."
"South," says Hesper. "Getting stuck between groups of enemies here won't get us to the surface faster."
The Southern door leads to a common room. There is a shaft to the lower level, accessed with a rope ladder, and a door that looks like a small closet. You hear animate discussion from the floor below.
"We could strand them down there" Emilie says. "Pull up the ladder, and they can't intervene."
"It would save their lives" Anevia agrees.
"The degenerates deserve no better" Horgus voices his opinion. "They made their choice."
"Would it? If they really can't get out, we would just have doomed them to cannibalism and starvation," Hesper strokes her chin. "If we tell Chief Sull they're stuck there, he can deal with them later, I suppose. Let's pull up the ladder."
"Sure, let's pull up the ladder. Even if there's another way out, at least it'll delay them. And if we have to, we can come back and fight them later. Divide and conquer is always smart."
Diamond whisper-shouted, ”Yes, so we all agree!”
You pull up the ladder. Nobody down below seems to notice.
It's time to pick a new door.
"Let's check the east door." Hesper heads over to it and inspects it briefly for traps.
SpoilerPerception: [roll0]
"Yeah, let's go east." She helps Hesper look for traps, and also listens at the door for any sounds after casting a quick orison to boost her hearing.Code:Lunalesca
HP: 17/17 | AC: 19 | Init: +2 | Fort/Ref/Wil = 5/2/7
Diplomacy/Bluff +10 | Knowledge Religion/History +7 | Knowledge Planes +9 | Perception +10 |
Resources: Channels 5/5, Fire Bolt 6/7
Effects: Bless
Spoiler: oocAID Hesper for a +2 to her perception check to search for traps.
Cast Guidance. Listen at the door to try to detect whatever is on the other side: [roll0]