Sweden
"I still have plenty of money from my home, so we should be able to get a couple of tickets," Hildur says, as the two of them enter the station. This one is one the countryside, and isn't as bustling as a station closer to a city.
Printable View
Leo does not like the idea of venturing into the unknown, especially considering what has been told so far, but he sees no way around it at the moment. "Well," he says after a moment, "I guess we'll just have to improvise...I don't like it, but as long as we move slowly and keep our wits about us, we'll be that much more likely to succeed. Now then, where is this mountain...?"
TotLI
Krayger pulls his axe away from the skeleton's blade as the weapons clang together, spinning away from the other's blow and retaliating with a diagonal slice.
Clouded Void- Chariot
"That comes with being the sky...though doesn't it go on forever down? If you could at least glide or control your fall... it wouldn't be a good way to be, but it would be something." Something strikes him then. "What controls how gravity works here? It seems to be divided into planes, not radiated as a field. And I know; I did notice that you and the natu and the whale-creature were all avians."
"Right. Is it all ponies like yourselves at the town?"
Tomb of the Lost Innocent
Guile finds himself the target of another arrow, though he's taken out two of the archer skeletons.
Krayger dispatches another skeleton, but whilst he does so, the third melee skeleton is swinging its sword at the minotaur's head.
[ToTLI]
Once again, it punches through him leaving a hole but not having much effect. He leaps for the third skeleton.
ToTLI
Krayger ducks backwards to dodge, which requires a lot more bending when you have a muzzle. He loses his balance a bit and stumbles back.
Tomb of the Lost Innocent
I thought Guile was a magic user, yet as soon as the undead develop an immunity to the spell he uses, rather than trying another (which worked last time!) he closes to combat. I'm a bit confused.
Nevermind, the third bow-skeleton is now destroyed.
The final melee skeleton presses the attack, stepping forward and swinging its massive sword down at Krayger's midriff.
The Old Arena
A seemingly abandoned arena, abandoned in the sense that nobody's there, has a new guest. This man is in no way trying to be subtle with his white, cotton, clothes, his blue hair, or his equally blue beard.
Physically fit, probably in his early thirties and armed with a longsword and revolver (both buckled on his left hip), Thatcher Jsut is looking for a challenge.
[High Seas Adventures]
((:eek: Somehow I missed Reinholdt's response right under McBish's. :smallredface:
Let's see..... where were w - Oh yeah!!))
Some birds go flying out of the trees near the cave.
The island begins to shake, and and dark smoke begins to puff from the entrance.
[High Seas Adventures]
Derek looks over to Reinholdt and gives a bit of a shrug. "Well I guess we head into the cave. Unless you have any better ideas." It doesn't sound like Derek is too pleased by the prospect. There is determination in his voice though. If Jezebelle's father thinks he can scare away Derek with a few earthquakes he is sorely wrong. Unless Reinholdt stops him he will head towards the enterance of the cave.
((I hate it when that happens.))
Tardis Adventures
"I've got the rope here ma'am." Butler says, letting go of the useless rod and going to pick up the rope. Said rope proceeds to assault him and entangle him in a manner akin to a cat having been playing with yarn. Butler yelps in surprise.
Man he can't even get out the store with its Challenge Rating of 0. This dungeon's going to be rough.
High Seas Adventures
"No, not really." Reinholdt says, following Derek into obvious trap, and letting the burly sailor take the lead. Or just the motivated sailor. Either way, Derek gets lead here. Reinholdt's going to keep an eye out for any triggers for actual booby traps as best he can.
[High Seas Adventures]
As the determined pair approach the cave, they can feel the heat coming from inside. The smoke smells of brimstone and sulfer.
Near the entrance, Reinholdt, ever-vigilant for traps, has a high chance of noticing a thin wire stretched between two boulders on either side. It's about ankle-high.
The fellow's lips quirk into a briefly amused smile, before he turns away.
"Of course you were."
After staring off into the distance for a moment, he rolls his shoulders a bit.
"Okay. I know you can finesse your way through a computer, Mister Magtok.
So I'm going to use a fairly mundane metaphor.
Consider the area around us the desktop view in your typical, Average Joe's computer with a garden-themed wallpaper. It's irrelevant, but gets you where you need to go.
These little boxes here, we'll say they lead off to the program menus. Get you to the 'fun stuff'. A simplified path from desktop to software.
However, you have to know what you are looking for, or you'll be opening up everything at random, won't you?
So Mister Magtok, where do you want to be?"
Guess he's not going for the "tell Magtok where the goods are and be done" route.
EMBOH Code Vault
"These boxes and program menus don't have names, do they? Nothing along the lines of Accounts Management, Money Transfers, Security? If you're not going to give me a list of options, whatever sounds closest to that middle thing I said would probably be best, followed by the first thing."
Magtok crosses his arms against his chest. He really doesn't want to spend all day opening up everything. Even at lightspeed and such, that's got to be annoying.
The Old Arena
Yep, the arena was once located inside and draw a lot of people into it. Some for watching and many for fighting. Sadly the attention goes away and the arena drifted to outside.
Short after him comes another man, but he doesn't look like a fighter. The man wears a labcoat and jeans while a helm hangs at his side.
"Hello! You must be the person from the wall, right?"
The Old Arena
It's always sad to see something grand fade away. Still, Thatcher smiles politely at the sciencey-looking man, offerings his right hand in greeting. Aye, that'd be me. Name's Thatcher. And you are?
[Foot of the Mountain]
After a couple of hours' walking, the party arrives at the mountain. It towers up above them, rising out of the forest surrounding it. Although not sheer, the path is steep and rocky.
"There is danger even here. Follow my path exactly."
The ghost will lead them up the mountain, drifting to and fro across the path apparently at random. When they reach the top, there is a circular door set into the mountain. It's made up of three concentric rings, each with eight runes set around them.
"I can do nothing. Can you open it?"
Leo follows closely in the spirit's wake, taking care not to make any missteps. As they approach the door at its summit, he looks closely at the door, searching for some kind of pattern in the runes between the different rings on the door. Failing in this, he will survey the area surrounding the door, looking for a clue of some type...
[Summit of the Mountain]
The runes all follow patterns. The outer ones are animals, the middle ones environments and the central ones emotions. They don't seem to match except for three - the lion, the plains and pride.
[Summit of the Mountain]
They don't seem to move, but slight gaps around the runes suggest that they may be pushable.
Taking great care not to disturb the other switches, Rip gingerly presses the matching buttons one at a time, hoping that his action will open the door and not trigger a trap of some devious nature. He pushes them in the following order: the plains first, then the lion, and the pride last...
[Summit of the Mountain]
The rings grind round, rotating to bring the three runes into alignment. Then the door drops into the ground, revealing a dimly lit flight of steps. Each step is made up of five slabs, left to right.
"From the left, slabs one, three, two, four, repeating in that order. All the others are death."
((Gotta give Ray something to do once he catches up, so...))
Leo slowly steps into the cave in the summit. He notes the spirit's instructions and starts up the stairway, but as he attempts to make the jump between the fourth and fifth steps, his footing fails and he stumbles, his trajectory threatening to send him sprawling onto the staircase...
TotLI
((I'm going to assume GDM wants to be skipped since he's posted multiple times without addressing his turn and hasn't responded to pokes))
Krayger tries to step out of the way of the sword as it comes down and then use his axe to pin it partially against the floor, after which he can kick the skeleton in the chest and hopefully wrench the weapon from its grasp.
The Clouded Void (Sorry; I missed this)
"There is no 'down', because it is forever 'up' as well. Objects like this chariot have gravity, as do the rocks, clouds- for those that can interact with them- lumps of ice, and so on. Take all that out there, for example. They aren't falling, as there's nowhere for them to fall to. The whale wasn't technically an avian- we're not sure what they are, but they're only found here, and they're all slightly different. There are demons, Karkassoliths, that live here and don't have wings. They can alter how gravity affects their bodies, meaning they can fall to wherever they want." The pegasi will turn so that the chariot does a screw through the air. Despite the fact that the chariot is briefly 'upside down' from Atorre's starting perspective, she won't notice any difference in the gravity.
Tomb of the Lost Innocent
The skeleton's sword is wrenched from its grasp as it is kicked. It backs away cautiously.