Swift: Arcane point to give weapon +1 AND Keen for 1 minute.
Free Action: Activate
Daredevil Boots for +5 to Acrobatics checks to avoid AoOs.
Free Move action: Attempt to move to X17 (or somewhere similar to provide/enjoy flanking for/with Filburn) using Acrobatics: [roll0]
If Morevek can tell that a flankable demon would be poorly able to defend against such an effort, he will deliberately attempt to move through its space. Knowledge (Planes): [roll1] to recognize such a foe?
If successful, +2 on attacks vs that foe (and prioritize that foe until dead).
Begin a FRA using Spell Combat.
If Morevek benefits from flanking he will use Piranha Strike to increase damage by 4; if not, he will not use Piranha strike (Attack rolls below should be valid,
but add 4 damage if flanking.)
Attack 1: [roll2], CC: [roll3] for x2 on 25+
Damage: [roll4] slashing plus [roll5] negative energy; Fort save vs DC
17 or 1 str damage.
Crit damage: [roll6] slashing plus [roll7] negative energy and 1 str damage.
Attack 2: [roll8], CC: [roll9] for x2 on 25+
Damage: [roll10] slashing plus [roll11] negative energy; Fort save vs DC
17 or 1 str damage.
Crit damage: [roll12] slashing plus [roll13] negative energy and 1 str damage.
Concentration Check to cast Touch of Fatigue defensively without provoking AoOs: [roll14] vs DC
15
Attack 3: [roll15], CC: [roll16] for x2 on 25+
Damage: [roll17] slashing plus Fort save vs DC
16 or fatigued for 6 rds.
Crit damage: [roll18] slashing.
Spoiler: AoO, if applicable
Show
Attack 3: [roll19], CC: [roll20] for x2 on 25+
Damage: [roll21] slashing plus Fort save vs DC 16 or fatigued for 6 rds If ToF not expended in original attack.
Crit damage: [roll22] slashing.
Spoiler: Stats
Show
Morevek Balthissar
M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue,
Level 6,
Init 4,
HP 65/48,
Speed 60
AC 31,
Touch 22,
Flat-footed 20,
CMD 25,
Fort 7,
Ref 8,
Will 7,
CMB +4,
Base Attack Bonus 4
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
(+4 Armor, +4 Shield, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 22, Wis 12, Cha 8
Condition Canny Defense: + 6 Dodge AC while armed with Katana and unarmored
Mage Armor: +4 Armor, ~5 hours?
Shield: +4 Shield AC, ~6 minutes
Arcane Point spent: +1 and Keen to weapon, 9 rds remaining
Mythic Haste: +1 atk, +1 dodge AC, Reflex, Extra attack on FRA, double move speed, 1 extra Move action per round, 4 rds remaining
Touch of Fatigue charge potentially held if attack(s) miss.