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Re: (3.5 OOC) End of Fate
I assume that means we're up again.
Maynard will keep on striking, not a lot of other actions I can really take anyways
[roll0]
[roll1]
dunno if that hits, or if it's still on the ground giving it a penalty to ac.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
I assume that means we're up again.
Maynard will keep on striking, not a lot of other actions I can really take anyways
[roll0]
[roll1]
dunno if that hits, or if it's still on the ground giving it a penalty to ac.
It would and it would finish it off lol. Its more tanky than anything.
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Re: (3.5 OOC) End of Fate
I'm on holiday till Thursday, so I probably won't post untill friday, sorry.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Forsaken
So just the umbrella not the blade or both? :3
[roll0]
[roll1]
To eria lol.
just the demon bits lol
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Darius Vibrtrar
just the demon bits lol
so sheathe and umbrella blade by itself got it lol
Quote:
Originally Posted by
DeTess
I'm on holiday till Thursday, so I probably won't post untill friday, sorry.
Its all good have fun!
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Re: (3.5 OOC) End of Fate
Any kind of knowledge checks that could identify possible culprits to the phenomena? Don’t see a lead otherwise
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
Any kind of knowledge checks that could identify possible culprits to the phenomena? Don’t see a lead otherwise
Probably planes and if you stretch it like DC 25 local or a 15 in planes. After looking around the area your about 90% sure that they were last seen here.
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Re: (3.5 OOC) End of Fate
Rolling planes then
[roll0]
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
Rolling planes then
[roll0]
You see signs ofa minor plane shift. With the details you manage to pick up you can tell that they are currently intangible. Reaching out your hand doesn't touch or feel anything besides getting colder. But you can faintly managed to hear.
Its a trap!
This demonic house consumes all turn back!
It only seems to show up at night
The ghostly whispers sounds very weak. Almost like you are hearing them through a body of water.
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Re: (3.5 OOC) End of Fate
Wow super lucky you have 3 rounds of free attacking against them before one gets to act lol
Also IC A i believe you guys might have an few items to help combat intangible things perhaps?:smallbiggrin::smallwink:
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Re: (3.5 OOC) End of Fate
Do we know how long each one is stunned?
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Re: (3.5 OOC) End of Fate
Oh, I wrote off the intangible bit as meaning it was ethereal or similar due to plane shift, didn't realize it was incorporeal
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
DeTess
Do we know how long each one is stunned?
Yep sorry posted the roll ic spear wielder is 4 round rod wielder is 3 rounds.
Quote:
Originally Posted by
Dakrsidder
Oh, I wrote off the intangible bit as meaning it was ethereal or similar due to plane shift, didn't realize it was incorporeal
Ah gotcha gotcha my bad for the wording.:smallredface:
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Forsaken
Yep sorry posted the roll ic spear wielder is 4 round rod wielder is 3 rounds.
Sorry, I meant, do we know IC, or is there no clear indication?
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Re: (3.5 OOC) End of Fate
Maynard charges at the rod wielder, rods are more suspicious than spears.
[roll0]
[roll1]
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
DeTess
Sorry, I meant, do we know IC, or is there no clear indication?
Ah I see. With how the first one fell and that these ones havent started attacking you yes you can tell there is a delay before they become fully operational.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
Maynard charges at the rod wielder, rods are more suspicious than spears.
[roll0]
[roll1]
it is lol :smallbiggrin
Edit if you guys are lucky you can potientially drop both these guys before they even get a chance to do anything :smallsmile:
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
Maynard charges at the rod wielder, rods are more suspicious than spears.
Agreed, going after the same target:
swift action: burning blade
movement action: close with the creature
standard action: shadow blade technique
attack roll 1: [roll0]
attack roll 2: [roll1]
if either one hits: [roll2] bludgeoning damage + [roll3] fire damage
if both hit: [roll4] additional cold damage.
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Re: (3.5 OOC) End of Fate
Awkward moment when that was exactly how much hp it had:smalleek:
If you guys want to post your next couple attacks against the last one feel free xD you probably going to kill them both. Making this guy's lock kinda moot xD
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Re: (3.5 OOC) End of Fate
ok, striking the other one, 2 rounds worth
[roll0]
[roll1]
[roll2]
[roll3]
how should we handle ic? wiat until both of us have done our rolls here? just narrate both rounds attacks in one post?
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
ok, striking the other one, 2 rounds worth
[roll0]
[roll1]
[roll2]
[roll3]
how should we handle ic? wiat until both of us have done our rolls here? just narrate both rounds attacks in one post?
You could narrate both attacks in one post. It should be fine as you both are just swarming the bots lol. First hit landed second missed. But i think this one is stunned for four rounds so potentially another attack unless detess murdered it lol
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Re: (3.5 OOC) End of Fate
Round 2:
Mountain hammer
Hit: [roll0]
Damage: [roll1]+[roll2] bludgeoning, ignores DR
Round 3:
Reset maneuvers
Round 4:
Fire and ice combo
Hit 1: [roll3]
Hit 2: [roll4]
Damage: [roll5] bludgeoning, [roll6] fire, [roll7] cold if both hit
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Re: (3.5 OOC) End of Fate
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Re: (3.5 OOC) End of Fate
Yep you guys barely killed it before it activated xD if you didn't miss it would have been destroyed way earlier
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Re: (3.5 OOC) End of Fate
well, we'll keep going then, no real other paths to take, I assume there's only one door forward, and no sense going back at this point.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
well, we'll keep going then, no real other paths to take, I assume there's only one door forward, and no sense going back at this point.
That's one staunch refusal to metagame right there. Respect!
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
well, we'll keep going then, no real other paths to take, I assume there's only one door forward, and no sense going back at this point.
Well you can always return to the library. Or cellar lol. After all the enemies are defeated the door leading back opens :smallbiggrin: Updating ics soon
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Re: (3.5 OOC) End of Fate
Waiting on the group decision for ic a I think I know but need confirmation in case you guys want to do anything else lol
Spoiler: Rolls Dont mind these 0.o
Show
SB[roll0]
SB[roll1]
SW[roll2]
SW[roll3]
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Re: (3.5 OOC) End of Fate
having major internet issues; ghost-play my char until further notice.
support the other persons decisions. save my block allies until they're low; save my smite evil and the high damage one shot to be used together against some powerful foe if necessary. 4 points of lay on hands left iirc, and my current hp is 26 i think.
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Re: (3.5 OOC) End of Fate
ok, I'm back now. hmm, things seem not to have moved forward much.