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Re: [3.5E] Heretic's Bane Icewind Dale
Depending on what happens with Hjalmars attack Nega will charge either Wizard or Hobbo 4 and do so with her last smite of the day I think.
Attack 1 (1d20)+20: 18+20 Total:38 (+2 from charge)
Damage1 (1d8)+10: 7+10 Total:17 +(2d6)+0:3+4+0 Total:7 Total:24
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Re: [3.5E] Heretic's Bane Icewind Dale
Nega & Hjalmar
Big DM Notes: Map has been adjusted to account for movement. Grid borders are not game play borders. Due to the wizard's spell, I had to really adjust both of your turns. I'm going to have to post his actions first next time, and let you react as I pretty much had to redo the whole round. Sorry!
Wizard (Initiative 18):Seeing that he is getting boxed in, the ice blue robed wizard casts another spell. He glows with a greenish hue for a moment, and the dweomers settles on his calves and feet for a moment. He gestures rudely at Nega and races away from his current position, much faster than he was before. He was betting that the golem would be able to occupy Hjalmar and he could use his mobility to his advantage against Nega now…
Due to his distraction, the freezing sphere sits at rest, waiting for direction from the wizard….
The wizard falls back to Z7, having just moved 60 feet after casting a spell.
Freezing Sphere 2/5 rounds
Hjalmar (Initiative 17): With the wizard’s sudden change in position, Hjalmar has to weigh his stratagems. Killing the wizard seemed the best option, and while he had a throwing hammer, the chances that he could get close enough to him to use it when he moved that fast seemed unlikely. He was not built for chasing down magically enhanced wizards, cowards that they were…
Abandoning his initial plan, he wheels back on the golem and smashes it as hard as he can with his hammer. He hits it as solidly as he can, breaking off more ice in a spray that covers the floor with fragments. If it bothered the golem, it was impossible to tell. His next blow does little, hitting the ice with a crunch but no effect.
Hjalmar rolls a 28 and a 17, hitting the Ice Golem once fo 5 HP, after damage reduction…
The Ice Golem (Initiative 14): Still in melee with Hjalmar, the icy hulk swings it’s rusty butcher cleaver at Hjalmar and connects, cutting into his leg as the dwarf’s dodge comes a moment too late. Hjalmar curses, and blood wells from the wound. The next blow is the ice golem’s massive, numbing, fist but Hjalmar is able to dodge that deftly enough…
The Ice Golem hits Hjalmar for 15 HP. It could have been worse…
Nega (Initiative 11): Unable to even conceive of catching the wizard, as it beat its retreat, Nega turns her attention to a very lonely looking hobgoblin. It poses little threat to either Nega or Hjalmar, but it was there and better to deal with it here than let it cause some sort of mischief. Thus, she saves her Smite for someone else. There still might be dragons, after all.
The swing of her mace crushes the hobgoblin’s shield back on to him and the mace connects right with its chest. The blow itself was enough to kill the hobgoblin, but the holy mace’s reaction blew the hapless foe to the ground in a flash of golden light and burning flesh. With only the wizard and the golem left, she still had two choices. The only way to catch the hobgoblin was going to be with her crossbow, however… She never liked using it, but might not have a choice…
Nega saves her Smite and deals 21 HP to the hobgoblin, instantly killing it.
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Re: [3.5E] Heretic's Bane Icewind Dale
Hjalmar and Nega
Wizard (Initiative 18): Knowing the only way two armored dwarves were going to catch him was with their crossbows, the wizard knows he has to keep his distance. He pauses for a moment to cast another spell, and this time his image because a blur or jumping, stuttering, images that seems hard to really see with the naked eye…
The wizard falls back to Q1 now, and leaves his freezing sphere at rest once again…
Freezing Sphere 1/5 rounds
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Re: [3.5E] Heretic's Bane Icewind Dale
Arum and Thordek
Thordek: Despite the unusual turn of events, Thordek takes it in stride as best he can although his frustration is rising. He remembered hearing Bundok brag about having killed one with his quarterstaff, of all things, just because this mission. How he took it down alone seemed more and more a boast.
Thordek reaches for his spare axe, yanking it off his belt loop and covers himself with his shield. He yells for the wounded Sonnlinor to fall back. He had seen enough clerics fight to know they were tough to bring down, if they could get a free moment, so he tried to provide that moment. He swings his axe at the ogre mage, but the thing hooks the sword under the beard of his axe and nearly sends it flying.
The Ogre Mage: With his own damaged sword, the ogre mage lets frustration overcome his and makes his best attempt at taking Thordek’s head off at the shoulder. No such luck, as all Thordek has to do is duck the blow…
Arum: Deciding that the other ogre had to be dealt with, Arum tries to cast a summoning spell. He casts on the defensive, and gets it off before either ogre realizes there is an opening. A moment later, a bison appears in a puff of blue smoke and paws the ground. It looks around, than charges right at the second ogre. Its horns spear the ogre and its nearly bulls it into the ground.
Arum’s honey badger, while seriously hurt, simple doesn’t give a damn. It snarls at the ogre and slashes with its claws. One of the claws connects, cutting open the ogre’s leg at the groin. Deep red blood flows from the wound and it howls from the pain. The badger tries to follow up and bite it between the legs as well, but ends up snapping the air instead.
Celestial Bison: Rd 8/8
Ogre 1: Seriously wounded, the ogre tries once again to level Arum with its hefty club. The swing doesn’t even really come close to hitting Arum, however.
The ogre rolls a 14.
Ogre 2: Now preoccupied with the celestial bison, the ogre frees itself from the bison’s horns, bellows and tries to crush the bison’s head. It connects, with a mighty crack. The blow doesn’t kill the bison outright, but it certainly hurts it. Actually, it seems like it shrugged off some of the blow…
The ogre hits the celestial bison for 10 HP. It is now at 35/45 HP.
Sonnlinor Stonebreaker: Heeding Thordek’s words, the Sonnlinor pulls back away from the ogre. He casts the best curative spell he can muster to recover from his wounds and seemed substantially revitalized.
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Re: [3.5E] Heretic's Bane Icewind Dale
Arum looks over his shoulder at the other ogre. "Take that!" He says cruelly before jabbing at the first ogre with his rapier again.
[roll0]
[roll1]
His badger, looking worse and worse, continues to unleash its snarling fury upon the ogre that attacked it.
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
The bison meanwhile attempts to gore into the second ogre. It slides to it's left as it does so. [Bison takes a 5 foot step to H7 before attack, ogre 2 is flanked.]
[roll8]
[roll9]
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Re: [3.5E] Heretic's Bane Icewind Dale
After taking a step to keep the pgre from going after the cleric until he's ready to rejoin the fight (5 foot step up), Thordrek attacks it twice.
Attack 1: [roll0]
Damage: [roll1]
Attack 2: [roll2]
Damage: [roll3]
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Re: [3.5E] Heretic's Bane Icewind Dale
Battle 2 - Round 10:
Arman (Initiative 26):
The invisible wizard directs his Flaming Sphere towards the giant rider. Compared to his massive statures, the rolling ball of flames seems less intimidating as the giant lifts his leg to dodge its path. Risking an attack from the wolf right in front of him, Arman weaves a simple but effective Magic Missile. Due to the din of the battle the wolf is unable to pinpoint Arman’s location as he casts and thus snaps at nothing but air. The magical bolts slam into the wolf’s side but it remains standing. Arman knows that he is about to become visible again and that he is stuck between a winter wolf and a hard place, literally.
The Frost Giant dodges the Flaming Sphere (27 Reflex Save). Arman does 19 damage to WW6. His Greater Invisibility spell will dissipate at the beginning of his next turn.
Wyatt (Initiative 24):
Putting his Halfling acrobatics to good use, Wyatt nimbly dodges out of the way of snapping jaws and the hobgoblin’s sword (just fluff!), smashing the soldier along the way and downing him. His summersaulting and tumbling lead him closer to Magnum.
Wyatt makes it to C9 unassailed, knocking R2 out along the way.
Buelyir (Initiative 17):
Rolling out from under the dire polar bear’s terrible grasp, Buelyir gets to his feet, sword at the ready. As the massive bear swipes at him (37 vs 29 AC), his ring fails him and the bear’s paw connects solidly, akin to being hit by a truck. The sheer force of the blow is nearly enough to knock Buelyir to the ground but he maintains his balance, taking 25 damage. Only by some small miracle is he able to avoid being pinned down again by the massive bear. Not to be outdone, Buelyir returns force with force and slashes at the bear, though there is no doubt about who the bigger dog in the fight is.
Buelyir is on his feet and free of the bear’s grasp at the low-low price of 25 HP. He deals 13 damage to the bear, slowly picking away at its massive store of health.
Magnum (Initiative 15):
Realizing that there is too much in his way to effectively charge the frost giant, Magnum turns his sights on the badly wounded WW3. Throwing himself into motion he barrels down on the wolf and delivers a nasty blow, felling the creature.
Magnum charges to I12 and hits WW3 for 21 damage, knocking it unconscious.
Talamir (Initiative 11):
Tumbling back into the fight, Talamir maneuvers himself into position to assail the frost giant. He attempts to slice at the giant’s flank and manages to find a gap in its armor.
Talamir successfully tumbles to S10 and hits the Giant for 12 damage.
Kelith (Initiative 10 - Delayed):
Coming to the aid of the invisible mage, Kelith lashes out at the Winter Wolf, moving away from the Frost Giant’s lance as he does so. The magical chain bites into the wolf’s side but it manages to keep its feet.
Kelith does 10 damage to WW6 and moves to R14
Flint (Initiative 7):
The Duergar takes a step back and fires at the Winter Wolf in front of him. He sinks into a more defensive stance as his bolt goes wide, ready to try and defend himself from the wintery snapping jaws.
Flint misses the Winter Wolf and retreats to M15, assuming a defensive stance.
Winter Wolf Riders
All down for the count!
Winter Wolves
WW2 Tanglefoot Duration: 4 rounds
Winter Wolf #2 continues to struggle against the tanglefoot bag, this time trying to nip at the bag and tear it free with its powerful jaws. WW6 takes a five foot step towards Flint and snaps at him twice. The first attack Flint is able to bat away with his crossbow (24 vs AC 25). The second snap is a misjudged attack at the Duergar’s knee (7 vs AC 25) that hits nothing but air.
Frost Giant Rider
With Talamir now in range, the Frost Giant holds his ground and drops his magic lance. With one smooth sweeping motion he grabs the greataxe strapped to his back and brings it down in a huge arc, aimed at Talamir’s head. The attack proves clumsy (22 vs AC 32) and Talamir is able to sidestep the attack without much effort.
Dire Polar Bear
Growling in fury at the slippery Dwarf that’s attacking him, the bear focuses its attention on Buelyir fully again. It rakes at him once (29 vs 34 AC) and again (24 vs 34 AC), missing both times. Using the momentum from the missed attacks, the large bear lunges forward and snaps at Buelyir with its mighty jaws. Buelyir can feels teeth the bear’s teeth slide off his armor, unable to grab hold as he slips away from the bite (18 vs AC 34).
The Map
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Re: [3.5E] Heretic's Bane Icewind Dale
Wyatt
Wyatt's little legs kept whirling underneath him in a flurry of motion, as he looked back for a moment and saw his target fall to the ground. He quickly turned and targeted the winter wolf he had hit with a tanglefoot bag earlier. "Don't think I've forgotten about you, you frostbitten hairball. I think it's time you got removed from the situation before you become a problem, don't you agree?"
With that, he quickly turns and sprints toward the winter wolf, bat poised to strike...
Spoiler
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Using Spring Attack on WW2, so no AoO. Move to D13 and attack from there.
Attack: [roll0]
Damage: [roll1] + [roll2] acid
Skirmish Damage: [roll3]
After the attack, continue moving to G14.
HP: 53/53
AC: 34
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Re: [3.5E] Heretic's Bane Icewind Dale
Pleased that the periphery was secured, Magnum looked to the last remaining threats; the giant and bear. While he feared no fight, the Alaghor knew his strengths and remaining resources well, thus targeting the giant immediately. Singing as he advanced, giantbane axe held low and ready to swing swiftly, he approached with the aid of the Haste magic trying to get inside striking range before the giant was able to stop him.
Spoiler
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Move to P9
Attack [roll0]
+11 norm, +2 Bane, +1 Haste, +1 Ehontar, +8 Battle Intuition, +3 Smite Giant
Damage [roll1] +Bane [roll2] +Gauntlets [roll3]
+7 norm, +2 Bane, +1 Ehontar, +8 Battle Intuition, +8 Smite Giant
Battle Intuition +8 attack & damage (3 of 4 uses/encounter)
Ehontar (30' radius): Allies +1 attack, damage, saves; Foes -1 same!
Smite Giant +3 Attack, +8 Damage (Used 3 of 4 uses/day)
Gauntlets of Giant Felling +1d6 damage/size difference (Used 3 of 3 uses/day)
Initiative 15
AC 30 (34 vs giants)
HP 78/90
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Re: [3.5E] Heretic's Bane Icewind Dale
Oy natural 1 on attack! [roll0]
in case you need another [roll1]
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Re: [3.5E] Heretic's Bane Icewind Dale
Buelyir (Initiative 17)
This thing is going to kill me, Buelyir decides. He had thought he could distract it and take down the bear himself, but this was not going to plan whatsoever. He had been trying to conserve his resources, but the way things were going he was going to run out of blood first. That bear could have easily taken him down, and to be killed by a stupid beast simply offended his pride after everything else he had done.
He could just disappear, but what that bear would do to the rest of his group without his distraction would get them all killed, he was sure. Everything he could do, and he was going to get taken down by a big, hairy brute.
As Buelyir flips through his options, a smile curls on his lips as he hits upon an idea. He decides he needs to open the range with the bear as much as possible. The bear was his job, the others would have to deal the giant.
“Hey stupid, watch this!” he snarls at the bear, before turning and throwing himself into a tumble that sends him rolling backwards 20 feet (stops at K8). Rolling back on to his feet and into the best defensive stance he can muster, he gets ready to potentially make his last gambit.
Buelyir rolled a 32 on his accelerated tumble roll.
“Looks at me, stupid. Look at yer next snack. Come’on, I’m a big, yummy salmon” he says, more for his own benefit. He had no need to call attention to himself, with the bear already enraged. He summons magic from deep within his and starts moving his finger back and forth with perfect repetition of the timing. Each sweep of his finger traces a rainbow pattern in the air, and as he establishes the spell, he starts creating a colorful, hypnotizing pattern in the air. The pattern pulses and quivers, than slowly starts moving in a slow, colorful spin.
Sure enough, the bear indeed becomes fascinated by the hypnotic pattern that Buelyir has drawn in the air. It drops to its haunches and looks, eyes fixed and glassy, at the spell. It makes no move towards him, for now. He hoped the giant took at least a moment to notice, as he badly needed a potion or two, before he tangled with that bear. The thing was wounded, but it was massive and armored too.
“Keep watching, buddy” Buelyir says with a smile. “When this is over, me at that crazy arse gnome are gonna skin ye and make ye the largest throw rug in the North”
The dire bear rolls a 14 against a DC16 to resist the Hypnotic Pattern spell. He is able to fascinate 2d4 (6) + 10 HD, more than enough for the bear. Whew!!
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Re: [3.5E] Heretic's Bane Icewind Dale
Flint (Initiative 7)
If the winter wolf is still alive…
With his shot going wide, Flint decides that reloading in front of the wolf was not worth the chance so he drops his prized crossbow to the ground with a clatter. He snaps his mace off his belt instead, knowing he had to protect that elf mage. He resented that a bit, as he would have normally back peddled away from it to try and line up another shot, but this was turning into far too much of a mess for it to go like he wanted it to.
He swings the mace as hard as he can at massive wolf’s head, and he connects solidly with it. The mace cracks it hard, and it brings a smile of relief on to Flint’s face as it was far too quick a swing to aim without breaking his defensive stance too badly.
Flint is fighting defensively here and suffers a -4 to hit, but gains a +3 AC due to his tumble bonus. He rolled a 16 and does 7 HP to the wounded winter wolf.
If his winter wolf is down…
With his own foe down, mercifully, Flint looks around decides he wanted to shoot at the frost giant. He moves northwards (to I15) and takes aim at the pinned winter wolf. While it may be in melee, he was a good enough shot to ignore that difficulty at least.
The bolt zips across the space and hits the winter wolf squarely (rolling a 20) and doing 8 HP damage.
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Re: [3.5E] Heretic's Bane Icewind Dale
Arman cursed his luck as he felt the last of the energy around him dissipate, leaving him fully visible to everything once again. He was hoping that they would have been done with everything by now, but, it seems that things just keep on coming...
Using his will, he moved the Sphere once again to try and strike the giant.
Flaming Sphere to R8
[roll0]
Seeing the wolf in front of him still alive, he once again fires his magic at it.
Magic Missile at WW6
[roll1] [roll2] [roll3] [roll4] [roll5]
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Re: [3.5E] Heretic's Bane Icewind Dale
Talamir Round 11, Initiative 11
A deceptive flick of his blade to redirect the oncoming massive axehead just enough, as he shifted his upper torso out of the way... Talamir's head still seemed to be connected to his shoulders.
http://img706.imageshack.us/img706/7632/talamirs.png" A valiant try. But perhaps you should grab your lance and climb back onto the bear?"
Spoiler
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Talamir continues to talk trash to the Giant, trying to get him to focus on hitting him, rather than someone else. (not sure if any skillchecks apply, but here's a straight, unmodified CHA check)
[roll0]
Taunts aside, Talamir could sense the invisible shield of force fading, which only served to remind him that this battle had been going on for some time now. The amount of resistance they were meeting was a growing concern; at this rate, he was beginning to wonder if they would have enough wherewithal to deal with what awaited them when they reached their destination.
These dwarves did seem to have a cache of various secret weapons up their sleeves at least.
In spite of the grim situation, Talamir could not help but smile at the singing dwarf on the opposite side of the giant from him. Refocusing his thoughts on the giant before him, the elf shifts his position to flank the giant with Magnum, as he continues his own song. The longsword hums through the air, slashing twice in defensive, exploratory strikes.
Patience... wait for one or two more to join this little dance.
Spoiler
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Five foot step to s9, full attack (assuming he won't drop this round!) Frost Giant with max Combat Expertise and Fighting Defensively with Tumble 5+ranks (they stack per PHB), total -9 to attack rolls, +8 to AC until next action.
+2 Flanking, +1 Weapon Focus, +1 Longsword, +6/+1 BAB, +1 racial, +6 Str (Fist of Stone), +2 Ray of Hope
Total AB for round 11: +10/+5
Attack 1: [roll1]
Attack 2: [roll2]
aaand if those actually hit, the modest damage of:
[roll3]
[roll4]
HP 60/66, AC 33, 34 vs Frost Giant (Dodge)
Note: I'm assuming the dwarf battlesong only effects dwarven allies...
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Re: [3.5E] Heretic's Bane Icewind Dale
Spoiler
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Hopefully it's not confusing that I'm leaving out the bonuses to the dice rolls for attack rolls (not dmg) in my last few posts; it makes it easier to see the breakdown and when natural 1's and crits are rolled, but I can switch back if it's rather confusing.
So the attack roll totals for this round were 22 and 11, etc.
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Re: [3.5E] Heretic's Bane Icewind Dale
NEGA
Nega puts her mace in it's ring in her armor and draws her crossbow. She hated having to use the thing. Not a true dwarfs weapon. As she put it her chin and aims she silently prays and shoots.
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Re: [3.5E] Heretic's Bane Icewind Dale
Kelith Round 11, Initiative 10
Kelith (reluctantly) reaches for his component pouch and tosses out a knife and begins casting another spell; a Cloud of Knives is conjured around him.
Spoiler
Show
Cloud of Knives:
Each round as a free at the beginning of your turn, you can release one of the knives at any target within 30 feet that you can see. This is a ranged attack that uses an attack bonus equal to your caster level + your key ability modifier. Each successful hit deals 1d6 of damage +1 per 3 caster levels (maximum +5) and threatens a critical hit on a roll of 19-20.
If ww6 is still up, direct a knife at it, otherwise, direct it at the giant.
Ranged Touch Attack, add caster lvl (7) and CHA modifier (3) for total +10 to below roll:
[roll0]
Damage
[roll1]
Regardless of results, he moves to P12, just beyond the giant's reach, with spiked chain readied.
HP 50/63, AC 23
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Re: [3.5E] Heretic's Bane Icewind Dale
Hjalmar Crownshield
The Gold Dwarf takes a five foot step back from the golem and dismisses the Holy aura on his warhammer. Calling upon Hjalmar's might again, he instead infuses it with fire magic, hoping to overcome the damage resistance of the golem. He also quickly burns another action of his Lay on Hands, giving himself another bump of healing.
Adding +1, Flaming to the warhammer
Lay on Hands Healing: [roll0] or 12 HP
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Re: [3.5E] Heretic's Bane Icewind Dale
Nega & Hjalmar
Wizard (Initiative 18): Knowing the only way two armored dwarves were going to catch him was with their crossbows, the wizard knows he has to keep his distance. He pauses for a moment to cast another spell, and this time his image because a blur or jumping, stuttering, images that seems hard to really see with the naked eye…
The wizard falls back to Q1 now, and leaves his freezing sphere at rest once again…
Freezing Sphere 1/5 rounds
Hjalmar (Initiative 17): The Gold Dwarf takes a five foot step back from the golem and dismisses the Holy aura on his warhammer. Calling upon Hjalmar's might again, he instead infuses it with fire magic, hoping to overcome the damage resistance of the golem. He also quickly burns another action of his Lay on Hands, giving himself another bump of healing.
Hjalmar heals for 12 HP to 60/82 HP.
The Ice Golem (Initiative 14): The golem continues its smooth, powerful swings. If nothing else, they are as methodical as they are crushing and powerful. The cleaver connects with Hjalmar with a powerful crack, opening his armor and inflicting another wound on the battered dwarf.
The Ice Golem connects for 17 HP, leaving him at 61/82 HP.
Nega (Initiative 11): Setting aside her mace and her disdain, Nega reaches for her crossbow. Having loaded it before the battle, she swings it to her shoulder and as much scowls as squints as she fires her repeating crossbow at the distant mage. The range is enough to make the aim harder, but the wizard was kind enough to stop and cast a spell. The crossbow fires with an irritating “clunk” and sends the quarrel on a flat arc towards the wizard, spinning the entire way. While the wizard was suddenly blurry and hard to see, Nega simply aimed for the middle of the hazy figure and put her bolt there.
She is rewarded with a grunt as the wizard is hit by the bolt. As far as she was aware, that was fire blood drawn against this pesky mage.
It was not like she had not pounded her share of wizards more powerful than this one into the ground with her mace. This one simply would not hold still. She hated it when they used their intelligence to do something intelligent, like avoiding her mace.
Nega rolls a 24 on her shot at the mage, (reduced by -2 for range) and does 6 HP to the mage. The mage rolls an 86 on its Blur spell check.
No map for this round. Wizard moved to Q1, which should be on the other map, otherwise no movement.
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Re: [3.5E] Heretic's Bane Icewind Dale
Nega then chooses to run towards the ice golem to help out Hjalmar leaving the wizard to his own device. She would need to be decoy and she knew it. "Ey stiff water i'm comin fer ye."she yells and runs towards the ice golem again
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Re: [3.5E] Heretic's Bane Icewind Dale
Arum and Thordek
Thordek: With great frustration, Thordek is unable to cut through the ogre’s armor effectively with his axe. Not that it had much armor, but his attacks are more clubbings than the attacks of someone so experienced and it annoys him greatly. He still had enough strength in him to chop this ogre down, with just a little bit more luck…
The Ogre Mage: Smiling maliciously, with big tusks jutting from its mouth, the ogre mage casts a green ray at Thordek. He feels the strength drain from his arms as the spell takes effect. Whatever it was, it left him feeling seriously drained…
Thordek loses 4 strength due to the ogre's spell....
Arum: The gnome is getting into a rhythm now, and thrusts forward with his rapier and tries to stick it through the ogre’s heart this time and comes close enough to it. The rapier sinks deep, and he pops the ogre’s lung. Blood frothes from its mouth and it reels from the wound.
His badger, Baurus, senses the ogre’s vulnerability and slashes at its leg, ripping open a femoral artery on its leg. The ogre tumbles to the ground, and for good measure, slashes its throat. It’s bite rips open its throat in a spray of gore, and the badger’s bloody minded enthusiasm nearly throws Arum from his saddle.
Arum’s bison, continues its own battle. It throws its battering ram head sideways at the ogre and tries to gore it with one of its horns. The bison’s horn gets under the ogre’s armor and the horn pierces its flesh, sinking deep and puncturing the ogre’s stomach. Acid and bile burn the wound, which was surely mortal, before it yanks its head back and disembowels the ogre. A mass of writhing intestines pour to the ground, spreading like gray and red snakes, before the stunned ogre. It drops to one knee with a grunt, breathing heavily as it bleeds out on the ground now…
Ogre 1: Dead
Ogre 2: Dead
Sonnlinor Stonebreaker: Seeing that Thordek and the ogre mage are at least holding their own, the Sonnlinor casts another spell to cure more of his wounds. He makes the most of his respite as best he can.
Same map as last turn really, not reposting
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Re: [3.5E] Heretic's Bane Icewind Dale
Thordrek sees the gnome and his creatures killing the ogres, and while a little embarrassed to need the drunkard's help he is very grateful.
Thank Moradin
Then the ogre hits him with a draining spell.
Furious, he tries again to kill it, knowing that the debuff wouldn't help his already sluggish blows.
to hit 1 [roll0] +10
damage [roll1] +2
to hit 1 [roll2] +5
damage [roll3] +2
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Re: [3.5E] Heretic's Bane Icewind Dale
In your face bitch!
Confirm critical: [roll0] + 10
axes have a x3 crit so:
Damage 1:[roll1] + 2
Damage 2:[roll2] + 2
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Re: [3.5E] Heretic's Bane Icewind Dale
Arum guide the badger to the next enemy, the ogre mage. The badger runs towards in and goes full at it as Arum thrusts his rapier into it.
[badger takes a 5-foot step towards the ogre mage, putting it at F10, if Thordek didn't move from last turn the ogre mage is now flanked. That +2 is covered in my rolls]
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
Meanwhile he directs the bison to attack the ogre mage as well.
[Bison moves to H10]
[roll8]
[roll9]
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Re: [3.5E] Heretic's Bane Icewind Dale
Hjalmar Crownshield
With his hammer now empowered and wreathed in flames, Hjalmar decides it is time to put some hurt on the ice golem.
Full Attack!
Hammer Attack 1: [roll0]
Hammer Damage 1: [roll1] + [roll2] Fire
Hammer Attack 2: [roll3]
Hammer Damage 2: [roll4] + [roll5] Fire
Swift Action: Lay on Hands again: [roll6] or 12 healed
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Re: [3.5E] Heretic's Bane Icewind Dale
Battle 2 - Round 11:
Arman (Initiative 26):
Now quite visible and keenly aware of the large wolf standing in front of him, the elven mage sends his flaming sphere rolling towards the remaining frost giant. Again the large warrior proves capable enough of avoiding the rolling ball of flames as he stops it with the heel of his boot. As Arman weaves his spell he provokes an attack from the winter wolf. The white beast snaps at Arman (19 vs his AC of 22.) but misses. Despite the attempted attack, Arman is able to get his spell off, sending bolts of magical energy pounding into his attacker’s flanks. The winter wolf yelps in pain but remains in the fight.
The Frost Giant gets a 28 and passes his reflex save, avoiding the flaming sphere. Arman may or may not get bitten (need AC). His magic missiles deal 17 damage to WW6
Wyatt (Initiative 24):
Turning back on his snared enemy, Wyatt rushes passed the snared winter wolf, delivering a clobbering hit to the creature’s head. The wolf snarls at Wyatt and ….speaks?!?
“Grrrrr, I will enjoy eating your heart, whelp!”
The little skirmisher continues his running, ending up next to the dying R2.
Wyatt hits WW2 for 17 damage and is told off
Buelyir (Initiative 17):
Realizing that he’d soon be dead if he didn’t change strategies, Buelyir vaults backwards and out of the bear’s reach. Weaving together a simple (but effective!) spell, he manages to catch the bear’s attention with his magical pattern. The enraged dire bear’s face softens as it tilts its head and stares at Buelyir’s creation. He’s bought himself some precious time, but for how long?
Buelyir moves to K8 and casts Hypnotic Pattern, distracting the Dire Polar Bear
Magnum (Initiative 15):
The Alaghor turns his sights on the frost giant and makes a B-line towards him. As he approaches the giant brings its axe sideways in a broad sweeping blow meant for Magnum’s head. The Dwarf’s training against Giants pays off in spades as he manages to anticipate the attack and duck just below the swing. Bringing his own axe to bear, he manages to connect solidly with the Giant’s stomach, punching through armor and delivering a nasty gash to its torso. The force of the blow knocks the wind out of the giant as it staggers backwards and grabs the wound, blood already trickling through his fingers.
Magnum moves into the giant’s threat range (P9) and draws an AoO (33 vs AC 34). He matches the frost giant’s AC with his attack and deals 39 damage
Talamir (Initiative 11):
OOC1: With no rules springing to mind, I’d let you use Bluff/Intimidate to try and distract the giant. Unfortunately a 7 doesn’t cut it.
OOC2: Leaving out the bonuses are fine, I just got confused last round because I was posting late at night and a little drunk.
With Magnum now assaulting the Frost Giant, Talamir steps into a flanking position and delivers a pair of slashes from his defensive stance. The giant’s back armor proves too thick for the Elf’s attacks, though he is now well-positioned to finish off the wounded hulk.
Talamir moves to S9 but both attacks miss
Kelith (Initiative 10 - Delayed):
Drawing a dagger from his belt, the flame priest casts his Cloud of Knives spell, enshrouding himself in a whirling mess of blades. Flicking his hand towards WW6, he directs a knife to go sailing towards the winter wolf. The small blade sinks into the wolf’s flank as its eyes flutter closed. The large beast collapses to the ground at the wizard’s feet. Kelith readies his spiked chain and moves closer to the giant, ready to help his allies.
Kelith casts Cloud of Daggers and hits WW6 for 8 damage, knocking it unconscious. He then moves to P12
Flint (Initiative 7):
With the immediate winter wolf threat neutralized, Flint moves to help the halfing finish off the last of the white terrors. His bolt sinks into WW2’s flank, though the wolf barely seems to notice, it is so enraged as it snaps at its bound paw.
Flint moves to I15 and hits WW2 for 8 damage
Winter Wolves
The remaining winter wolf bites at the tanglefoot bag again and managed to free himself from its grasp. The wolf howls in victory as it lumbers towards Wyatt, ready to make good on its promise to the little Halfling.
Frost Giant Rider
Still reeling from the axe wound, the giant decides to focus its attention on Magnum. It slashes twice, first in an overhand arc and following up with a diagonal slash. Both attacks prove clumsy and ill-aimed as Magnum has no trouble knocking them aside.
Dire Polar Bear
The large bear sits back on its haunches and closes its blood-covered mouth as it stares in fascination at Buelyir.
The Map
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Re: [3.5E] Heretic's Bane Icewind Dale
Wyatt
Wyatt seemed a little surprised that the thing could speak, especially that well. He shrugged it off, though, and replied with his own witty retort. "And I'm gonna enjoy using your skin as a rug for my carpet when I'm done knockin' your brain outside of your head!"
He planned to make good on this, quickly circling around the wolf and raising his mace to strike at it again!
Spoiler
Show
Spring Attack yet again, no AoOs from the winter wolf, etc.
First, move around it to D14 and strike from there.
Attack: [roll0]
Damage: [roll1] + [roll2] acid
Skirmish: [roll3]
Then, continue moving to D10 and end movement there.
AC: 34
HP: 53/53
Ensured of his attack's success, should the wolf be still standing, Wyatt called out to anybody nearby who can answer. "Someone who's got a moment mind helping me clean up? 'dis flea-bitten beast needs to be put down..."
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Re: [3.5E] Heretic's Bane Icewind Dale
Talamir, round 12 Initiative 11
((assuming Arman, Bueylir, Magnum etc do not drop the giant))
Talamir's eyes glinted as he switched his stance, foregoing some of his defense for the moment as the giant turned his back on the elf...
Spoiler
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Attack Frost Giant shifting from Hunter's Stance to Punishing Stance as swift action
+2 Flanking, +1 Weapon Focus, +1 Longsword, +6 BAB, +1 racial, +6 Str (Fist of Stone), +2 Ray of Hope (again assuming battlesong doesn't affect non dwarves?)
AB +19
Attack: [roll0]
Damage: [roll1]
Dmg from Punishing Stance: [roll2]
If that drops him, move to S3, being careful to not move closer to the bear for the moment, shout to Buelyir, "How long can you keep him entertained?"
If that doesn't drop him, full attack:
Reiterative AB +14
Attack 2: [roll3]
Damage: [roll4]
Dmg from Punishing Stance: [roll5]
then five foot step to S8.
HP 60/66, AC 22 with Punishing Stance (-2), 23 vs Frost Giant (Dodge)
((If giant is dead before his turn, shout to Bueylir "How long can you keep that bear entertained?" and delay his turn, uh... until B replies I guess!))
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Re: [3.5E] Heretic's Bane Icewind Dale
Spoiler
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Possible crit confirmation on the reiterative attack:
+14 AB
[roll0]
Dmg: [roll1]
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Re: [3.5E] Heretic's Bane Icewind Dale
Magnum
Feeling that the tide was turning to their advantage, in no small measure to his own efforts, Magnum pressed his attack. With another verse of his Ehontar bellowed in his deep voice above the din of battle, he swung his axe in rhythm and struck at the giant with every source of fighting force at his disposal.
“Early in the morn until late at night, we’re ever born for the fight,
Axes and hammers, maces and spears, battle’s clamor rings in our ears.
Not often so torn by enemies’ fright, we’ve worn with courageous might,
The foe stammers, showing fears, ye Gods yammer with divine cheers!”
Spoiler
Show
Attack [roll0]
Damage [roll1] +Bane [roll2]
Haste Attack [roll3]
Damage [roll4] +Bane [roll5]
Attack +11 norm, +2 Bane, +1 Haste, +1 Ehontar, +8 Battle Intuition, +3 Smite Giant
Damage +7 norm, +2 Bane, +1 Ehontar, +8 Battle Intuition, +8 Smite Giant
Battle Intuition +8 attack & damage (4 of 4 uses/encounter)
Ehontar (30' radius): Allies +1 attack, damage, saves; Foes -1 same!
Smite Giant +3 Attack, +8 Damage (Used 4 of 4 uses/day)
Initiative 15
AC 30 (34 vs giants)
HP 78/90