Q233
Can monk use stunning fist with flurry of blows? E.g. monk 11 lvl. 1st attack - SF, last 3 - simple unarmed attack.
3.5ed
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Q233
Can monk use stunning fist with flurry of blows? E.g. monk 11 lvl. 1st attack - SF, last 3 - simple unarmed attack.
3.5ed
A 233
Yes, as long as only one Stunning Fist attempt is made per round.
Q 219
Can somebody else give a full answer? rockdeworld's partial answer is how I would see it, were it not for the statement in the Player's Guide to Faerūn that magic can affect psionic effects, and at the same time states that there is no psionic-magic transparency.
Q233-1
So...
Monk 11 lvl. Feat Freezing the Lifeblood. I'm using SF with flurry of blows. 1st attack SF (with feat i will be paralyzing). Will be last 3 attack coup de grace? Or coup de grace will be in the next round?
A 233-1
A coup de grace is a distinct full-round action, and not part of a full attack action. Your three other flurry attacks cannot be used to do a coup de grace, despite full attack also being a full-round action.
B 234: What types of flying can hover without the hover feat.
Q235: I'm making an illumian (see Races of Destiny) character who wants to pursue the loredelver prestige class. To do this, you need to be a multiclass arcane spellcaster/trapfinding-enabled class. The skill requirements are 10 ranks in Decipher Script (class skill for wizards and rogues, so no problem there); Disable Device 5 ranks, Knowledge (arcana) 10 ranks, and Knowledge (dungeoneering) 5 ranks. So my question is this: can I meet these requirements as a wizard 5/rogue 2? I ask because the Player's Handbook is as clear as mud on multiclassing and skill ranks.
A 234: A creature with perfect or good maneuverability can hover, despite the wording of the hover feat. The maneuverability entry in the Monster Manual describes good maneuverability as "very agile in the air, like a housefly or hummingbird" (note that both hummingbirds and houseflies can hover), then referring to the table on page 20 of the DMG, copied in the SRD, as Maneuverability.
This table authorizes creatures with good or perfect aerial maneuverability hover.
A 235: Yes. While skill ranks cost either 1 or 2 skill points, depending on whether or not the skill is a class skill at the time you purchase it, the maximum skill ranks in a skill is dependent only on if it was ever a class skill. See page 62 of the PHB.
Quote:
Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class for any of your classes, your maximum rank equals your total character level +3.
A 234
Good and perfect flying speed allows you to hover on the spot.
A 235
If you have enough skill points, yes.
Keep in mind that your skill rank maximum for your wizard 5 / rogue 2 (so a total character level of 7) in a class skill is 10, if at least one of your classes has the skill as a class skill.
However, if you were to level up in a class that does not have the skill as a class skill, each rank costs two skill points (or one skill point for half a rank).
To optimally spend your skill points when leveling up for loredelver, you should take your first level in wizard, investing the skill points of wizard in the necessary Knowledge skills, then take your second level in rogue, putting 5 skill points in Disable Device, and then again take wizard, until you fulfill the requirement.
Taking a second level in rogue is optional, but can be helpful.
A 236: No. I'm not sure what reference your DM is using, but per the Rules of the Game article, All About Movement (Part 4), hovering is a free action for creatures with good maneuverability. I'll quote the pertinent part for context:
Quote:
Originally Posted by Skip Williams
C236 I'd suggest opening a new thread, but in brief: perfect allows tighter turns and sharper reversal.
Q237
Is there any spell or item that can be used as a beacon for a specific creature, preferably not the caster, in a way that the creature instinctively knows it's exact location?
Q238
The spell Incorporeal Nova is a Necromancy (Death) spell that says it affects incorporeal creatures and creatures in gaseous form. Wraiths, Ghosts, Shadows, Spectors, and gaseous Vampires are called out as being affected, but Undead are immune to Death effects. Does this spell bypass that immunity?
Q235-1 I think I understand how this works now; I always thought that if you were a wizard who took a level in rogue, you would only be able to use your 8 + Int modifier new skill points as if you were a rogue. But this brings me to another question: Can my wizard 1, leveling up to rogue 1, with a 16 Intelligence and the commensurate 11 skill points, spend 5 skill points on Disable Device, 4 on Open Lock, and 2 on Knowledge (arcana)? This means that none of the skills are over maximum rank, but I still don't think it's exactly legal to do this.
A235-1 No
You are correct in that this is not legal. The issue is with Knowledge (Arcana).
Since it has been a class skill at some point in your career, your maximum ranks is indeed 5 at level 2. But it is not a class skill for your shiny new rogue level: if you want to gain two ranks in Knowledge (Arcana) as a rogue, you will need to spend four skill points, since it's cross-class.
EDIT: rockdeworld is quite correct. Spending the skill points as described is indeed possible. It does not, however, gain you two ranks in Knowledge (Arcana).
A237 partial
The spell Discern Location works exactly this way, but it's single-use.
Ring Gates allow you to stick your head through them to see the other person's location, but they're neither instinctive nor infallible (the other gate can be taken away).
A238
Note that Death effects are not the same as spells with the [Death] descriptor, both as a Death effect merely redirects to Death Attack, and as they are clearly separated in the Death Ward spell. So undead immunity doesn't apply.
A239
No.
A240
Yes, by taking two move actions or running. They can run. (Also, sorry I can't answer your other two questions due to lack of knowledge.)
A235-1 Correction
Yes. The 2 points spent on Knowledge(Arcana) equate to 1 rank (2 points * 0.5 ranks/point) because Know(Arcana) isn't a class skill for rogues. You can have 5 ranks in Know(Arcana) at level 2 since your first level was Wizard.
Q241
Fighter 11th lvl. He has 3 attacks +11/+6/+1. Can he use Power Attack with all 3 attacks?
A241 Yes. In fact if power attack is used that round, it MUST be applied to every iterative attack that round. You cannot choose to use it for one and not others. Thus the penalty to attack rolls and the bonus to damage rolls applies to every attack.
Q242 I keep running across abilities dependent on "class level". In some cases these seem completely broken if they in fact take into account all the class levels of a given character. In other cases they seem too weak if they're not. With examples of a Contemplative's "Divine Soul" class feature, and a Primal Scholar's "Secret of Power": Do abilities that specify class level indicate the class level only in the given class in the entry? Or do they imply ALL of a character's class levels?
A241 Yes (but Technically No)
emphasis by me.Quote:
Originally Posted by SRD, Power Attack
You CAN use Power attack on multiple attacks (iteratives, TWF, AoOs, Snap Kick, Haste, etc.), but it must be the same amount for all attacks.
EDIT: Swordsage'd. But I have the quote ;)
A242
Class level refers to the level for that class only.
Otherwise it should denoted as Character level or HD
There are cases in which WotC simply wrote "level" (BoED, Annointed Knight), in which case the ruling is unclear afaik.
Q243
And what about frenzied berserker: according to his table - there is no extra attack. But does it stack with fighter extra attacks? And can he use supreme power attack with all his attacks (not in frenzy)?
A243
Not all extra attacks are denoted in Statblocks.
BUT, PA (as well as Imp. & Sup. PA) always applies to ALL attacks in that round.
For example, if your Fighter/FB with BAB of 11 makes a full attack during frenzy he rolls
+11/+11/+6/+1 (+STR, Weapon Bonus, etc.)
He rolls AoOs this round with +11
Should he PA with a penalty of, say, -4, he instead rolls
+7/+7/+2/-3 (again++)
AoOs are now rolled using his modified highest attack bonus, i.e. +7
As an aside, I get the idea that your understanding of iterative attacks are wrong. You get the extra attack at the lower attack bonus, when your BAB reaches 6, 11, or 16, which is not necessarily on the class levels indicated in the respective tables when you are multiclassing.
(A fighter 4, wizard 4 has a BAB of +6, so he gets the second attack at -5, even though he has neither 6 levels of fighter nor 12 levels of wizard)
Thanks for the explanation. Сatch another question.
Q244
Same fighter (name Boris) 16th lvl. 4 attack +16/+11/+6/+1. He has 2 weapon and Greater TWF feat. How much attack he can do? And can he do it with PA?
A244
When making a full attack, you'll get one attack with each weapon at +16, one with each at +11, one with each at +6, and one with your primary weapon only at +1, for a total of 7 attacks. All 7 attacks would have a -4 penalty for using two weapons, or a -2 penalty if your off-hand weapon is light.
When you are using power attack, it doesn't matter how many attacks you are making. You could make 1 attack, or you could make 100 attacks. The penalty applies to all attacks you make, including attacks of opportunities, until the start of your next turn, as does the extra damage.
Q245
I know that you can't counterspell a spell-like ability, but once it's cast it can be dispelled like any other spell effect, right? But if a creature used a spell-like ability which required a touch attack (like an Inflict Critical Wounds SLA), and you had been prepared to counterspell with Greater Dispel Magic, could you use that prepared Greater Dispel Magic on the creature's limb onto which it was holding the touch spell, dispelling it before it gets the chance to actually hit you with the attack?
A244
Using Boris from above. He wields 2 weapons, that are NOT light weapons:
BAB +16
Full Attack Sequence (without any PA): +12/+12/+7/+7/+2/+2/-1
TWF allows you to make another attack with your offhand. The price is the -4 penalty on all attacks (or -2 if using at least one light weapon)
Improved, Greater und Perfect TWF "unlock" the iterative attacks (the ones with -5,-10 and -15) with the second weapon.