Pretty sure you and Dr. Kradu can handle a single B-1..
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um who was shot at with this ?
Cora Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist TransportQuote:
"That's not good," the remaining B-1 says, then it returns fire.
attack(1d20+2)[19]
damage: (3d8)[18]
acrobatics: [roll0]
gather information: [roll1]
use computer: [roll2]
Perception: [roll3]
Pilot: [roll4] Use a force point [roll5] <1 remaining>
knowledge (Tactics): [roll6]
knowledge (galatic lore): [roll7]
thought the commentI made covered the "just in case needed aspect."Quote:
Skill checks that I think may be needed to start / fly / pilot / navigate ect... the Separatist Transport
use computer: (1d20+7)[19] <- which then is applied to the 1st attempt at slicing the computer
Additional use computer checks or computer terminal actions as needed
2:[roll0]
3:[roll1]
4:[roll2] <- apparently it may take a few rounds to get into the computer without help if that 1st check failed
5:[roll3]
6:[roll4]
RE:pilot DC 20, can I use the roll that I already had for this or do I need a new one ?
>>
Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>
I'm waiting to see if Cora gets the ship running fast to see what to do, now vs 10 rounds is a big difference tactically.
Yeah figures i quit , tpk
Pilot: (1d20+7)[24] Use a force point (1d6)[1] <1 remaining>
why the heck would i use a force point without think hey whatever might be difficult, might be high stakes why the heck do you think a bunch of rolls are done as needed.
dont bother npc the character is deleted and i ment what i said i quit -
T.P.K.
You don't get to pre-roll and then choose rolls that are successes; that's not how the game works. Had the first pilot roll been a three, would you have chosen it for the 'important' roll in the pilot's chair? Of course not.
I gave you the option to choose to roll or not, and you chose to roll without knowing the outcome, and it didn't work out in your favor. Take this as a lesson for your next game: A good player rolls with the punches and trusts their GM to tell a good story.
Anyway, I hope your wrist recovers.
@Thunder999 I'm going to open re-recruitment because I just published the final chapter of a ~750k word HP fanfic and I am now more determined than ever this game succeed and continue on. Will give you a say in character selection.
magnaguards:
vs clones:
attack: [roll0]
damage: [roll1]
attack: [roll2]
damage: [roll3]
sadaki AOO: [roll4]
damage: [roll5]
droids:
attack: [roll6]
damage: [roll7]
attack: [roll8]
damage: [roll9]
Still to move: Kradu, clone troopers.
How close is their commander?
(I'm sure I tried to post this once already, mustn't have gone through)
Your action, you can toss the grenade and make it next to Sadaki. Or you can move to the transport and assist with stabilizing the dying clone. Or some other action to try and buy some time.
Is Sadaki telling the truth, I thought it was just delay.
If I don't know already in character (though I did ask how long we'd be) then I suppose that's a Perception to Sense Falsehoods, which I'll roll now [roll0]
Definitely taking average hp, really wish i'd known that was an option last time.
Another level of Jedi, Telekinetic Prodigy Talent, Force Training feat (Move Object, Combustion, Negate Energy, Force Grip)
Wealth Breakdown, not actually as bad as I joked.
I started with 800 credits.
Sporting Blaster Pistol: 300
Earbud Comlink: 200
Power Pack: 25
Frag Grenade: 200
2x flash canister: 200
Empty Utility belt: 55
Liquid Cable Dispenser: 10
Ration pack x3: 15
Long Range Comlink: 250
Fusion lantern: 25
150 spare credits
300+200+25+200+200+55+10+15+250-800+150=605
So 605 above what I started with.
Thinking of spending 1400 of that on a Flight Suit (life support and a small boost to fortitude without being armour) and a Sonar Mapper (because knowing layouts in advance seems handy).
Maybe the new players would be up for putting in 903 credits each to buy a 2-1B medical droid, will mention it in the recruitment too, since i notice none of them are any more capable of healing than Coralej.
Hello! Meet T'tchiirt a Jawa noble interested in moving one of Thrawn's industrial Projects to Tattoine and helping the local economy!
Skira Vol reporting for duty.
Sheet.
Not that I'd be against this, but wouldn't the Republic be able to hook us up with med droids if needed?
The republic are the ones supplying the credits.
Zistalna, a vanguard of the Chiss Ascendancy, who has joined the war effort to gain experience and intel.
I think equipment is mostly done, which would leave about 750 credits over.
Tech specialist upgrades costs 2000 credits as we don't have a tech specialist (haven't been able to afford any, just asking for future reference!)
Spoiler: 10 minute backgroundConcept Elements
- Zistalna is part of the precursors of Chiss sent to the collapsing republic. As “just another alien standing” up against the Separatists, and the Republic seemingly high interest in getting volunteers, has made the infiltration easy. It’s not that she’s opposed to the Seperatists, she is, it’s that her loyalty is to another master – the head of her House.
- Trained in the Chiss military academy on Rhigar, she has learned to endure hardships.
- A bit gruff and uncouth, Zistalna keeps to herself during downtimes.
- She has a lithe build, and while she’s not exceptionally strong she compensates that with her endurance and quick reactions.
- She likes to downplay her sharp intellect, but in truth she analyzes every situation.
- Zistalna can come across as cold and ruthless. She focuses on her objective and lets no personal feelings get in the way in the moment.
- She has tattoos in her face and across her body, signifying her commitment to her Academy. She has also gotten some Republic ones on her arms, melding into the new warrior culture.
Goals
- Character: To see the Chiss embodied into the Republic, and eventually take it over, piece by piece.
- Character: Learn the tactics and strategies of the Republic while fighting the Separatists.
- Player: Acclimate to the Republic/Empire and become more part of it.
Secrets
- She knows: Her whole origin in the Chiss Ascendency and their schemes.
- She does not yet know: She will be receiving orders from her superiors. Plans are in motions, but what those plans are, remains to be seen.
People
- Friend: Evelyn, a human pilot. She’s the one that “recruited” Zistalna to the Republic forces.
- Friend; (Trooper), another scout. The two have a professional relationship and train together.
- Rival, enemy: Rico, a human officer. Does not enjoy the concept of ‘strange’ aliens (or aliens in general) in the Republic forces and has taken a particular dislike to Zistalna.
Memories
- She avoids eye contact and tends to observe the surroundings when talking. Some are naturally put off by this.
- “I remember the cold. Not the normal cold, but something that just goes through you. The type of cold where if you fall asleep, you will never wake. We lived it. We endured. It made us who we are today. If you can survive that cold, you can get through anything.”
- "I miss home. The orderly fashion everything works in and that everyone knows their place and their duty. Everything here is upside down."
Forum has been super slow lately so will try to get some stuff done on this tomorrow.
Feathersnow are you super keen on playing through an adventure or two on Lothal? I had not planned on following the Rebels TV show timeline.
Harmony, you have no player goal, I'm ok without that if you are.
First post updated with additions to the story so far, PC list, NPC list, and house rules (using combat expertise of -2 or more counts as fighting defensively).