-
Well, I guess...
Zan didn't expect Jeff to actually say anything to him, so he approached closer and squatted on the ground, looking at Jeff in a bit of a resting position.
"I got lonely, and I wanted to watch you.... I was never good with swords. Thaghor tried to teach my, but... I like my weapon better, I guess."
-
Re: Adventurers' Guild Headquarters IC
Spoiler
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((Bringing them into the Paint shop, and also feel free to make fun of Althea forever for this.))
She walked somewhat in between Kyte and Matthew. Even she was able to tell that there was something going on between the two, and she didn't want them to draw steel out in public. Of course, whatever facade of maturity faded away as they came to the shop. There the girl quickly went from watchful adult to something a bit more appropriate for her age.
Althea almost giggled a little as they entered into the store. Most of her own paints were far simpler then what was presented before the girl in the shop. What little survival skills paled compared to the dyes and colors the girl could find in the wild. Even then though, simply finding a rock that left a line when scratched on something was far easier. Charcoal was the best, as she could replenish her supply fairly easily and worked easily enough.
Still, the girl was only able to get three or four colors at best whenever she did it herself. Twice she was able to get a blue, but that was a rare and special moment for the girl. Here though, every color the artist's mind could think of was available in small glasswork. She picked up several small vials, seeing several different reds, from a light pink to a deep crimson. Here she actually did giggle, unable to contain some of her excitement.
"I think I would trust just about everyone in the Guild with most everything," Althea explained. She had a wide smile on her face as she searched through more colors. She began to hold onto several colors. A basic red and yellow were among the first, but others joined. A milky white and inky black soon followed, along with several brushes that she could tell were horsehair. "But there are a few limits to it. You remember how angry you were when Kyte took your spellbook?" Althea puased, thinking about which of two colors to pick. Indecision was defeated however, and she added the lime green and brilliant light blue to her growing pile as well. "Well, I think that most of the people in the Guild would prefer your magic to facing my blade. Ooooh!"
Althea shifted again, several of the paint glasses clinking merrily. She picked up a small basket, setting her load carefully within. What had captured her attention was rather several more colors. These were far rarer, from deeper purples to even a rare yellow that looked like liquid gold. She took a purple vial down from this shelf, as well as the gold. Her hand found her way to the small purse of coins she carried, producing a shiny golden coin as she turned back to Matthew.
"Do you have any idea how much these would cost? Would this cover it?"
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Current Count of Stuff Impulse Grabbed. Awesome all vials to be made of glass, and to be 8 oz. worth in a small mason jar. As well, I'll assume a mixture of Oils and Acrylics. For Flavor's Sake. Also, I'm eyeballing this to be about 5 sp to 1 gp
1x Crimson
2x Blue
1x Golden/Orange
1x Purple
1x Light Blue
1x Lime Green
2x Red
1x Paint Thinner
2x Yellow
1x White Paint
1x Black Paint
4x Brushes of varying Sizes.
-
Sam
The craftsman disappears into the next room. You hear him talking to someone else in a clipped tone, "Sam, there are some people out there wanting to buy some oils. Deal with them. I don't wish to be disturbed."
A young man, or perhaps older boy, maybe fourteen years, old comes through and carefully but firmly closes the door behind him. He turns to address the group but looks surprised to see Althea.
Sam:
G-g-goodmorning miss... I mean milady (?) uh... gentlemen. I'm sorry I don't recognise .. I mean you're not a customer here are you? I'm sure I would remember seeing you here before. Ah... you don't look like you are from around here.
You want to buy these paints, and can I help you with those samples too? Oh sorry .. the paint brushes are not for sale. We only sell paints and dyes. Are you a painter then?
Sam alternately looks up at Althea and then blushes and looks at his feet. Althea's enthusiasm is pretty contagious though and he soon appears to be a little more at ease.
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They don't have acrylics (in this world). Inks are similar but they are a LOT more expensive. Like x20 the cost. Water based paints would be cheaper generally but this place is cheaper than a store front shop so it averages out. Sam can tell you where to find a "real art shop" with inks brushes canvas paper chalk etc etc and water based as well as oil paints.
BTW are you carrying the big sword as you walk around?
If you want to move on, the bottom line is 5sp for the stuff less the brushes, which includes some "samples" Sam says are free "to you". If you want to talk a bit more Sam is keen to "talk paint" with Althea.
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Re: Adventurers' Guild Headquarters IC
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I'll just stick with the regular oil based paints for now. They're a bit more fun overall then the water based and generally cheaper I would expect right now. The canvas and whatnot though is different, but that itself could be solved as easily as talking to Shamus. Moreso Althea needs a mount/frame for her work.
Also, Althea isn't carrying around her overly-large-but-a-perfect-fit-for-her-sword around. Mostly because it kind of gets in the way and makes it a bit awkward to walk around.
Althea would also like to "Talk Paint" for a bit as well. :smalltongue: Course, she also would want to stick with Matthew as well. So hopefully my intent for this post will come through. Just gonna have Althea pay, get some directions to a real art store for brushes and stuffs, and make a friend. Don't want to take forever talking to Sam now.
"Awww" Althea put the brushes back, realizing that she had taken them from where the craftsman himself would use them later. The rest of the jars of paint clinked merrily though, and Althea steadied them so they wouldn't break. "I try to paint as often as I can though. I don't often get the chance, but I think I'm gonna settle down a bit more now, so I'll be able to. Hopefully I won't get in trouble with my boss for coming here myself."
Althea and Sam talk for a bit, mostly about the paints and in general art related subjects. It doesn't take long for Sam to give the girl directions to another art shop, one that would be able to sell the girl brushes as well as other supplies she might need. Althea's gold coin was exchanged, with four silver ones given back and the ownership of the jars of paints now Althea's. The last silver coin stayed with Sam, which was given to him with a smile and a "Thanks!" for the help he gave.
"Sorry I took so long..." Althea began to Matthew. She shifted her basket, glad that Sam had given a small roll of canvas to her as well. It was rolled in such a way to prevent most of the clinking by the jars, and to help protect them from breaking as all. "Sam's a really nice kid. I'm about done here, and I have a small brush back at the Guild I can use for a bit. Do you want to go to that big library place now? I've gotten everything I think I need for now."
-
Re: Shiela vs. Ulysses, Retro-active Sparring!
Quote:
Originally Posted by
souldoubt
(The previous day...)
Ulysses steps aside and Shiela's strike rolls off the outside of his shield. He grimaces at the clumsiness of his hampered weapon, but brings it around for an underhanded strike, trying to take advantage of the high placement of Shiela's shield.
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Yes, we are taking the usual -4 penalty on our attacks for dealing nonlethal damage. Having the horse-blankets wrapped around them weights them down and makes them unweildy (-4 to hit), but renders all damage incidental (i.e. nonlethal). So I guess Shiela'd have a -1 to hit all together.
[roll0]
[roll1]
[roll2]
Edit: Ouch, that could have been very painful if I'd hit. A near miss, at any rate.
Shiela's scimitar finds its way to parrying the blanketed bastard sword in the nick of time.
The fighetr's feet touch ground, and she flicks the bitter end of her sword skyward, hoping to do the same to Ulyseeus's weapon as she spins in place and moves to slam her shield home.
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In actuality, with Weapon Focus, that makes it a wash. (Both weapons are +3 STR, +1 BAB, +1 Weapon Focus, versus -4 Nonlethal and -1 Reckless)
Shield Bash Attack! [roll0]
Confirmation? [roll1]
DAMAGE! [roll2]
EDIT> It seems that quoting your rolls re-rolled them as the same roll0-roll2 in my post. Wierd. as an experiment:
Roll0 tag - [roll0]
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Re: Adventurers' Guild Headquarters IC
Jeff
Not interrupting his swordplay, Jeff replies:It is good to know *stab* how to use your weapon *slash* of choice, no matter *jump* what that weapon is.Pausing for a moment from his battle:For example, when you have a big sword, you have to keep slicing with it. When having a blunt one, you have to smash enemies while trying to keep yourself stable. I prefer 2 swords because I have more chances to confuse my enemies when attacking. Sitting down in front of Zan: What is your weapon of choice?
Quote:
Originally Posted by
thanatos5150
EDIT> It seems that quoting your rolls re-rolled them as the same roll0-roll2 in my post. Wierd. as an experiment:
Roll0 tag - [roll0]
Spoiler
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You can write your dice rolls as if you did roll, but fix the numbers, but when you try to quote it, you will see that it does not have [roll0]...good thing if you want to check for fixed rolls :smallbiggrin:
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Matthew, Althea, Kyte maybe: just outside the Library
Quote:
Do you want to go to that big library place now? I've gotten everything I think I need for now.
Don't worry I wasn't planning on spending a lot of time there. I want to try and see the librarian and he may be busy. I can always go again tomorrow; it's close to "home".
There's a funny choice of word, "home".
The route back to the library is the same way they had come that morning. Ten minutes later they are at the steps that lead up to the ornate building Matthew had pointed out at the beginning of the shopping trip. Matthew turns to the others and says,
Uh, look, this place takes itself pretty seriously and neither of you two have the look of scholars exactly. No, no... I'm not asking you to stay behind... it's pretty cool inside actually... but just keep in mind: serious.
With that Matthew removes the dagger from his side and hides it in his jacket. He mumbles a few arcane words and uses a spell on his already perfectly clean clothes. Fiddles with his hair a bit, clearly quite nervous.
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Breaking there for reactions from Althea and Kyte.
After that Matthew will go inside and ask to see the librarian which the DM is going to be handling.
-
Re: Shiela vs. Ulysses, Retro-active Sparring!
(The previous day...)
Quote:
Originally Posted by
thanatos5150
Shiela's scimitar finds its way to parrying the blanketed bastard sword in the nick of time.
The fighetr's feet touch ground, and she flicks the bitter end of her sword skyward, hoping to do the same to Ulyseeus's weapon as she spins in place and moves to slam her shield home.
Taken by surprise by the unexpected speed and strength of his opponent, Ulysses finds his sword flicked upwards, followed by a sudden blow to his side that knocks the wind half out of him. Recovering quickly, Ulysses brings his now upraised sword down on Shiela from above.
Spoiler
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Current/Max HP: 7/13 (edit: all nonlethal damage though of course)
[roll0]
[roll1]
[roll2]
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Re: Shiela vs. Ulysses, Retro-active Sparring!
Quote:
Originally Posted by
souldoubt
(The previous day...)
Taken by surprise by the unexpected speed and strength of his opponent, Ulysses finds his sword flicked upwards, followed by a sudden blow to his side that knocks the wind half out of him. Recovering quickly, Ulysses brings his now upraised sword down on Shiela from above.
Shiela
Crumpling to her knees, the Fighter raises her shield over her head, wood and horse-blanket absorbing the blow as it falls upon her. Her sword free of its entanglement, Shiela wastes no time in exploit Scale Mail's weakness, and responding with a fierce, upward thrust with the scimitar.
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The crumpling is just flavor text, and should not be mistaken for Shiela taking a kneeling position.
ATTACK! [roll0]
CONFIRM [roll1]
DAMAGE! [roll]1d6+4[roll]
-
Meanwhile...
Quote:
Originally Posted by
ArtifexFelicis
Course, she also would want to stick with Matthew as well. So hopefully my intent for this post will come through. Just gonna have Althea pay, get some directions to a real art store for brushes and stuffs, and make a friend. Don't want to take forever talking to Sam now.
"Sorry I took so long..." Althea began to Matthew.
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If I have my way, Matthew won't notice. A short bit of conversation to take place while Althea is shopping and chatting.
-Back in the paint shop, whilst Althea shops-
Kyte glances around the paint shop, taking in the various colors and types of paints that adorn the walls. Once, a long time ago, he would have been dazzled by the kaleidescope of colors entering and exiting his sight all at once - but that was then. Looking around the paint shop, the memory pushes forward to the front of his consciousness...
He stands at the bottom of a deep, round pit, looking up. A shaft of light shines down the pit, setting the multitude of gems in the walls sparkling like a billion differently-colored stars in the blackest night...
Kyte pushes the memory back by concentrating on the table before him. He stares at the table until the memory is gone - thrown back into the black abyss that is Kyte's long-term memory. He reaches out his arm and picks up one of the paints - a light blue - and turns to Matthew.
"Perhaps you should ask for your clothes to be this color. It would suit you." Kyte tells him, holding the vial of paint before his eyes, such that Matthew's head seems to spout out the top of the vial. "Light blue..."
Spoiler
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It's a deadly sin reference, if Matthew can get the (admittedly) very obscure reference. One of Kyte's odd jobs was painting (although he isn't skilled in it), so he knows what he's doing here too (further below? Actually, that doesn't really pertain to this post after all, I guess)
"Huh?" Matthew replies with a bewildered look on his face. He is unsure of the reference but figures it is not complimentary.
"...Never mind." Kyte says after a moment, setting down the vial. He walks over to where Althea chats with the shopkeeper. "May I have a bit of white paint?" He asks her - his dead drawl bringing an off note to the lively conversation.
"Oh, alright." Althea says, allowing Kyte to take the vial from her collection.
Kyte sets the vial down and takes off his cloak and leather shirt, revealing a tough physical exterior with no obvious scars. He then dips his finger in the white paint and proceeds to draw a complex rune on his chest.
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It's the word "alone" in Terran, although no one except Kyte can read that (even though the alphabet is the same as Dwarven, the language is different).
Wiping off the rest of the paint covering his finger onto his skin with a large stroke at the end of the rune, Kyte puts his clothes back on and turns back to Matthew.
"Now you will know who I am." Kyte tells him. "Don't just believe your eyes."
"OK. What did that mean?" Matthew asks.
Althea stops for a moment, blushing slightly after giving Kyte the small jar of paint. She doesn't recognize the rune, though it does seem more dwavern or elvish then anything else. Beyond that however, the barbarian is ignorant. She turns from Kyte, still blushing somewhat but managing to avoid looking directly at Kyte.
"I'm curious too. But could you please dress yourself again?" She asks, voice dropping off as she hears him putting his clothes back on. Only after the sounds cease does she dare to chance a look, and is relieved to see that he is once again fully dressed.
"Perhaps later I will tell you. It's not dangerous, anyways." Kyte answers, returning the vial of paint to Althea.
[hr]
After a few more moments, the group leaves the paint shop - Althea with her newly-bought art tools, Kyte with a foreign rune painted on his chest and a sense of uneasiness at what he suspects to be some sort of doppelganger taking his form, and Matthew with a sense of curiosity and frustration at Kyte's drawing and his refusal to specify exactly what it was he had drawn.
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Re: Shiela vs. Ulysses, Retro-active Sparring!
Quote:
Originally Posted by
thanatos5150
Crumpling to her knees, the Fighter raises her shield over her head, wood and horse-blanket absorbing the blow as it falls upon her. Her sword free of its entanglement, Shiela wastes no time in exploit Scale Mail's weakness, and responding with a fierce, upward thrust with the scimitar.
Shiela's strike might have proven quite damaging with an uncovered blade, but the blanket-wrapped scimitar fails to get under the scale mail plates and slides harmlessly off Ulysses's armor. Ulysses bats the weapon aside with his shield and brings his sword around across his body and into a lateral slash at his opponent's shieldless right flank to exploit the possible opening.
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[roll0]
[roll1]
[roll2]
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Ulysses vs Shiela summary
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{table]name|init|AC|HP|to hit|damage|crit|description
Ulysses|+1|17|13|+5|1d10+3|19-20x2|scale mail, shield, bastard sword one handed
Shiela|+4|17|11|+4|1d6+4|18-20x2|scale mail, spiked shield, scimitar
| | | |+4|1d6+4|20x2|attack with spiked shield[/table]
Shiela's init was 19, Ulyysses was 7.
Note that attacks are at -4 to deal non-lethal damage.
{table]round|name|to hit|damage|description
1|Shiela|5|-|scimitar, hard horizontal strike
|Ulysses|16|-|underhanded strike, very nearly a 13 hp KO blow
2|Shiela|19|6|spin and shield slam
|Ulysses|14|-|upraised sword down
3|Shiela|13|-|upward thrust with the scimitar
|Ulysses|13|-|lateral slash at shieldless flank[/table]
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Re: Adventurers' Guild Headquarters IC
Shiela
For the second time, Shiela brought about her weapon to block Ulysseus's. This was slightly easier than last time, wrencth it to the right and hold it firmly in place. The force behind the blow , however, lead Shiela to believe that were it not for the balance issues, this blow would have set her to bleeding.
Alot.
With a second spin, the Red-topped cyclone replaced her sword with her shield and came in a high, slashing arc with the scimitar, aimed at the knight's neck.
Spoiler
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Sla****y Slash Slash! [roll0]
Crittity Crit Crit? [roll1]
Fellity Fell fell? [roll2]
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Adventurers at the Library
Matthew walks up to a desk in the antechamber of the Bridgeport library, his companions lingering behind him. Barely visible, peeking over a human-sized desk, is the face of a female gnome with straight, glossy white hair and spectacles pushed down to the bulbous tip of her nose.
Gnome Lady (in a smooth but authoritative voice)
"May I help you, young man?"
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Spectacles are rare in this medieval setting, and therefore an upper middle class status symbol. And gnome noses are distinctive, but not the ridiculous caricature-like schnozzes so often depicted (kinda makes nobody take gnomes seriously).
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Matthew vs the intimidating library staff!
Yes, I'd like to see the librarian please.
... if they are available...
... or make an appointment...
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Re: Adventurers' Guild Headquarters IC
Gnome Lady
"May I ask your name and business?"
-
Matthew at the library
Yes, my name is Matthew Estella. I've recently become a member of one of the Bridgeport guilds. I'd like to inquire about membership and also about access to some speciality materials which the library may have.
Matthew remembers to smile.
Or is that a bad idea? Too needy? Why do I feel like they're going to suddenly figure I'm a sham and throw me out? I belong here as much as anyone else.
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Re: Adventurers' Guild Headquarters IC
Gnome Lady
"Just a moment, please."
The bespectacled gnome rolls up the scroll she was reading and hops down and walks around her desk and into the library. It is difficult to determine her age - her hair is white, but sleek; her face is weatherbeaten, but not very wrinkled; she speaks with the mannerisms of an old woman, but her voice is clear and strong; and while her motions are not girlish, they are fluid, showing no sign of age. Stranger still, she is wearing a full suit of padded armor, clean, but of faded scarlet with a few stains, and a long knife strapped to one thigh... and, unsnapping a flap of leather on the other thigh, she drops her scroll into a sort of pocket or holster that looks to have been designed for that very purpose, which runs the length of her short thigh in order to be able to contain a scroll and snap shut again.
After a moment she returns, accompanied (almost comically in contrast) by a very tall man with a bald head and a salt-and-pepper beard, who wears the robes of a scholar. He too is wearing spectacles, but he takes them off and places them in a small pocket on his chest as he approaches.
Librarian
(to the gnome) "This gentleman?" (she nods) "Thank you, Zaara. Guildman Stella [sic], what can I help you find in our treasure trove of knowledge today? I am Edson Scipio, the Librarian."
Scipio bows slightly, his hands clasped lightly together, and arches an eyebrow inquisitively as he catches sight of Matthew's companions.
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Matthew Estella (Human Illusionist)
This guy seems OK.
Matthew has a little sort of speech prepared.
Estella. Matthew Estella. Estella is my grandmother's name. She is a wizard of considerable talent, though perhaps not know in Bridgeport. I am a member of the recently recognised guild of adventurers here in Bridgeport. As are my companions.....
The guild has a small library but it's not suitable either in breadth or depth of knowledge for the needs of the more academic minded members of the guild. I'm not sure what reputation the guild has because of it's more combat orientated members... but there are a considerable number who have studied arcane matters, as well as more mundane matters.
I'd like to ask my guild to negotiate access to the materials the library has to offer, and especially I have heard that the library has a special collection of items related to arcane matters. However I am not sure if there are some security matters that would have to be dealt with first. I'm sure you don't allow just anyone to walk in and look at that sort of material.
I'd like to point out that some of the member wizards come from foreign cultures. We have an Elven wizard and a Dwarven wizard...
Damn. Should that be "Dwarvish?"
...ah... both quite rare... perhaps they could even make a contribution to the library based on their own varied knowledge?
Maybe that was over-doing it. He seemed quite happy to help.
-
Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
thanatos5150
<snip>
With a second spin, the Red-topped cyclone replaced her sword with her shield and came in a high, slashing arc with the scimitar, aimed at the knight's neck.
Seeing the attack coming, Ulysses leans aside and the slash goes wide, whooshing past his head. Without hesitation, Ulysses draws back his weapon and throws his weight into a forward thrust in an attempt to drive through Shiela's defenses.
Spoiler
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[roll0]
[roll1]
[roll2]
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Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
souldoubt
Seeing the attack coming, Ulysses leans aside and the slash goes wide, whooshing past his head. Without hesitation, Ulysses draws back his weapon and throws his weight into a forward thrust in an attempt to drive through Shiela's defenses.
Already in mid-spin, Shiela can't help but think this most recent escape was more on her opponent's part then hers, she stepped to the side as the blanketed sword-tip plunged into the ground.
Seeing as her own strike flew straight past Ulyseeus, the Fighter kept up the momentum, and continued her lethal pirouette to bring the scimitar in for a second strike.
Spoiler
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Choppity Chop Chop! [roll0]
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Presently...
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I'm not done in the paint shop - just a little more, if you guys will help me finish it off - but it seems I have to post in the present to avoid being left out again.
Kyte takes a quick glance around the area before entering the grandiose library - checking for followers or the like. The first thing Kyte notices upon entering the library are the giant shelves of historical knowledge towering around him, like giant walls built with many scrolls - and even a few shelves with bound books. As his eyes follow the giant shelves down to the floor, he sees Matthew standing in front of a desk, behind which a gnome is leading forward a wizened old man.
Deciding he would prefer not to interact with the group, Kyte slips down the aisle nearest him. By happenstance, this aisle is one of the few that have a shelf of actual books. Kyte reads off the titles of the carefully arranged books in his head as he passes them, until he comes to one that catches his attention.
"On Death" is written in black ink along the spine of a deep-red book.
Kyte lifts the book from its place on the shelf and carefully opens it. The book is old, despite its new covering, and heavy. The page opened, by coincidence, has the word "Poison" written in large, blocky letters. Kyte eyes narrow, and he peruses the page's contents.
...this powerful and deadly spell inflicts the subject with a a highly toxic poison. Although it is rare to see such a spell employed, the signs are obvious: constricting of the body, swelling of the veins...
Feeling a pull of memory, Kyte stops reading. Although memory hinges at the edge of his mind, waiting to be dredged up, Kyte blocks it, closing the book and returning it to the shelf whence it came. Turning to look back down the path between shelves he had travelled in order to come to his location, Kyte walks back to the library front, looking for Matthew or Althea.
-
Favored weapon?
Zan continued squatting, liking that both he and Jeff were on the same level.
"I weild a scythe. Thaghor had me work a lot so I'd know the meaning of a day's earning, and I just... I guess I picked up on things like swinging the scythe in a field. It... um... it has its drawbacks, though. I go through towns, and sometimes people think I'm a cleric of...." Zan shivered a little. "Nerull."
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Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
thanatos5150
Already in mid-spin, Shiela can't help but think this most recent escape was more on her opponent's part then hers, she stepped to the side as the blanketed sword-tip plunged into the ground.
Seeing as her own strike flew straight past Ulyseeus, the Fighter kept up the momentum, and continued her lethal pirouette to bring the scimitar in for a second strike.
Ulysses recovers from his lunge just in time to raise his shield and block the whirling scimitar coming for his head. Wrenching his sword from the ground, he carves a gash in the dirt as he brings the weapon to bear once again upon Shiela's sword-arm side, this time in an underhanded cut slicing upwards from the earth.
Spoiler
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[roll0]
[roll1]
[roll2]
edit: Dang, my rolls have been sucking. :smallyuk:
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Re: Adventurers' Guild Headquarters IC
Jeff
Well...that is...an inconvenience...I guess...but at least you can practice you techniques while making money on the fields, right?Jeff smiles.I guess it is easy to "harvest" other things as well...like living beings, knocking them off their feet....
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Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
souldoubt
Ulysses recovers from his lunge just in time to raise his shield and block the whirling scimitar coming for his head. Wrenching his sword from the ground, he carves a gash in the dirt as he brings the weapon to bear once again upon Shiela's sword-arm side, this time in an underhanded cut slicing upwards from the earth.
Shiela
Shiela slides her blade off the offending shield to force Valeris' sword back into the deck and re-inforces her stance with a spiked shield-reinforced backhand.
Spoiler
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Shield Bash! [roll0]
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Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
thanatos5150
Shiela slides her blade off the offending shield to force Valeris' sword back into the deck and re-inforces her stance with a spiked shield-reinforced backhand.
Ulysses manages to lift the hilt of his sword and catch the shield-bash across his cross-guard. With a twist of his arm he angles the blade up and around to bring it down against Shiela's shoulder.
Spoiler
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[roll0]
[roll1]
[roll2]
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Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
souldoubt
Ulysses manages to lift the hilt of his sword and catch the shield-bash across his cross-guard. With a twist of his arm he angles the blade up and around to bring it down against Shiela's shoulder.
The hand-and-a-half sword rolls off Shiela's shoulder, as she steps slightly to the side, allowing the blade to sitter against her armor before drawing her blade upwards in a fierce, upperward slash.
Spoiler
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Kill! Er... WOUND! [roll0]
ALOT! Or, a confirm-my-critical(tm) (PLEASE?) [roll1]
Enough to KO the knight? [roll2]
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Re: Adventurers' Guild Headquarters IC
Quote:
Originally Posted by
thanatos5150
The hand-and-a-half sword rolls off Shiela's shoulder, as she steps slightly to the side, allowing the blade to sitter against her armor before drawing her blade upwards in a fierce, upperward slash.
Ulysses brings his shield around just in time to block the strike, but he gets the feeling that if he'd been a split second slower he'd have taken it in the gut. Swinging his sword up and around, he slashes at Shiela's other side.
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[roll0]
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[roll2]
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Ulysses vs Shiela summary 2
Spoiler
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{table]name|init|AC|HP|to hit|damage|crit|description
Ulysses|+1|17|13|+5|1d10+3|19-20x2|scale mail, shield, bastard sword one handed
Shiela|+4|17|11|+4|1d6+4|18-20x2|scale mail, spiked shield, scimitar
| | | |+4|1d6+4|20x2|attack with spiked shield[/table]
Shiela's init was 19, Ulyssses was 7.
Note that attacks are at -4 to deal non-lethal damage
in bold - attacks that would have hit but for the -4
{table]round|name|to hit|damage|description
1|Shiela|5|-|scimitar, hard horizontal strike
|Ulysses|16|-|very nearly a 13 hp KO blow
2|Shiela|19|6|spin and shield slam
|Ulysses|14|-|upraised sword down
3|Shiela|13|-|upward thrust with the scimitar
|Ulysses|13|-|lateral slash at shieldless flank
4|Shiela|8|-|spin, high, slashing arc with scimitar
|Ulysses|3|-|throws weight into a forward thrust
5|Shiela|14|-|continued her lethal pirouette
|Ulysses|7|-|underhanded cut to sword-arm side
6|Shiela|13|-|spiked shield-reinforced backhand
|Ulysses|15|-|down against Shiela's shoulder
7|Shiela|16|-|side-step & upperward slash
|Ulysses|14|-|slashes at Shiela's other side
[/table]