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Re: OOTS #1154 - The Discussion Thread
Ooh, the super cool weapon reveal. That's so nice, and Durkon really relishing holding that hammer is awesome.
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Re: OOTS #1154 - The Discussion Thread
Not sure if this has been mentioned already, but other dwarves must have already known of the existence of the secret conpartment via their Stonecunning ability. Wouldn't be surprising if other clerics of Thor already knew of it.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
ben-zayb
Not sure if this has been mentioned already, but other dwarves must have already known of the existence of the secret conpartment via their Stonecunning ability. Wouldn't be surprising if other clerics of Thor already knew of it.
I think it only provides a bonus to the related checks, and the compartment could have a very high DC to find and/or be concealed with magic.
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Re: OOTS #1154 - The Discussion Thread
Quote:
Originally Posted by
ben-zayb
Not sure if this has been mentioned already, but other dwarves must have already known of the existence of the secret conpartment via their Stonecunning ability. Wouldn't be surprising if other clerics of Thor already knew of it.
It's specifically called out as something the dwarves forgot about a long time ago so....
But really, what does that matter?
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
danielxcutter
I think it only provides a bonus to the related checks, and the compartment could have a very high DC to find and/or be concealed with magic.
In addition to a (relatively small) bonus it also allows any dwarf that get within 10 ft to make a search check as through they were actively searching.
However given how few skill points clerics get, and the fact that search is a cross class skill for them, it's pretty likely that none of them invested enough into it to discover the compartment if it is well made.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
vegetalss4
In addition to a (relatively small) bonus it also allows any dwarf that get within 10 ft to make a search check as through they were actively searching.
However given how few skill points clerics get, and the fact that search is a cross class skill for them, it's pretty likely that none of them invested enough into it to discover the compartment if it is well made.
That too, plus the fact that hidden secrets tend to be really well hidden; it might even be magically concealed.
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Re: OOTS #1154 - The Discussion Thread
Maybe the reason this particular artifact was forgotten is because the Belt of Giant Strength needed to wield it was lost? As Tarquin said, "Power I can't access is no Power at all."
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Re: OOTS #1154 - The Discussion Thread
Now Durkon's cooking with THUNDERBOLTS
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Re: OOTS #1154 - The Discussion Thread
i just pictured thor's entrance with the axe
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Rockphed
Those guys are pretty good. I also like the guys who sing
Durin's Hymn.
I was thinking more of the Skyrim choir, but this works too.
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Re: OOTS #1154 - The Discussion Thread
Quote:
Originally Posted by
vegetalss4
In addition to a (relatively small) bonus it also allows any dwarf that get within 10 ft to make a search check as through they were actively searching.
However given how few skill points clerics get, and the fact that search is a cross class skill for them, it's pretty likely that none of them invested enough into it to discover the compartment if it is well made.
Clerics are really starved for skill points. I remember early Durkon complaining he barely had points to put into Knowledge:Religion. I'm pretty sure your average Thor cleric's Search score is barely enough to find his own behind.
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Re: OOTS #1154 - The Discussion Thread
Oooh, a shiny new hammer! And the code I can't even :D
Is this the thing that Thor whispered to Durkon about in the 1146 strip, right?
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Quebbster
Maybe the reason this particular artifact was forgotten is because the Belt of Giant Strength needed to wield it was lost? As Tarquin said, "Power I can't access is no Power at all."
If so, this may that mean Durkon will be asking Roy to lend him the belt Roy's currently wearing.
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Re: OOTS #1154 - The Discussion Thread
Forgive me if this has already been said, but I think the 5th panel has a nice touch with the perspective, showing the hammer of the statue in the foreground. I don't know if it was intentional, probably.
Rich has been playing with the perspective lately. It's quite a feat for a stick figure comic. Nice!
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Re: OOTS #1154 - The Discussion Thread
Holy gear upgrade Batman!
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Re: OOTS #1154 - The Discussion Thread
So... what the super hell is Belkar's deep V comment referencing? I tried googling deep V but it's some kind of shirt, so I wasn't sure if he was referring to something vaarsuvius did or wore that i forgot about or what. It can't be the Darth V outfit because that looked completely different.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Corwin Icewolf
So... what the super hell is Belkar's deep V comment referencing? I tried googling deep V but it's some kind of shirt, so I wasn't sure if he was referring to something vaarsuvius did or wore that i forgot about or what. It can't be the Darth V outfit because that looked completely different.
The rip in the fabric of Durkon's robes ressemble that cut of clothes.
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Re: OOTS #1154 - The Discussion Thread
Quote:
Originally Posted by
Corwin Icewolf
So... what the super hell is Belkar's deep V comment referencing? I tried googling deep V but it's some kind of shirt, so I wasn't sure if he was referring to something vaarsuvius did or wore that i forgot about or what. It can't be the Darth V outfit because that looked completely different.
It's the cloth. Defector-Vampire Durkon tore his robe pretty much down to his waist to ensure a clean strike for Belkar. Hence, deep-V.
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Re: OOTS #1154 - The Discussion Thread
Very cool reveal. I'd guessed that the forgotten secret would be new magic gear for Durkon, but I figured it would be armor, since he so pointedly needed a replacement. Close, but no cigar.
Re: "ruminant boob drippings" (gross, Blackwing! :smallyuk:), I wonder what ruminants dwarves are actually able to keep, to get milk from? The answer might be "none, they trade for it", but it got me wondering whether any domesticated milkable animals could be kept underground.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Furious J
Very cool reveal. I'd guessed that the forgotten secret would be new magic gear for Durkon, but I figured it would be armor, since he so pointedly needed a replacement. Close, but no cigar.
Re: "ruminant boob drippings" (gross, Blackwing! :smallyuk:), I wonder what ruminants dwarves are actually able to keep, to get milk from? The answer might be "none, they trade for it", but it got me wondering whether any domesticated milkable animals could be kept underground.
Well, these dwarves at least don't seem to spend 100% of their lives underground, for one. Also, I don't know if OotS uses them, but in the Underdark, there's a buffalo-like animal called a rothe or something like that, so that's an option too.
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Re: OOTS #1154 - The Discussion Thread
Quote:
Originally Posted by
Furious J
Very cool reveal. I'd guessed that the forgotten secret would be new magic gear for Durkon, but I figured it would be armor, since he so pointedly needed a replacement. Close, but no cigar.
Re: "ruminant boob drippings" (gross, Blackwing! :smallyuk:), I wonder what ruminants dwarves are actually able to keep, to get milk from? The answer might be "none, they trade for it", but it got me wondering whether any domesticated milkable animals could be kept underground.
Mountain goats, I would guess.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Fyraltari
Mountain goats, I would guess.
This is D&D. It's a subterranean race, so they would clearly use Deep Cows. Also there's even odds the milk would be Evil.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
danielxcutter
Well, these dwarves at least don't seem to spend 100% of their lives underground, for one. Also, I don't know if OotS uses them, but in the Underdark, there's a buffalo-like animal called a rothe or something like that, so that's an option too.
Quote:
Originally Posted by
Fyraltari
Mountain goats, I would guess.
Both good explanations. Wondering: finished. :smallsmile:
ETA:
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Originally Posted by
Peelee
This is D&D. It's a subterranean race, so they would clearly use Deep Cows.
**laughs** Favourite answer, and now I want to throw a herd of Deep Cows into the next subterranean dungeon my party runs through.
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Peelee
This is D&D. It's a subterranean race, so they would clearly use Deep Cows. Also there's even odds the milk would be Evil.
...you're not talking about rothe, right?
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
danielxcutter
...you're not talking about rothe, right?
No, I'm mocking the Underdark. Deep Cows are like cows, except they have a greyish coloration, are Evil, have Darkvision, and can cast Detect Grass at will.
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Re: OOTS #1154 - The Discussion Thread
While y'all are so focused on the hammer...
WHAT ABOUT THE GLOVES?
(honestly, didn't read up, so maybe you guys weren't so focused on the hammer ;) )
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Goblin_Priest
While y'all are so focused on the hammer...
WHAT ABOUT THE GLOVES?
(honestly, didn't read up, so maybe you guys weren't so focused on the hammer ;) )
Gloves of Ogre Strength made of nonconductive silk, why?
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
Peelee
No, I'm mocking the Underdark. Deep Cows are like cows, except they have a greyish coloration, are Evil, have Darkviision, and can cast Detect Grass at will.
The Dragon Magazine strips had a hilarious rant from V on the subject of the Underdark putting the "Deep" prefix on everything.
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Re: OOTS #1154 - The Discussion Thread
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Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
It's a fairly small bonus. Passive search is nice, but a nat 20 on a skill check isn't an automatic success. Search is int based, and dwarves don't get a bonus to int, and their favored classes (cleric and fighter, apparently) aren't classes that are likely to dump a lot into int. We have seen very few int-class dwarves, if any.
A typical secret door has a DC of 20. I don't think this secret godly weapon has a mere " typical" secret door. If we look at the dungeon rules:
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Secret Doors
Disguised as a bare patch of wall (or floor, or ceiling), a bookcase, a fireplace, or a fountain, a secret door leads to a secret passage or room. Someone examining the area finds a secret door, if one exists, on a successful Search check (DC 20 for a typical secret door to DC 30 for a well-hidden secret door). Elves have a chance to detect a secret door just by casually looking at an area.
Many secret doors require a special method of opening, such as a hidden button or pressure plate. Secret doors can open like normal doors, or they may pivot, slide, sink, rise, or even lower like a drawbridge to permit access. Builders might put a secret door down low near the floor or high up in a wall, making it difficult to find or reach. Wizards and sorcerers have a spell, phase door, that allows them to create a magic secret door that only they can use.
A well-hidden secret door has a DC of 30. Even with the dwarf bonus, 5 ranks in search, synergy bonus from knowledge, a 10 int dwarf would be unable to detect that.
And I mean, technically, the search DC is up to the crafter. A godly relic might demand even better than "well-hidden". The DC could be 40 or higher. Dwarfs do also get a +2 to craft with stone. And there's synergy bonus possible there. Maybe they set the DC all the way to 50+?
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Re: OOTS #1154 - The Discussion Thread
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Originally Posted by
hamishspence
If so, this may that mean Durkon will be asking Roy to lend him the belt Roy's currently wearing.
Yeah, that's what I am thinking.