For future reference: Elrembriel's init modifier is +5 (+3 Dex, +1/2 levels divination school).
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For future reference: Elrembriel's init modifier is +5 (+3 Dex, +1/2 levels divination school).
Noted. Please feel free to correct any other out-of-date info, guys. Thanks :-)
As we now have Jeslyn on the map, I can be more explicit about movement: Aurora will move to AJ42. I think an AoO is inevitable, that's certainly why she chose this position. Aurora wants to be first to take it, first because it's her duty, and also because, thanks to Smite Evil and all her paladin goodness, she's probably got the best odds against it.
Meanwhile, Elrembriel will take a 5-ft step to AG44 if Waylan is kind enough to vacate that spot. If not, then AG45 will do fine.
Botched damage rolls for Waylan's holy arrow:
dmg [roll0] piercing + [roll1] sacred = 20
cdmg [roll2] piercing + [roll3] sacred = 34
Two botched D20s from the IC thread:
[roll0]
[roll1]
Edit: Freaking wow. What trash.
Derp. Some Caster Level checks that were copied and pasted in error:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
Assuming that the D12 can't be "banked" for future rounds, here's Morevek's D12 bonus to his AoO attack roll: [roll0]
Forgot the Caster Level check to affect the Babau with Chill Touch: [roll0]
And another in case there end up being multiple targets this round: [roll1]
Anticipating that I'll need to use my D12 on one of these: [roll2]
Forgot to roll [roll0] for Filburn's attacks...
So I have some questions that I think need to be answered before I can post like I want to.
1) Can Morevek 5ft step to AE45? I'm not sure of the geometry of the space, what with the stairs. Would be handy to flank the only non-blind enemy with a full attack.
2) Can we get an update on the general condition of the remaining attackers? "Mildly wounded" "unhurt" etc.
3) Normally, with Spell Combat, the magus may "choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks." However, Morevek has one charge of Chill Touch remaining, and Haste is active. Is it legal for Morevek to do something like this:
1. Make normal attack from BAB
2. Cast spell through Spell Combat
3. Take extra attack granted by Haste
...or must Morevek cast his spell at the beginning or end, with one "normal" attack in the middle either way?
I went ahead and posted, working under the assumption that Morevek can only cast spells as part of Spell Combat at the beginning or end, Haste notwithstanding, and either the 5ft step is legal or it ain't.
Free D12 roll, to be added: [roll0]
Free d12 adding to the first arrow attack: [roll0]
Morevek's D12 bonus: [roll0]
Morevek's Caster level check to affect B4 with Chill Touch: [roll0] + 5 from D12 bonus, rolled above
Another Caster level check to affect a second target (if applicable) with Chill Touch: [roll1]
So, I thought I'd collect some of my thoughts for and questions about the Mythic transition and Morevek's retraining in the thread for permanence.
1) I plan to adjust Morevek's campaign trait to better match his character and the Trickster mythic path, which he will be taking. He'll have Chance Encounter instead of Stolen Fury, and will be committed to the Trickster path.
2) I will be taking the Mythic Weapon Finesse mythic feat, which replaces Slashing Grace. During the retraining that we were discussing I'll be retraining to VMC rogue, and will lose a feat along the way, so Slashing Grace will just go away if I understand the process correctly.
3) A question about Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Does the movement provided by this ability provoke AoOs? Or because it's a swift action, is that "too fast" for AoOs? The closest analogue I can find is Quickened Spell Metamagic, which explicitly states that it does not provoke AoOs. Most other Swift actions of which I'm aware wouldn't provoke in the first place.
4) A couple of questions about Enhance Magic Items (Ex): Your mythic presence enhances the power of certain magic items. Add half your tier to the caster level of potions, scrolls, staves, and wands you use. When using a staff or wand, you may activate the item by expending one use of mythic power instead of one of the item's charges.
A) Would Morevek be able to use this ability with his own Spell-Scars (like scrolls), adding half his tier to the caster level of any spells cast from them?
B) Does this ability do nothing until "half your tier" is 1 or greater, due to the lack of "minimum +1" verbiage?
C) About Spell-Scars (Magus Arcana)- I asked in Hangouts but would like to collect the questions here:i) Can spells be cast from scrolls (and by extension spell-scars) defensively?
ii) Can spells be cast from spell-scars as part of Spell Combat?
3: yes, you would provoke AoOs, unless you used acrobatics in tandem. Considering everything else that ability does, I don't think that's imbalanced at all.
4: A) yes
B) I'm content to apply a minimum +1
C) i: yes, you can cast spells from scrolls defensively (that applies to everyone)
ii: I'm going to tentatively say yes. Because spell combat explicitly requires that the spell be on the magus spell list and that you have a free hand, I don't think it's likely to be game-breaking.
Another question as I'm planning out my build, would the following ability apply to precision dice as well?
Fickle Attack (Ex): Whenever you roll damage for a melee or ranged attack with a weapon or alchemical item, you can treat any natural 1s on the damage dice as if they were the highest possible number on those dice. You can select this ability up to three times. The second time you select it, treat 1s and 2s as the highest value. The third time, treat 1s, 2s, and 3s as the highest value.
I have asked FarmerBink about this before, but the topic is coming up here with some serious urgency - I have written Filburn's backstory with the fluff of the Riftwarden Orphan (+2 Concentration) trait. This leads to the Archmage Mythic Path according to the mechanics, but I do not think that is what Filburn should really be taking as an intended Gish PC. Here's what I imagine is likely our spread as a party:
Waylan - Heirophant
Elrembriel - Archmage
Morevek - Trickster
Irabeth - not sure, but one of the remaining three (Marshal, Champion, Guardian)
Is this about right? As a Gish I plan to have Filburn strike hard in melee using magic to ensure he is tough enough and dangerous enough to be a threat. From a cursory read it sounds like the Champion fits my intentions. Can I keep the fluff for my original trait and work on a different Mythic Path (perhaps using a mix by way of the Dual Path feat)?
@JWally: I'm.... hesitant. Let me think on that one.
@DarkOne: I know the first three are accurate (at least based on my brief discussions with them). I suspect Irabeth will be either a guardian or marshal, though it wouldn't be all that odd for her to be a champion. I'd prefer you not *both* be champions, but that's ultimately up to you guys.
For now, I'm content to let you guys keep your original campaign traits and take whatever mythic path you prefer. I hope (but am not sure) that it will not become a problem later.
I am definitely leaning heavily towards the Champion path. If i can "claim" it (and possibly some Dual Path goodness with Archmage) that would make me happy, I think. There is still some research/reading I need to do.
So first comment: feel free to retrain if you care to. We're going to RP the immediate aftermath, and RP the return to Defender's Heart. From there, there will be some time (and perhaps a few encounters) prior to the beginning of book two. We have completed the "adventure" part of the first book.
Barring a few discussions for closure, we are beginning....
https://www.miniaturemarket.com/medi.../z/pzo9074.jpg
Alright, I am going to need some rulings as I update/retrain Filburn:
1. His Black Blade receives an innate Enhancement Bonus of +2. With a "normal" Black Blade Magus this weapon appears to be a Masterwork Weapon from level 1 onward. The Magus could improve it in the same manner as a Wizard could a bound weapon (as if they have the Craft Magic Arms and Armor feat).
Filburn has a +1 Falcata already...does the +2 Enhancement Bonus stack with the enchantment that already exists? If not, it would be essentially a loss of about 2,000 GP in treasure effectively. Filburn is taking a hit on his BAB for this retraining, so I would prefer to have it be effectively a +3 weapon, but understand that that might present concerns. Let me know what I need to do here, bro.
2. To further complicate matters, the Black Blade is going to become a Legendary Item with Filburn's first (Universal) Path Ability. How many "Legendary Power" points does the weapon receive each day. All I can find is that it must be "at least 2" (search for "Legendary Power" - it is bolded)...
Filburn is getting close to ready for review. Please feel free to look him over and tell me what you see.
The Fickle Attack ability is a 3rd-tier path ability, and I wouldn't be taking it for much longer than that anyway, due to other preferable options. Just asking, as the larger the die, the less frequently that ability will "fire", though it might math out as equivalent due to higher top-end damage.
Just curious, really. Sneak Attack dice would certainly make that an attractive option, and probably too attractive. I won't be horribly sad if you rule that it wouldn't apply.
short answer: yes, all dice get that little buff.
Hmm. I might have to consider it more seriously, then. But the bookkeeping might get onorous, what with having to roll individual dice to check for their individual values.
[roll0] is a thing
(([rollv]))
[roll0]
Just testing so I know what the heck is going on!
@Gwynfrid: I am retooling Morevek slightly, and in the process he's losing his one level of Investigator, which means he gains a level of Magus spell progression, and 2 2nd-level spells known. I know we discussed that Elrembriel does *not* know Glitterdust or Web, and Morevek picked those as his first spells known in the sudden pre-Babau-fight level-up due to the momentary tactical advantage and the fact that Morevek and Elrembriel can compare notes and trade each other on spells known. I assume that Elrembriel will want to learn Glitterdust and Web when time permits, but I'd like your input on the next 2 spells for Morevek to learn.
Morevek's highest-priority 2nd level spells to learn are:
Frigid Touch
Mirror Image
Some later priorities:
Ablative Barrier (Magus only)
Bladed Dash (Magus only)
Cat's Grace
Blur
Scorching Ray
Thoughts?
Edit: I am also rejiggering Morevek's Spell Blending Arcana, and he will now be capable of casting his own Mage Armor, with duration augmented through use of his Spell-Scars. If you have a crapton of first-level spell slots, I'm perfectly happy to let you continue casting that on Morevek, but I wanted to restructure his spells known to be more self-sufficient. Just FYI.
JWallyR: Your choice of spells should make the most sense to you, but I'll happily riff off what you have. That said:
- I have Magic Mirror for you to copy.
- I could see a play with Frigid Touch through the familiar, although it's on the risky side.
- Cat's Grace is of interest.
- Blur is of moderate interest, because I will likely use Mirror Image first and will probably not have time for a second spell of that type.
- Scorching Ray is interesting but I won't use it before level 7, since Snowball is superior until that point. Scorching Ray is a solid candidate for Mythic Spell Lore, too.
I will happily keep the level 1 spell slot if you don't need it. I might tempt you, however, with the Mythic version of Mage Armor at some future point... But don't count on it too much, since I won't gain more Mythic spells until we get to another tier, and when that happens I will have to choose between many juicy options. Until then, I'd like to keep the highest possible number of spell slots available for attack, since there is no guarantee I will find another wand of Magic Missile to keep me afloat during an extensive exploration+fighting sequence such as the one we just went through.
Notes on your planned build (I found the link in Hangouts):
- Spell Blending is an expensive solution to get Mage Armor for the sake of self-sufficiency. Consider: it gives you the same effect as a 1000gp magic item that you could give to Elrembriel (assuming you find somewhere to buy one, and meanwhile she's happy to help for free). On top of that, the item in question doesn't use one of your very limited spell slots: Just memorize Shield instead!
- The Shatter Defenses + Deadly Stroke combo is interesting. I think you need Dazzling Display, though.
- I can't find a Mythic Combat Casting feat.
- Several of your picks require a swift or immediate action, of which you get 1 par round (2 if you don't move). This will likely limit you. I plan to alleviate this concern, in part, through casting Mythic Haste.
On my side I don't have a whole progression planned. My general idea is to help others with spells in combat, using Reach Spell as needed, bolstered by Arcane Metamastery at tier 3; to debuff (Slow, touch spells with Reach Spells, etc); to use summoning, more for flanking and battlefield control than for damage, although I'll try; and finish with some direct offense spells.
G- my responses:
1) You mean Mirror Image, and not Magic Mirror, I assume?
2) Frigid Touch is obviously better for the Magus as a combat tool, but you're welcome to copy it at some point. I feel like it's probably smart to have a usable 2nd-level offensive tool, though the control spells I grabbed first will be handy.
3) Cat's Grace is definitely a higher priority than Blur or Scorching ray, so the question becomes which of us learns it first. You're probably on the verge of learning 3rd level spells, so I can probably grab it in a level or two (or find a scroll?)
4) Spell Blending is not *just* for Mage armor- I want Touch of Fatigue as a reliable offensive spell schtick with a minor attached debuff. The question was what else to get from the Wizard list in the process, and I didn't see many 0th or 1st-level spells of similar longevity. Through use of Morevek's Spell-scars with his own castings of Mage Armor, he can achieve longer durations than normal, and I would be happy to let Elrembriel use her spell slots for more direct in-combat uses. If/when she gets Mythic Mage Armor, we'll have to revisit this conversation. :smallbiggrin:
5) I'm not sure what happened to Dazzling Display; it was in the build at some point, but I seem to have misplaced it. I'll have to circle back and make sure it's all on there. Thanks for pointing it out.
6) Mythic Combat Casting
Thanks for the feedback!