Human Evolutionist 20
Gargantuan Magical Beast
Hit Dice 20d8+120 (213 HP)
Initiative +10
Speed 40 ft
Armour Class 22 (+13 Natural, +3 Dex, -4 Size), touch 9, flat-footed 19
Base Attack Bonus/Grapple +20/+46
Attack Bite +35 (3d8+26; 18-20/x3)
Full Attack Bite +35 (3d8+19; 18-20/x3), Gore +30 (3d6+12), 2 Claws +30 (2d6+12), Tail +30 (3d6+12)
Space/Reach 20 ft/15 ft
Special Attacks: Improved Grab (Bite), Swalow Whole, Frightful Presence (DC 24), Sprint (400 feet charge once per minute).
Special Qualities: Scent, Fire Immunity, Fast Healing 9, Regeneration 10 (does not take normal damage from slashing, piercing or bludgeoning attacks), Spell Resistance 30 (any spell that fails to beat this is reversed onto the caster).
Saves Fort +20, Ref +18, Will +9
Abilities Str 38, Dex 16, Con 20, Int 8, Wis 10, Cha 12
Skills Balance +6, Climb +18, Concentration +11, Escape Artist +6, Hide-6, Jump +18, Listen +15, Move Silently +6, Search +5 (+7 if using scent), Spot +15, Survival +3 (+5 following tracks with scent), Swim +18, Tumble +6.
Feats: Great Changer x8, Improved Unarmed Strike (B), Power Attack(B), Improved Initiative (B), Combat Reflexes (B), Blind Fight (B).
Treasure: Appropriate for a 20th level character.
Monster Sage: Guess who didn't take a single knowledge skill? That is right, you!
Mutations: The Tarrasquean has 82 mutations.
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Basic:
Evolve Combat Instinct - 10
Evolve Fortitude - 3
Evolve Reflexes - 3
Evolve Resilience - 1
Evolve Talent - 1
Innate:
Extra Senses - 1
Natural Armor - 4
Natural Weapons - 4 (Bite, Gore, Claws, Tail)
Nimble Form - 3
Powerful Form - 4
Resilient Form - 6
Extraordinaire:
Augmented Critical - 3 (Bite (18-20/x3)
Damage Reduction - 5
Energy Resistance - 5 (Fire Immunity)
Fast Healing - 5
Frightful Presence - 1
Improved Grab - 1 (Bite)
Scent - 1
Spell Resistance - 5
Sprint - 6
Swalow Whole - 1
Supernatural:
Spell-like:
Spell Reversal - 9
Psi-like:
Teratomorphisms: The Tarrasquean has six teratomorphisms.
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Teratomorph I: Tauric Body - The Tarrasquean has a somewhat stooped posture, like a theropod dinosaur.
Teratomorph II: Size Increase I - The Tarrasquean is big.
Teratomorph III: Regeneration I - The Tarrasquean is hard to kill.
Teratomorph IV: Size Increase II - The Tarrasquean is really big.
Teratomorph V: Regeneration II: The Tarrasquean is really hard to kill.
Teratomorph VI: Size Increase III: The Tarrasquean is really freaking big.
Mutant Ascendancy: The Tarrasquean has ascended into a Magical Beast. All of his natural weapons have an enhancement bonus to attack and damage rolls of +5.
Mutant Perfection: The Tarrasquean has achieved perfection as a Magical Beast.