(Righto, seems fair enough.)
Her fatigue lets her down as Esther is unable to knock-down the Brother and cannot follow up the attempt with a successful attack.
Father Zombie
The Father goes for Halo, his arms also creating a dead-weight style weapon inside his decaying flesh.
Crunch
Spoiler
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WS 39 + (All Out Attack) 20 = 59 to hit [roll0]. Damage is [roll1] Impact.
Much like the Brother, the Father lands a hit on the Left Leg. The Armour almost beginning to buckle under the extreme force.
Sister Zombie
The Sister still slowly makes her way over to the group engaged in melee, but doesn't quite get the chance to attack a target. (Full Round spent moving)
Mother Zombie
The Mother goes for Mira, although this time it's the legs that the zombie uses; a mess of bones that will undoubtly hurt if they connect.
Crunch
Spoiler
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WS 32 + (All Out Attack) + 20 = 52 to hit [roll2]. Damage is [roll3] Impact.
The Mother's leg swings high and hits Mira in the Left Arm. The legs do indeed hurt and would be best steered clear of.
Inquisitor Pale
Having spent considerable time tracking the slow movements of the Sister, the Inquisitor opens fire on his Laspistol, then studies the situation.
Crunch
Spoiler
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BS 48 + 20 (Full Round Aiming) - 10 (Size: Scrawny) = 58 to hit [roll4]. Damage is [roll5] Energy. - Torso hit, TB = 6, so 4 wounds taken. The Sister is now at 8 Wounds from 12. He then uses the Delay action (P. 192) and can take any Half Action before his next turn.
The aiming on the Inquisitor's behalf has been well spent and his Las shot finds it's mark in the Sister's torso. Decaying flesh is fried, but the Sister continues on.
It is now Mira's turn.