Re: Wastes of Shello - Group 3
Garulf's fists ignite with flickering fire, and the Fist glances at Requiem.
"Can you discern what he is talking about, as you did with the Captain?" Garulf did not wait for an answer; instead, he launched himself at the undead creature, snarling coldly as he did so.
"There is no help for you, abomination!"
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Okay, my action is to make a charge, using Leap Attack, Fiery Fist, blah blah blah. I've done it a couple times already, if Krimm wants to he can do my rolls, otherwise it's gotta wait til I get home from work. I just wanted to get my action posted before anything silly goes down.
Re: Wastes of Shello - Group 3
The face of the undead creature does not change as Garulf hurtles himself toward him, but he's suddenly stopped in his tracks. The undead creature does not see it, but Garulf does... a massive crab-like claw reaches from the mist, covered in pale grey flesh and snatches the undead creature. It's pulled into the mist, screaming, but is suddenly silenced.
Re: Wastes of Shello - Group 3
I should make more use of my more reliable senses..." Jerro draws his dagger. "Better draw back. I'll take to the air and try to find out how many of whatever that was are in the mist."
He lifts of the ground and flies into the mist in a quick curve.
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I'll fly up about 30 feet and then into the direction of where the undead guy was taken then:
Spot: [roll0]
Re: Wastes of Shello - Group 3
"Requiem, stay close to us!" Garulf said quickly, the fire on his fists flickering away. Gripping his holy symbol tightly, the Fist uttered a quick prayer, holding it to see what would happen.
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I'll cast Divine Power and hold it until something tries to attack us.
Re: Wastes of Shello - Group 3
You hear the creaking of limbs, it sounds almost like wood and fat mixed into a joint and moving slowly. A terrible creature then crawls over the side of the building after ripping the undead creature in half with it's twisted jaws. It stands there then, with it's head unmoving, scanning the area sightlessly.
It stands at a mighty fifteen feet at the shoulder, not including the height of the building. It's skin is grey-white and reminds you of a combination of marble and milk.
Re: Wastes of Shello - Group 3
Jerro studies the creature for a few seconds. Then with a grin flies toward it his dagger ready to strike.
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Here is the plan: Charge with feint, and in the next turn I will retreat with a tumble flying in the direction of Requiem and Garulf. (is it possible to tumble while airborn? would probably be a cool maneuver like a roll-off-the-top)
Initiative: [roll0]
Feint bluff: [roll1]
Attack: [roll2]
Damage: [roll3]
Acid damage, if applicable: [roll4]
Sneak attack: [roll5]
For the next round tumble check: [roll6]
Re: Wastes of Shello - Group 3
"By Aeomon's grace..." the Fist whispered, his composure slipping a little. His muscles tensed and bulged as he released the channeled spell into himself, feeling his strength increase to what it was with his magical gloves. His vision sharpened a little, or perhaps his battle senses merely heightened... whatever the case, Garulf stood his ground.
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I don't know if I get another action or not, but if I do, I'd like to activate my Sacred Flames ability.
Re: Wastes of Shello - Group 3
The beast seems to detect the group and rushes forward, dropping the half-bitten corpse of the undead creature. It's maw shows it's mandible-like secondary jaws and it's claws open wide to latch onto you.
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Time to roll for initiative. I'd roll for you, but let's call this a roll-call for group 3.
Edit: Also, sorry it took me so long to respond. I'm making a bunch of notes to combine groups 2 and 3.
Re: Wastes of Shello - Group 3
Quote:
Originally Posted by
Krimm_Blackleaf
The beast seems to detect the group and rushes forward, dropping the half-bitten corpse of the undead creature. It's maw shows it's mandible-like secondary jaws and it's claws open wide to latch onto you.
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Time to roll for initiative. I'd roll for you, but let's call this a roll-call for group 3.
Edit: Also, sorry it took me so long to respond. I'm making a bunch of notes to combine groups 2 and 3.
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Already did my init roll up there
Re: Wastes of Shello - Group 3
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Init roll:
[roll0]