Magneto:
Move: Staggered.
Extra Effort - Additional Standard Action: Recover from Staggered.
Free: Reconfigure Tactical Ferrokinesis. 2 points to Ferrokinetic Platform, 24 points to Control Electromagnetic Spectrum, 4 points to Alternate Resistance [Parry] from Starsoul.
Free: Use Control Electromagnetic Spectrum. +15 to buy off Selective from Metal Storm, -7 to Remove the Full Action limit from the Enhanced Extra on Metal Storm, -15 points to add Linked Deflect 15 (Perception Range, Limited [Close]) to Metal Storm, the other 8 points folded back to Tactical Ferrokinesis for another 8 ranks of Alternate Resistance [Parry].
Standard: Metal Storm. Perception Range Area attack. Ronin, Colossus, Supergirl, and Wolverine take Toughness DC 30 vs. Damage. If your Parry is at least three lower than your Toughness, this is instead Parry DC 27. Magneto is Deflected at +15. Ronin! Although you don't have Area
or Perception Interpose, since this attack is being made with Starsoul you may
interfere with it. This will negate the attack entirely for everyone else, but Ronin will automatically receive a Bruised and Staggered result. Since this attack comes from Starsoul it is of course Incurable, and the injury he takes would be too severe to Recover from.
End of Turn: Recover a point of Toughness.
Spoiler: If you choose not to Interfere
Show
Supergirl Toughness (-3 for Bruises): [roll0]. Bruised and Dazed
Colossus Parry (-1 for Bruise): [roll1]. Bruised and Dazed
Wolverine Track 1 Toughness (-1 for Bruise): [roll2]. Bruised
Wolverine Track 2 Toughness: [roll3]. Bruised and Dazed
Spoiler: If you choose to Interfere
Show
Starsoul:
Fiat Extra Effort - Power Stunt off of Restricted and Indestructible. Immunity 2 (Rare Descriptor - Metal Control). Starsoul can be damaged (but it defends with your stats and would still impose the held item penalty of attacks without Improved Smash, so like, not easily) and used by others for the duration of this battle, but is no longer subject to Magneto's powers.
Wolverine:
Move: He's exactly where he wants to be.
Free: Swap to Blood Fury. This will cause him to fall, but not before-
Track 1 Standard: Whirlwind Attack. Ronin, Supergirl, Colossus, and Magneto get Dodge DC 24 for half, Dodge DC 29/22 vs. Damage.
Supergirl: Half: [roll4]. Resist: [roll5].
Bruised
Colossus: Half: [roll6]. Resist: [roll7].
Supergirl will Area Interpose that
Magneto: Half: [roll8]. Resist: [roll9].
Bruised and Dazed
Track 2 Standard: Attack Magneto with Sunder (not activating the Enhanced Extra from Blood Fury for this) at [roll10] vs. DC 27, Deflected at [roll11]. On a hit, Toughness ([roll12]) DC 31/24 vs. Damage Linked Weaken Stamina.
Miss
Colossus:
Move: ...Dangle?
Standard: Attack Magneto (or Wolverine if Magneto's down) as a Team Attack with Kara, Accurate Attacking for 2, +5 for Teamwork, at [roll13].
Targeting Magneto. +2
Spoiler: If you choose to Interfere
Show
Extra Effort - Additional Standard Action: DO IT AGAIN at [roll14]. Miss
Supergirl:
Free: Reconfigure Kryptonian array. 32 points to the Enhanced Kryptonian Combat of Super Strength, 6 points for Power Lifting 5 and Free Lift from Kryptonian Strength, 26 points for Flight 13 from Kryptonian Speed
Move: If Magneto's down, catch him with Free Lift and fly him to a roof, then move into Close range of Wolverine. If they fail to Grab him she'll Move-by back in the air so he can't toss Parry-resisted Area attacks around so easily.
Standard: If Magneto's still up, attack him with Hasted Strike at [roll15]+Aid vs. DC 27, Deflected at [roll16]. On a hit, Toughness ([roll17]) DC 31+Multiattack+Team Attack vs. Damage, Fortitude ([roll18]) DC 26+Multiattack vs. Dazed+Vulnerable/Stunned+Defenseless. Otherwise, it's a Power Strike against Wolverine (DC 24), and the resistance checks are Toughness (adding +4) DC 31+Team Attack vs. Damage, Dodge (-1 from above) DC 26+Team Attack vs. Grab. He also gets a Dodge roll from his second track since both would be Grabbed: [roll19].
Miss
Spoiler: If you choose to Interfere
Show
Extra Effort - Additional Standard Action: DO IT AGAIN at [roll20], Deflect: [roll21], Toughness: [roll22], Fortitude: [roll23], and possible extra Dodge if this is Wolverine: [roll24]. Come on guys! Miss.
Ronin is on turn.