Spoiler: The Last, Immemorial Mythos
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Immemorial: Flowering Ubiquitous Body-of-Conflict Edification
Prerequisites: -
The day has come. From humble beginnings, from birth, you were believed to be on a path, set in stone by the powers that be, long before this Earth. You were channeled, like a river, to be another citizen, another member of the community, another commoner for whom greatness was not in the books. But something happened. At some point, you took up blade, or bow, or merely raised your fists. For selfish reasons, for noble means, for protection, in rage, the reason doesn't matter. What does matter is what you stumbled upon: the Iron Mythos.
From that point, you have forged your own path. In the face of adversity, you stood tall. Against overwhelming odds, you turned the tides. In times of need, you where the harbinger. Arms, Knowledge, Strength, Cunning, Conviction, Bravery, all steps you climbed to reach reach that eternal pinnacle. And from atop that mountain, you did not look down at those you surpassed. Rather, again you looked up, and saw a new horizon for which to strive.
Cities emptied at the mention of your passing, but it was not enough. Mountains crumbled and waves split with but a wave of your weapons, but it was not enough. Entire armies marched to your doorstep and each met his end by your hand, and yet it was not enough. Even in death, you persisted, growing your legacy, mastering your craft, opening every door presented to you. And in the end, you found that which you most needed: Truth. And the truth, as they say, has set you free. Free from your earthly tether, your grasp of what was and what was not possible, free to become what you knew you would become. By the strength, will, and determination of you and your peers, you have become something new. You have become Complete.
First comes the strengthening of your bond to the world. You gain bonus Incarnum equal to your strength modifier. You also gain two [Incarnum] Feats of your choice. In addition to these effects, you now have the ability to have a soulmeld and a magic item occupying the same body slot/chakra, and this bonus applies to all chakras. For purposes of the Crown chakra, you can now have two soulmelds occupying the chakra as well as a magic item. If you have two soulmelds bound to your crown chakra, you no longer need to damage a target to force the save from your “Will of the Crownless King” class feature. Merely gazing upon your perfection can cause the grandest blade to waiver.
Next comes the strengthening of your ties to your closest allies. Whenever you and one of your Vassals have the same chakra bound to the same slot, both your own and the vassals chakra are considered to have 2 additional incarnum bound to them, even if it would pass the maximum incarnum you can have bound to a chakra. In addition, each Vassal gains the choice to lose a number of levels up to and including the amount of levels they currently possess, and cash them in for an equal level of Bellator levels, though a Vassal may never possess any number of levels in the “Tiger-General Sovereign” Class. Lastly, so long as they are on the same plane as you, your vassals are considered to be within 300 feet of you for purposes of Will of the Crownless King and Sublime Monarch Empowerment. As a free action, you can call a Vassal to yourself, or will yourself to where ever one of your vassals stands.
Then comes the strengthening of your connection to the immortal conflict. With each battle, you seek stronger, smarter, grander challenges. You are instantly and eternally aware of any conflict, from grand battle to small skirmish to political debate to friendly competition, within (100 x Your Level x Your Number of Absorbed Lives x 5) feet of yourself, or half that amount originating from one of your vassals. With some concentration (a minor action), you can cancel out the lesser conflicts, but any combat or contest that ends in bloodshed is instantly brought to the forefront of your thoughts. Each time you, alone, kill a creature with a higher ability score than you, you may absorb a part of its life, taking in that aspect of it which trumped even your own, but also gaining a complete and exact recollection of each and every conflict the creature was a part of. Your ability score increases to match that of the creature that of the creature whose life you have absorbed. Your vassals may do much the same, though there ability score may never be higher than your own through the use of this ability.
Next comes your development of your radiant glory. Your body shifts, morphs, and changes to become the perfect ideal of the Mythos you now embody. You no longer take any penalties in combat based on your size. It is just as easy for you to grapple a storm giant as it is to grasp a gold piece. You also are considered every any part of any creature whose life you have absorbed if it would be beneficial (I.E: If a magic door opens only for Fey, and you have just come back from slaying the Court of Stars, you count as a Fey. If a magic robe activates only for women, and you have just fell Wee Jas, the robe activates for you, etc.) You are considered a deity for intents and purposes of Mythos and Magic Items that require them, but not for gaining divine rank, worshippers, or clerics. You also gain a Fly Speed, with perfect maneuverability, equal to your strength modifier multiplied by 5, which doubles if you are moving towards a source of conflict. Whether this manifests as wings made from swords, whether corpses manifest under your feet, or perhaps you merely float, your choice of how this flight manifests is up to.
Finally, and most sadly, comes your sense of the Eternal Struggle. You are immediately aware, across any distance, of the name, face, and exact location of any living thing that possesses the “Flowering Ubiquitous Body-of-Conflict Edification” Mythos. Whenever they are within 100 feet, they develop an overwhelming sense of need and urgency to face one another. Your "Will of the Crownless King" Class Feature us rendered moot when in competition with another who possesses said Mythos. Furthermore, a Sovereign's Vassals cannot attack or injure a Sovereign who posses this mythos, and vice verse for the Sovereign unto the Vassals. When a Sovereign slays another Sovereign in fair combat, his being is not absorbed, nor does he merely die. No, the Sovereign is subsumed, becomes a part of the Iron Mythos itself. They cannot be returned to life by any means, and all his Vassals lose all bonuses attributed to them by the Sovereign. However, if he so desires, to prolong the endless conflict, the victorious Sovereign may instill in these Ex-Vassals the Immortal Truth, allowing them to, possibly, become Tiger-General Sovereign's themselves at some point.
Advanced:
Insurmountable One-With-The-Eternal Eclipsement of Existence: You instantly and immediately gain this manifestation when you are the last thing that possesses the “Flowering Ubiquitous Body-of-Conflict Edification” mythos. Standing at the true pinnacle of being, you have slain anything and everything that could stand against you. A single of your Vassals has seen more death than some armies, and you know conflicts that lesser warriors couldn't begin to understand. Gods are trivial things unto you, the world is without merit. You have little reason to remain here, when you can ascend to a higher place.
Your physical form begins to dissolve in an incomparable light. Piece by piece, you vanish from this world, moving on to the unknowable, impossible, unreal world of those titans you so eagerly wanted to be a part of. You are reconnected with all that you absorbed to better yourself, all your fellow Sovereigns you have slain to prove your dominance. Thou art they, and they art thou. You will war with the weavers of fates, with creatures who birthed pure concepts for beyond eternity, facing against challenges that almost nothing even knows have ever existed. Your legends on the mortal plane will eventually become just that, legends. The mortal world offers little for you, and to leave such challenges to rising knights and fighters fuels your hunger for the conflict they prolong. As such, the world has no need of you, nor do you have any need of that world.
Your vassals will remember you, and will not be punished in loneliness for helping their lord to achieve his grandest desire. They may spread your word as gospel, or teach your ways to others, denounce you for abandonment or perhaps just go on, knowing they did what was best for you. Whatever the case, they maintain all bonuses acquired for holding the position of Vassal, and you are considered to stand right besides them for purposes of such bonuses. The restriction that they may not take on the “Tiger-General Sovereign” Prestige Class is also lifted from them.
As a final, perhaps happier note, should another potential Sovereign come to understand, should they reach that pinnacle, and acquires the Flowering Ubiquitous Body-of-Conflict Edification mythos, you are once again given flesh 10 days after the change. If there is but one who gains this Mythos, they are aware of your immenent return, but if many, your return will seem as normal as the sunrise. For this is your true legacy, a truly immortal conflict. Your place on the Throne, your position as True Sovereign, is always up for the taking. And such an idea, such an endless conflict, a constant shifting of power, a constant threat of attack, of a loss, of Grandiose battles among your peers and would be usurpers, is what gives the Title of “Titan of Iron” its weight.