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- Its damage so far is... decent. It takes about 3-4 hits to drop a Marauder or Psycho so far - not quite as good as Mordecai's Bloodwing in that respect, from a comparable point in the game at least. It's melee swings are also a bit on the slow side. As a control of sorts, I ran Axton, and my turret was definitely doing more damage, particularly against groups where it could quickly swivel to the next target while the Deathtrap was busy floating over to the next one.
- The cooldown is pretty long at a minute. (As a comparison point, Salvadore and Axton's base cooldowns are 45s - less for the latter if you reclaim the turret early - and Maya's phaselock is 15s.) Gaige does have a cooldown reduction talent, but it's waaay down the BFF tree, almost near the bottom, so you'll be dealing with minute cooldowns.
- It's kind of slow getting from target to target. This was pretty apparent on Southern Shelf, where multiple bad guys were at various elevations above and below us, and it had to run back and forth as new enemies spawned.
- It tends to chase/kite enemies away from the group, or engage them around corners or before they even reach the group - even going so far as to run inside spawn points to beat on enemies before they step out. This is great on single-player obviously (just watch the robot and you'll find that sneaky bastard who was invisibly taking potshots at you) but can be annoying for your teammate(s) in multiplayer, This can be particularly annoying for Axton if it chases enemies away from his turret, though in that case he can at least reclaim it for quicker cooldown.
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- Very long duration - you will likely clear out an entire area with just one cooldown, so you don't really feel the 60s downtime as much since you'll likely spend a chunk of that just looting and moving to the next area. There is a talent to expand this even more in the BFF tree, adding 5s per kill. I'm not yet sure if doing so delays the cooldown period though, so that might not actually be worthwhile, but it's worth testing.
- Like Axton's Turret, the bot stays up while you're down, and if it scores a kill (which it should) you will second wind even if it's fighting far away from you or you can't see the enemies it's fighting. Combined with the duration and Gaige can be very hard to kill as long as there are mooks around.
- It's definitely a TANK - the bot so far can soak stupid amounts of damage, even sticking to level-equivalent badasses (including melee-heavy ones like Bullymongs and Nomads) and bosses (like Flynt) like glue for almost the whole duration. Note that it does very little damage to those on its own, so you'll want to whip out your best gun and have at it while such enemies are distracted.
- It has a pretty wide aggro radius too. When we dropped it, generally 3/4 to all of the enemies in the area would switch to it, especially once it had charged into their midst. And the robot itself aggros pretty wide too, going after enemies that weren't even on our radar. This is great news for Axton, because it means he and his turret are largely ignored even as they pump rounds into foes for massive damage. These two characters are a very strong and thematic combo as a result, particularly in wide-open or narrow areas without corners. (Just be mindful of the "chasing" mentioned above.)
- Those two points combine to make it a badass-killer, or at least badass-occupier. As soon as you see one, drop the bot - it will pull the badass' attention from you, allowing you to slip around behind it and get some easy headshots. A badass focusing on Axton's Sabre will take it down in fairly short order, but the Deathtrap is much sturdier.
- It's flight and proximity lightning make it very good at taking down slippery targets. So far we've only tested it on Rakks, but I can see it going after Buzzards or Stalkers with equal ease. Again, this will combo well with Axton's Turret; we were able to take out an entire flock of Rakks while trading (and bickering over) loot.