Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Yuki_Akuma
I don't think making another thread about FATAL is a good idea.
Dust can still post his campaign log in here and we'll all enjoy it, you know...
Except they didn't have the heart and/or cojones to continue. :smallfrown:
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Coidzor
Except they didn't have the heart and/or cojones to continue. :smallfrown:
You forgot sanity.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Coidzor
Except they didn't have the heart and/or cojones to continue. :smallfrown:
...He still has two sessions he already played he can post, you know.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Yuki_Akuma
...He still has two sessions he already played he can post, you know.
huh. I thought they only had played 2 sessions with another character-gen session before that and we'd already heard all he wanted/found interesting of those two sessions. Or at least we got the highlights of what happened in the first one.
Or was that story just how they all ended up together before the game began?
Quote:
Originally Posted by
YPU
You forgot sanity.
Sanity is not required. Maybe for writing up the posts for here, but not for playing the game.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Coidzor
Sanity is not required. Maybe for writing up the posts for here, but not for playing the game.
You funny man, there is no sanity here.
But on a more serious note, this system makes you roll 6d10 to see if your a freak of nature? That seems somewhat realistic, or something pretending to be realistic.
Yet on the other hand we have all these outrageous statistic for all sorts of things with the characters.
does not compute?
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
YPU
You funny man, there is no sanity here.
But on a more serious note, this system makes you roll 6d10 to see if your a freak of nature? That seems somewhat realistic, or something pretending to be realistic.
Yet on the other hand we have all these outrageous statistic for all sorts of things with the characters.
does not compute?
Yes, because it's just broken. That's like saying a broken string will cause a logic fault in a computer rather than a reading error.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Realms of Chaos
Even though the thread has moved on from the discussion of FATAL's actual mechanics, there's one thing that I thought to add.
Spoiler
Show
Looking through this thread, I see a pretty obvious solution to at least one glaring problem in the game that would likely appeal to Mr. Hall's apparent desire for both realism and overcomplication.
What if instead of being forced to gain XP according to your class, you instead gained separate XP totals for each class that you meet the prerequisites to join. In short, a clerk could become a bandit (the class) by actually acting like a bandit and earning XP that way. Similarly, a mage who idiotically starts cutting people's hair for too long would become a barber.
Instead of making the XP system extremely stingy, you'd get XP for practically every big action you take but it would still take awhile before the XP you gain towards any single class is enough to level. It even seems a bit realistic as a clerk typically doesn't become a bandit by continuing his work as a clerk for 83 years.
This does nothing to remedy the other numerous problems but would make it possible for almost any group in existance to actually PLAY the game and level up in time, facing off against the challenges put forth against them rather than the difficulties put forth by a few unlucky rolls at the start of the game. It might require a few rule rewrites (such as magical scrolls the literate could use to gain XP as a mage) but it might make the game a bit more bearable.
Did you just try to homebrew a fix for FATAL?
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
YPU
You funny man, there is no sanity here.
But on a more serious note, this system makes you roll 6d10 to see if your a freak of nature? That seems somewhat realistic, or something pretending to be realistic.
Yet on the other hand we have all these outrageous statistic for all sorts of things with the characters.
does not compute?
A broken clock is still right twice a day.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Mongoose87
Did you just try to homebrew a fix for FATAL?
Well, we've all made silly mistakes before.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Mongoose87
Did you just try to homebrew a fix for FATAL?
If you fixed all the flaws in FATAL, then you wouldn't be playing the same game. At all. The copious, egregious, odious errors are the game's defining trait. It's like D&D without combat, M&M without superheroes, CoC without horror, or WoD without angst.
Re: FATAL: A Campaign Journal
I remember at least someone describing a pretty pulpy, up-beat WoD campaign on these forums, actually.
But yeah, there wouldn't be much left. And have fun redoing the statistics.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Eldan
I remember at least someone describing a pretty pulpy, up-beat WoD campaign on these forums, actually.
But yeah, there wouldn't be much left. And have fun redoing the statistics.
Hey, I just found a fixed version of FATAL.
It's called Burning Wheel :smalltongue:
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Eldan
I remember at least someone describing a pretty pulpy, up-beat WoD campaign on these forums, actually.
But yeah, there wouldn't be much left. And have fun redoing the statistics.
Hmm, would like to see that WoD campaign.
Re: FATAL: A Campaign Journal
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Originally Posted by
2xMachina
Hmm, would like to see that WoD campaign.
It's called 'the entire Changeling: the Dreaming gameline'.
Re: FATAL: A Campaign Journal
I never got this "WoD=wangst" angle. Even in case of Vampire: The Masquerade, a transformation from a weak, squishy human into an immortal predator with supernatural powers is a step up in my books. Other systems are even better in this regard.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Morty
I never got this "WoD=wangst" angle. Even in case of Vampire: The Masquerade, a transformation from a weak, squishy human into an immortal predator with supernatural powers is a step up in my books. Other systems are even better in this regard.
It's the morality system.
The Humanity System means spending every waking moment fighting against your inner Beast while watching your morality trickle down the tubes every time you feed. Whenever you successfully pass a Humanity Check, you are literally angsting about your life; when you fail you just say "screw it, I'm evil."
Werewolf & Mage had much less of this. Wraith had much, much more :smalltongue:
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Oracle_Hunter
It's the morality system.
The Humanity System means spending every waking moment fighting against your inner Beast while watching your morality trickle down the tubes every time you feed. Whenever you successfully pass a Humanity Check, you are literally angsting about your life; when you fail you just say "screw it, I'm evil."
Werewolf & Mage had much less of this. Wraith had much, much more :smalltongue:
Yeah, I know where it comes from. I was joking because even with this sort of thing being the hunter instead of the hunted has its perks.
Re: FATAL: A Campaign Journal
Actually I had a friend who applied xp rules like that in 2ED&D back when the big four all had ways to get extra xp. I actually used it in a 0-level 3rd ed game. I based it on type rather than class so fighter means fighter, barbarian, ranger etc.
Monster killing and Story Awards: Apply to any class the player wants.
Fighter: Gains normal xp for any monsters they kill themselves (required some judgement calls on what constituted killing it themselves when casters are involved) in addition to their share xp from the fight as a whole.
Casters: Got xp for casting (we eventualy had to put some additional limitations on this. Wizards got xp for learning spells.
Rouges: got xp for sneaking and based on value of things stolen.
There was more than this but it was kinda involved and got heavily reworked over time as abuses were found but, it was heavily enjoyed by all involved. The game was also a limited gestalt where you advanced seperately in differant classes based on the xp you earned and treated multiclassing like gestalt.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
The_Glyphstone
WMG theory: The Exalted Games of Divinity are actually a game of FATAL, and all the Incarnae had the bad luck of rolling Clerks as their class.
Mr. Glyphstone, consider yourself sig'd.
Re: FATAL: A Campaign Journal
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Originally Posted by
SlightlyEvil
Mr. Glyphstone, consider yourself sig'd.
:)
need moar text
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Oracle_Hunter
It's the morality system.
The Humanity System means spending every waking moment fighting against your inner Beast while watching your morality trickle down the tubes every time you feed. Whenever you successfully pass a Humanity Check, you are literally angsting about your life; when you fail you just say "screw it, I'm evil."
Werewolf & Mage had much less of this. Wraith had much, much more :smalltongue:
I have a strong urge to create a character optimized for being a nice guy.
Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Worira
I have a strong urge to create a character optimized for being a nice guy.
Just don't waste your build when you roll up an evil character.
Re: FATAL: A Campaign Journal
So the thread is dead - finally. I hope Dust will be able to update soon. :smallconfused: