I pronounced Sidereal "Side-real", and Autocthon as "Auto-thon", but I used to pronounce it "Auto-chith-on"
I pronounced Sidereal "Side-real", and Autocthon as "Auto-thon", but I used to pronounce it "Auto-chith-on"
ANyone ever seen a better (read: more humorous) description of Exalted's Fate than what is in the Manual of Exalted Power: Sidereals?
Specifically, the bit about up remaining up instead of down, sideways, or purple.
Actually... That would be interesting, a game where the pattern spiders have just started ignoring random basic threads.
I'm going to disagree with you there on principle.
Woo! Part 2 of my documentary is finished. And I still can't maintain a single narrator voice.
I'd say this seems okay, except for three problems:
One, the Exaltation-transferred wyld dice don't make sense when applied. They either get hit with thousands of years worth of "Shapeshifting will screw you over" rendering each starting Lunar a chimaera far too quickly... Or something needs to change.
Two, it's too extensive in description. You're implying setting changes when this is really only mechanical; this will put off people who could have otherwise used it as a simple fix. As it's mostly a good fix, I'd rather see it used by those who like it. I especially like the dice cap changes.
Three, Luna isn't opposite to stability as the Wyld is. She is the envoy to the Wyld, she is the keeper of the border between stable and unstable, she decides where the chaos begins, she is not wholly native to Creation but also to the Other of Oramus - but she is not and never has been a creature of the Wyld. She oversees the borders between Creation and the Wyld; she commands the forces of the Wyld with ease as well. But she is not, herself, Wyld. She is free rather than disordered, and she is a mirror image of Creation rather than anathema to it. I simply must disagree with you on the idea of Luna being of the Wyld; she is indeed the envoy to the Wyld, and the Goddess of the Wyld insofar as Creation has one, but she is not of the Wyld itself, but of her own freedom.
As for good points: Again, it's mechanically sound in most concerns - although the cross-Exaltation effects just plain aren't. I also, again, like the dice cap modifications. It makes Solar Bond more worthwhile too.
The attribute modifications for how forms work are also quite good. I like that a Casteless/unfixed Lunar doesn't have a 'spirit shape' - especially since nothing says I can't have a signature shape. If I choose to appear as a red-and-gold wolf, well, that's what I choose to appear as.
It might be a little too open on what forms you can take; perhaps just require the animal to have actually been seen as a natural creature. That way my personal spirit shape is also still mine; anyone can see "A Wolf" but I'm the one who went out and found the red-and-gold one to copy - or perhaps made it myself with a knack as a 'signature shape' (opening up the possibility of repurchases for more such things.)
Yeah, the thought had occurred to me as well. I may just drop the transferred dice, as 90% of Lunar background storys I've see are "I survived where the rest of my life didn't" which is good enough to start out a lunar with a few dice of their own.
Minus the Luna stuff that your'e talking about below, what's too extensive specifically?Quote:
Two, it's too extensive in description. You're implying setting changes when this is really only mechanical; this will put off people who could have otherwise used it as a simple fix. As it's mostly a good fix, I'd rather see it used by those who like it. I especially like the dice cap changes.
You keep picking on one line in there. :P I can always say "Luna is the force of change in Creation" or just drop it entirely.Quote:
Three, Luna isn't opposite to stability as the Wyld is. She is the envoy to the Wyld, she is the keeper of the border between stable and unstable, she decides where the chaos begins, she is not wholly native to Creation but also to the Other of Oramus - but she is not and never has been a creature of the Wyld. She oversees the borders between Creation and the Wyld; she commands the forces of the Wyld with ease as well. But she is not, herself, Wyld. She is free rather than disordered, and she is a mirror image of Creation rather than anathema to it. I simply must disagree with you on the idea of Luna being of the Wyld; she is indeed the envoy to the Wyld, and the Goddess of the Wyld insofar as Creation has one, but she is not of the Wyld itself, but of her own freedom.
Yeah, dropping the cross-Exaltation dice. No need to screw them that hard.Quote:
As for good points: Again, it's mechanically sound in most concerns - although the cross-Exaltation effects just plain aren't. I also, again, like the dice cap modifications. It makes Solar Bond more worthwhile too.
The attribute modifications for how forms work are also quite good. I like that a Casteless/unfixed Lunar doesn't have a 'spirit shape' - especially since nothing says I can't have a signature shape. If I choose to appear as a red-and-gold wolf, well, that's what I choose to appear as.
It still has to be a form natural to Creation, I noted what Knacks they automatically had.Quote:
It might be a little too open on what forms you can take; perhaps just require the animal to have actually been seen as a natural creature. That way my personal spirit shape is also still mine; anyone can see "A Wolf" but I'm the one who went out and found the red-and-gold one to copy - or perhaps made it myself with a knack as a 'signature shape' (opening up the possibility of repurchases for more such things.)
Thanks.
I don't like your Mardukth voice.
I don't really like your voices for the Dragon's Shadow and SWLihN either, but they fit them.
But the important thing is, you forgot about Gaia. Of course, I'm not sure whether Gaia's the bare landscape covered by Creation, or just separate.
I think that dropping it probably is the best choice... It does sadden me that Lunar exaltation basically demands survival without others in most cases, as written...
I mean, rather, that you are implying that this changes the Silver Pact; with a more careful reading, that is not actually happening.
I suppose what I mean is, I would prefer that you present this in a much more "Just the facts" sort of fashion, so that it's just a rules fix. Fluff before and after is fine, of course.
It's because that one line pains me so!
Thank you.
Well, yes, but since they no longer need a specific form, Changing Peacock Plumage is fairly irrelevant, and if I choose to take a signature form... Every other casteless Lunar can take that EXACT same form without any problems.
:smallbiggrin:
That's actually the Empyreal Chaos there. I actually tried to make the effects more impressive-sounding, but I kept spiking the audio whenever I tried anything. As for the voice itself, I wanted it to sound more like Gaston, but it would have taken a while to get anything even satisfactory, so I just went with what I had. And I actually agree with you that the SWLIHN voice is pretty awful. What didn't you like about the Dragon's voice, though?
While the sources don't agree on it, Word of God is that Gaia's essence pervades Creation, and much of the natural world is her handiwork, Creation is not tied to her specifically. It would be possible, to use Xefas' example, for Cecelyne to have been the one to join the rebellion, in which case the current form of Creation would be full of harsh landscapes (though not Desolation). I left Gaia out because it would interrupt the direct narrative, which at this point is mostly about the EC and the Dragon. Gaia will be introduced in the third part, which is about the War.
I think it's because it has an echo on a slithering voice.
And SWLihN's voice could probably be improved by not making the pitch sound like an alien's, but still keeping the techno sound.
Also, in part 1, you called Adrian Adorjan. You got it right in part 2, though.
And I was talking about part 1 for Mardukth.
The original use for the ritual of the hunt
Spoiler
Though the Lunar Exalted without tattoos may take on any form without needing it's blood, to take a specific form requires hunting the Heart's Blood of that creature.
To take the form of any wolf is to take the form of no specific one. Should the Lunar want to take the form of a wolf of red and gold, he must hunt down such an animal.
In the First Age, this was more done through extensive breeding than a true hunt, but such was the excess of that time.
I see. I tried to incorporate its of each Primordial's themes into the voices, and since the Dragon is hollow, I thought an echo was appropriate, aside from sounding more insidious.
Unfortunately, there are only so many things I can do to make my voice more androgynous, and they all sound pretty awful.
Whoops. :smallredface:
You know, I completely forgot I did that line. As for his voice, I went with deep and rumbling so as to represent the Mountain. The echo effect is less effective here but still more or less required to sound sufficiently impressive , not to mention that it was the echoing of Mardukth's voice that expanded Zen Mu.
I like this idea, thank you. I think, if you could explain the current status of the Wyld Infliction dice, that will all resolve the mechanical issues I had; my only remaining concern then would be to make it clearer where fluff ends and crunch begins so that the crunch can be more easily used.
Dice of Wyld Taint is gained during the following:
1. The loss of a Lunar's positive Intimacy, when they could have conceivably prevented it. An Abyssal killing a loved one counts, that loved one dying to old age does not. This gains them a number of dice equal to the Virtue that it most closely resonates with, or their Limit Break condition virtue, whichever is higher.
2. The breaking of a Lunar's Motivation by outside forces. A motivation to protect Gem is shattered when any of a thousand forces arrayed against the city finally win, and the city breaks. This gains Essence+resonating virtue or limit break virtue, whichever is higher.
3. The loss of a Solar Mate when they should have been protected. This is the same number of dice as a motivation, plus any dots in Solar Bond.
Dice of Wyld Taint are lost as follows.
1. Any new positive intimacy that is forged reduces the taint by a number of dice equal to the resonating Virtue. Finding a new brother in arms would reduce the dice pool by Valor, for example.
2(New). Completing a motivation will reduce the pool by (Essence+Resonating Virtue). If you take the opportunity to raise your Essence when completing a motivation, use the pre-raised number.
Addendum: Lunars easily form bonds. Their Conviction is considered one less when considering the number of scenes required to build a positive Intimacy.
The pool of dice can never go below one.
Transfer across Exaltations
Normally, wyld taint dice do not transfer across Exaltations. STs may choose to may an exception for this and transfer all, some, none, or specific amounts. For the truly ravaged Chimera, transferring one point of wyld taint per 10/25/50 points of taint through Exaltation may make sense. This is an optional rule, and can quickly lead to all new Casteless quickly hitting Chimera themselves.
Fluff for the Style:
A Tale of Two Styles: Iron Grip Assassin and Anaconda
In the waning days of Solar Rule Iron Grip Assassin Style was developed a Sidereal for use in the Usurpation, allowing the Terrestrials to sneak up on some Solars, and to be able to hold them down. He was never able to finish it, though. The style was used to decent effect, but it's creator always new something was missing. But, with so much to do, he had to prioritize, leaving this work by the wayside. Eventually, he died, though not till long into the Empress's Reign. The style was largely forgotten by this time; Sidereals preferring styles that allowed them to maintain the mobility that was their greatest asset, and Terrestrials largely forgetting the Bulb of the Perfected Lotus outside of the Immaculate styles. Still, the occasional Vizier learned the style, as well as a few spirits. And though it is unfinished, it will remain in Heaven's records for all of time.
Anaconda Style is much more recent, developed by a rather young Lunar in the Far Eastern Jungles. Initially an outgrowth of Lunar hero style, over time he codified it, purifying the essence patterns. Not entirely successful, he knows the style is incomplete, but cannot quite grasp its lack.
Neither Style is complete, but in different ways. It is quite likely that a practitioner of both styles would be able merge the two, creating a third, finished style. Or perhaps it will be invented independently of either.
Correct, though you still gain and lose dice behind the scenes.
Oh, and Gensh, in Part 2, you called the sun Sol Incarnate. Isn't it Sol Invictus?
The definition of the Native Charm keyword says:
Does this mean that Eclipse/Moonshadow/Fiend Caste Exalts can't in fact learn any foreign Charms, since they're all Native, and thus unlearnable?Quote:
Powers like the Eclipse, Moonshadow and Fiend anima do not allow acquisition of Native Charms. Only natural wielders can learn Native charms. Exalted Charms and hero-style expansions are natural to the appropriate type of Chosen. Spirit Charms are natural to gods, elementals, demons and akuma. Arcanoi are natural to ghosts. Raksha Charms are natural to Fair Folk. ...
Oh. I thought that was just an overarching statement about all Charms, meaning all Charms were considered to have the Native keyword.
Of course in hindsight that is an immensely stupid thought, but such is the way of things.
In that case, another question: If an Eclipse Caste learned Investiture of Infernal Glory (assuming I haven't got it wrong again and that's actually possible), would they decide on their target's transformation/Urge, or would someone else (and if so, who)?
I certainly wish that Eclipse/Moonshadow/Fiend Caste couldn't learn foreign charms. Would certainly make things easier.
Now that the Kilomote Fiend has been errata'd out of existence, I tend to agree.