-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Astrella
Okay, game hasn't crashed on the integrated card yet, it doesn't run the greatest but it works, so I'm sticking around. :)
Nvidia I have always found to be sketchy with drivers, in this and other games.
For 100 bucks or less you could probably upgrade that video card. Do you know how many watts your power supply is? If 450 or better, 100 bucks will take you pretty far in comparison to the Geforce GT 540M you have. And the integrated card is probably worse than that. The G3D Passmark for that card is 693, 100 bucks should put you up past the 2200 mark. 170-230 will score you into the 3500-4500 range.
Sadly, you just missed cyber monday, but christmas/boxing day sales are worth looking into.
Quote:
Edit; also you can have a farm in pandaria to grow cooking ingredients and stuff on? Can't wait to get there.
It grows all the things. Herbs, leather, meat, fish, enchanting dust, ore and gems, everything. It was an awesome feature, truly. It got divided up a bit in the Garrison, but it's still effectively there. You get a whole mine to yourself, a fishing pond, an herb garden, and other things.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Karoht
Nvidia I have always found to be sketchy with drivers, in this and other games.
For 100 bucks or less you could probably upgrade that video card. Do you know how many watts your power supply is? If 450 or better, 100 bucks will take you pretty far in comparison to the Geforce GT 540M you have. And the integrated card is probably worse than that. The
G3D Passmark for that card is 693, 100 bucks should put you up past the 2200 mark. 170-230 will score you into the 3500-4500 range.
Sadly, you just missed cyber monday, but christmas/boxing day sales are worth looking into.
She's got a notebook system, it's extremely unlikely that her system is having power consumption issues. As a rule, mobile graphics cards are poor values for money, and generally undertuned for games, even allegedly modest games like WoW. The price reference site you've linked compares her mobile card with a full-sized desktop card, which is sort of like comparing the hauling capacity of an electric razor scooter to that of a one-ton truck.
Sadly, Astrella, your problem is likely faulty hardware. Graphics-intensive games are huge heat-generators, and notebook systems are generally now known for their robust cooling. Most pre-purchased systems are constructed from OEM parts, which are generally of a lower quality threshold than those sold directly to consumers at retail, (as well as to some high-end integrators like Lenovo) which makes them more susceptible to encountering problems when not run under optimum conditions.
Two years old is not really quite old enough to recycle your laptop because of a hardware problem only encountered when running at high performance thresholds, so unless you're quite flush with cash, I'd probably advise against trying to buy your way out of your problems. What I will suggest, however, is this: A laptop isn't a gaming system. Notebooks pay huge premiums in performance to accommodate the requirements of portability, so when you're contemplating buying your next gaming system, go for a desktop machine.
PS: Blowing out the gunk inside your laptop with some canned air can do wonders if you ARE having cooling issues. Laptops go everywhere, and thus tend to attract all the dirt in the world in their travels.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Well, upgrading or replacing parts isn't really within my finances right now, but I got new can of compressed air yesterday and now Wow is running alright at low settings using my integrated card, so I should be fine for now.
Thanks for the advice though. Will take it in account in the future. :)
Edit; Oh, and I hit 90 on my Priest and apparently you can still do the Iron Horde Invasion event? Neat, thought that would have ended when Warlords of Draenor hit.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Well yesterday was a bummer (WoW-wise).
Usually do my daily garrison stuff in the morning. Nope, server maintenance. Get back from work, spend time with my wife and kids. Bed time for the kids, go to log on to do my daily stuff and proceed to play. Nope, Aerie Peak is down. Wait a bit, Aerie Peak is back up. Nope, can't log in anyway.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
Well yesterday was a bummer (WoW-wise).
Usually do my daily garrison stuff in the morning. Nope, server maintenance. Get back from work, spend time with my wife and kids. Bed time for the kids, go to log on to do my daily stuff and proceed to play. Nope, Aerie Peak is down. Wait a bit, Aerie Peak is back up. Nope, can't log in anyway.
OOOHH working overnights has made me thoroughly annoyed with blizzard.
Get home in the morning...maintenance Tuesdays.
Tuesday nights? if new stuff dropped I can't log on, I lost 3 sets of Mines and cool downs for professions yesterday from zero fault of my own.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Raid tonight and I was just buying consumables but damn are they expensive. :smalleek:
I need to find another source of income ingame it seems.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
ryuplaneswalker
OOOHH working overnights has made me thoroughly annoyed with blizzard.
Get home in the morning...maintenance Tuesdays.
Tuesday nights? if new stuff dropped I can't log on, I lost 3 sets of Mines and cool downs for professions yesterday from zero fault of my own.
:@ let's rage quit! That'll show 'em who's boss!
:P
More seriously, do people prefer icyveins or noxxic? Or some other site? For Combat Rogues (almost the only thing I care about), they have substantially different things to say.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
:@ let's rage quit! That'll show 'em who's boss!
:P
More seriously, do people prefer icyveins or noxxic? Or some other site? For Combat Rogues (almost the only thing I care about), they have substantially different things to say.
Icyveins is a bit more reliable, but usually I just go read thru the class forums. Decent info on there usually.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Noxxic very rarely has up to date or accurate information. I would avoid using them as a resource. Icy-Veins is usually good, as well as class forums. I'd check to see if there's a blog about your class/spec run by a good player (in a high-level guild, etc.). For example, Sloot has a lot of good tanking guides and resources, and Sacred Duty is a great blog by Theck on prot paladins (I bet you can tell which class/spec I play). I would definitely advise getting a diverse set of opinions and not just relying on one guide. The best way to learn what to do with your spec is to run sims and do dps tests on the target dummy and just see what works for you personally.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Vaynor
Noxxic very rarely has up to date or accurate information. I would avoid using them as a resource. Icy-Veins is usually good, as well as class forums. I'd check to see if there's a blog about your class/spec run by a good player (in a high-level guild, etc.). For example, Sloot has a lot of good tanking guides and resources, and Sacred Duty is a great blog by Theck on prot paladins (I bet you can tell which class/spec I play). I would definitely advise getting a diverse set of opinions and not just relying on one guide. The best way to learn what to do with your spec is to run sims and do dps tests on the target dummy and just see what works for you personally.
i main a protadin as well...you have links for those?
-
Re: World of Warcraft XVII: Warlords Gone Wild
Where is the alliance tabard vender?
The closest I've found was the "tabard designer" but she doesn't sell you a competitor's or explorer's tabard.
-
Re: World of Warcraft XVII: Warlords Gone Wild
The tabard vendor should be right next to the tabard designer in Stormwind.
Quote:
Originally Posted by
otakuryoga
i main a protadin as well...you have links for those?
Sacred Duty
Slootbag
Theck's (Sacred Duty) WeakAuras strings are phenomenal and help to display important information for a prot pally in a really helpful and clean manner. The main page also has a very recent look at prot stat values based on many iterations of simulations.
Sloot's info isn't super up to date right now, for WoD, but he's basically the best tank in the world and he has a lot of really helpful info on his site.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Togath
Where is the alliance tabard vender?
The closest I've found was the "tabard designer" but she doesn't sell you a competitor's or explorer's tabard.
Those are achievement tabards, they show up in the mail.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Well, I'm loving WoD as an expansion. My favorite, and I started in BC.
Some people give it crap for reducing WoW to a facebook game, but I really like the garrison system. I have 3 with garrisons, but only 1 to speak of. In my main's garrison I just got a level 2 War Bunker (or whatever it's called) and level 3 Fishing Shack last night/this morning. Very close to level 3 Barn and Lumber Mill.
I really enjoy sending my peeps out on missions and stuff. Dunno why it's so fun.
EDIT: Anyone have Nat Pagle as a follower?
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
The_Jackal
Those are achievement tabards, they show up in the mail.
No.
You can buy them, if you earned them on an character, at least on the Horde side.
After more searching(some of it in game), I've found out that Stormwind lacks a tabard vender like Orgrimmar has.
The Exodar, Darnasus, and Ironforge have one though.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
EDIT: Anyone have Nat Pagle as a follower?
I have him. Why?
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Seerow
I have him. Why?
j/w which of my playgrounder peers were into WoW fishing.
Back in BC I did tons of fishing. Competed in the weekly Stranglethorn stuff (never got 1st though) and spent a good few hours hunting the magical crawdad. I fished very little in the next 3 expansions, but now I'm back to it :)
Got the first quest in the chain to get Nat. Almost there!
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
The_Jackal
She's got a notebook system, it's extremely unlikely that her system is having power consumption issues. As a rule, mobile graphics cards are poor values for money, and generally undertuned for games, even allegedly modest games like WoW. The price reference site you've linked compares her mobile card with a full-sized desktop card, which is sort of like comparing the hauling capacity of an electric razor scooter to that of a one-ton truck.
Sadly, Astrella, your problem is likely faulty hardware. Graphics-intensive games are huge heat-generators, and notebook systems are generally now known for their robust cooling. Most pre-purchased systems are constructed from OEM parts, which are generally of a lower quality threshold than those sold directly to consumers at retail, (as well as to some high-end integrators like Lenovo) which makes them more susceptible to encountering problems when not run under optimum conditions.
Two years old is not really quite old enough to recycle your laptop because of a hardware problem only encountered when running at high performance thresholds, so unless you're quite flush with cash, I'd probably advise against trying to buy your way out of your problems. What I will suggest, however, is this: A laptop isn't a gaming system. Notebooks pay huge premiums in performance to accommodate the requirements of portability, so when you're contemplating buying your next gaming system, go for a desktop machine.
PS: Blowing out the gunk inside your laptop with some canned air can do wonders if you ARE having cooling issues. Laptops go everywhere, and thus tend to attract all the dirt in the world in their travels.
Do note that some people have to move around a lot for whatever reason, so a desktop simply won't work for them. My only real problem is that there was a huge increase in bandwidth for graphics cards (and usb 3.0 etc) AFTER I bought my last one for the long haul, so even if I was able to rig my system up with a modern graphics card it would be so bottlenecked there wouldn't be much of a difference. If your laptop is less than a couple years old and supports USB 3.0 or the newer something something (PCI? express?) card interface you could actually hook up an external graphics card.
Air in a can may make a huge difference in your laptop's performance- blow out the fans or take the cover off and blow out the entire inside (you can also manually clean dust off your fan blades with a q-tip or cotton swab and a light touch). If you're fairly immobile you can also remove the battery pack and only run off wall power, turn off the Wi-Fi hardware and use an Ethernet cord. If your laptop is old enough you might consider going out and buying some new heatsink compound for the CPU and GPU, it's fairly easy to do if you're careful. Also you can invest in a cooling pad with some fans to stop heat from building up under the laptop and depending on the case design you can remove strategic parts of it to allow more airflow.
I no longer need the mobility, so my next computer will be a desktop. However, until I can spare the funds, I'm stuck on my laptop that has served me well through a period where I would have been in the wrong county to use my desktop half the week no matter where I put it.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
j/w which of my playgrounder peers were into WoW fishing.
Back in BC I did tons of fishing. Competed in the weekly Stranglethorn stuff (never got 1st though) and spent a good few hours hunting the magical crawdad. I fished very little in the next 3 expansions, but now I'm back to it :)
Got the first quest in the chain to get Nat. Almost there!
I actually despise fishing as a general rule. It is better in WoD because you don't have to go hunting fishing pools to get any useful fish, so you can find a single spot you like and relax for a while... but even so, it is far too slow for my taste. Too slow to get your fish. Too slow to level. Too much junk caught when you are looking for other things. Just not to my liking.
But I love my Garrison, and am a completionist at heart. I am likely going to grind out 150 pet battles eventually for my level 3 menagerie despite hating pet battles too.... but that will come after I finish my trading post I think. But because I wanted to max everything out, I went from 420ish fishing all the way up to 700, and got all of the huge fish achieves, to unlock my level 3 fishing shack... and well once I was there it's a hop skip and a jump to get Nat, and get me 1 follower closer to the 40 followers achieve. (up to 38 or 39 now I think).
And along the way I managed to catch enough fish to power level both cooking and first aid. So for the first time in my WoW career I have all secondary professions maxed out.
-
Re: World of Warcraft XVII: Warlords Gone Wild
I'm feeling a bit iffy about my Pandaran Monk and was thinking of switching over to a Warrior. Any thoughts on how both classes compare? (Primarily thinking comparison with Windwalker / Brewmaster)
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Astrella
I'm feeling a bit iffy about my Pandaran Monk and was thinking of switching over to a Warrior. Any thoughts on how both classes compare? (Primarily thinking comparison with Windwalker / Brewmaster)
Eh, 6 of one, half a dozen of the other. Both are fun to play, both can kick ass as dps or tank specs. Somewhat different methods of playing, but both are effective. This is while leveling fyi, dont quote me on this thinking it applies to raids and whatnot.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Astrella
I'm feeling a bit iffy about my Pandaran Monk and was thinking of switching over to a Warrior. Any thoughts on how both classes compare? (Primarily thinking comparison with Windwalker / Brewmaster)
DPS Specs:
Warriors have a great deal more versatility in dps specs. You have Arms, SMF Fury, TG Fury, and Gladiator Protection. Between them you cover the aesthetics of basically every possible armed archetype in the game. Also they cater to three very different play styles.
Arms is a slow spec where you will press few buttons and have little interaction, with no procs to look out for, but the numbers that pop up when you do get to hit a button are pretty impressive. I personally despise what Arms has become, but there are people who enjoy this sort of thing.
Fury is the slot machine. You hit Bloodthirst and see what procs. It's pretty gear dependent in that your rotation feels awful and it feels like nothing ever procs when you have low crit, but the most recent iteration doesn't have the same ridiculous scaling that Fury has been known for in the past, so while good gear will make the slot machine feel more tilted in your favor, it isn't necessary to be effective anymore.
Gladiator is your controlled precision warrior. Rage generation is very controlled and steady, you have a reliable filler in the form of devastate, and the focus of the rotation is on squeezing as much damage as you can into a shield charge window. If you take Unyielding Strikes, it becomes the highest APM spec in the game, as you can basically spam heroic strike nonstop in addition to your normal rotation, and end up averaging close to 100 actions per minute. Could be a pro or minus depending on the person (Personally I prefer using Heavy Repercussions)
Of the three, Windwalker compares most closely to Gladiator. Windwalker is also pretty focused on resource management, but has much more depth in its resource system. With Glad you are managing Rage and Shield Charge. With Windwalker you are managing Energy, Chi, and Tigereye Brew, while maintaining Tiger Palm. WW is a fair bit more complex to play optimally as a result, and in a totally different league than either Arms or Fury at the moment.
For AoE, they each have their ups and downs. Fury and Arms both benefit from a ridiculous number of AoE talents, which make them the kings of burst AoE. You get Bladestorm, Dragon Roar, and Ravager, all on one minute cooldowns. You get an AoE pack that will last for at least 8 seconds and very few things will beat your DPS numbers. Beyond that Arms has the advantage of being able to multidot Rend and WW being its main single target filler, so basically gets free aoe on everything. Fury has Meat Cleaver for its AoE, which turns its biggest hit (raging blow) into an aoe attack hitting up to 5 targets for some massive AoE. Glad lacks slightly by comparison, being unable to spec into Ravager and getting Thunderclap + Deep Wounds in place of the much stronger AoEs Fury/Arms have, but it still puts out respectable AoE numbers, if not as dominating as the other two specs.
Windwalker's AoE is probably comparable to Prot's for large AoE (which is to say it is moderate but not overwhelming), but on smaller cleave it is much stronger thanks to Earth Wind Fire (or whatever the ability is that lets you clone yourself). Personally EWF is the biggest strike against monk DPS for my personal play, because I don't like managing what targets your clones are attacking and needing to reassign it every time you have to target swap... but it is a big gain and something a lot of players do like.
Performance-wise, Windwalker is currently the top single target DPS spec in the game. After the hotfix nerfs, Glad is sitting in the middle of the pack, and Arms and Fury are both sitting close to the bottom. So if you're after pure performance, sticking with WW is your best bet.
Mobility-wise, it's a really tough call. Warriors get Charge and Heroic Leap, which are awesome. But Heroic Leap used to have a glyph to reduce its cooldown to 30 seconds which got nerfed to the ground, so it's now stuck at 45 second cooldown. On the other hand, Heroic Leap no longer has vertical limits while out in the world, and can be used to literally jump up mountains and cliffs which is pure awesome and has made exploring and treasure hunting so much easier in WoD.
On the other hand, Monks have Roll and Flying Serpent Kick. Both of which are awesome. Roll and FSK combined add up to faster getting to and from places in the world than any other class in the game that I have played. It doesn't have the same utility as heroic leap, but beating your buddy who mounted up to the quest giver is always fun. On the other hand, once you're actually in combat, Charge is much more useful than either, being both faster and landing you directly in range to start attacking the target, rather than having the "skillshot" mechanic.
It's kind of a tie there. I lean towards Warrior, but Monks are no slouches, particularly Windwalkers.
Oh and worth noting Gladiator Warriors get shield charge in addition to charge. Shield Charge is ultra short range and costs rage to use, so it isn't useful quite as often as you would hope, but I've found it situationally useful, especially when losing track of where my target is in an AoE pack and things like that.
As far as Brewmaster vs Prot, I've barely played Brewmaster so I can't say too much. Brewmaster is really very complex with a lot of things to juggle and manage to stay alive. But you already play a Monk so I don't need to go into detail on that.
Prot is a much simpler spec, but still retains enough to keep it interesting. You have your baseline rotation of Shield Slam, Revenge, and Devastate, with Thunderclap and Shockwave for AoE. Shield Slam and Revenge both have procs to enable their use more often, and using those abilities generates rage. That rage can then be spent on three things: Heroic Strike (extra damage), Shield Block (block ALL the things!) and Shield Barrier (a personal bubble). Typically you won't use rage on Heroic Strike too often (at least in any relevant content) and will stick to the other two abilities, with your survivability coming from managing your rage properly and prioritizing which of those abilities to use at what time.
Personally I love prot. I'm playing Protection with Gladiator Stance at the moment and it is great. It hits the balance where it is complex enough to get interested in without being overwhelming. It has enough RNG to be interesting without feeling like you are doing nothing when things don't proc. It hits the gameplay balance for me, and I am really happy with it. But before the expansion hit I was seriously considering main swapping to Monk. I really do love both classes a lot (as you may have guessed from the length of the post following a simple question)... so I honestly can't tell you for sure go for one over the other. It's going to come down to your personal tastes and experiences. But hopefully this helps you some.
-
Re: World of Warcraft XVII: Warlords Gone Wild
WoW Reddit AMA!
Quick rundown:
Hierlooms (and new system) coming in 6.1
No flight in 6.1
They know crafting sucks.
Plans for more Garrison stuff for 6.2, details tba.
More class quests along the line of Green Fire?
-
Re: World of Warcraft XVII: Warlords Gone Wild
As prot, I've specced into Sudden Death and Ravager from Heavy Repurcussions and Gladiator Stance.
I'm spending more time tanking dungeons and less time out in the world, so Gladiator rapidly loses its luster and 5% extra flat DR isn't something you notice on a per-hit basis. If I'm getting creamed by a boss I'm in a slightly better position, but if it swings on me again before the healer can get another heal off I'm still dead.
With Heavy Repurcussions I simply can't stop myself from delaying shield block until I have a Shield Slam ready and vice versa, which noticeably impacts my rage generated over time. I also have Bloodbath macroed into Shield Slam, I should probably move it to where I had recklessness and just remember to keep it on cooldown. Heroic strike I use as my overcap protection since if you shield barrier to avoid overcapping you'll delay your next shield block (barrier will consume a full 60 rage) unless you're using the Endless Rage glyph and already dangerously close to overcapping. Therefore getting something that I have to track stacks of and constantly compare to my rage and reduces the value of my overflow valve isn't a talent I'm really interested in.
Conversely, Sudden Death is either on or off, and simply replaces a devastate while I make maximum use of shield slam and revenge. While I will get fewer sword and board procs over time, my rage generation feels a lot more consistent and controllable since I'm not screwing myself trying to get more value out of SnB. I need to get weakauras back up and running and make an aura that tells me when the buff is active, since it's difficult to tell whether or not I have a proc when my target is below 20% health.
Also, in the cases where Devastate does NOT proc sword and board, ss->rev->dev->SD proc->ss.
Ravager is mainly because with battle shout gone there's a noticeable drag on rage generation at the start of the pull, and Ravager's 30% extra parry makes up for that loss with lots of extra Revenges. In that talent tier it's the only one that can generate more rage (the cooldown reduction one might affect berserker rage?), and it lines up with Bloodbath very nicely. I'm pretty sure you need to delay bloodbath until the gcd after ravager to keep their cooldowns lined up, though. During a fight it's also a nice opportunity to let both shield block charges fill back up.
Oh yes, it's also a handy tool to have for picking up adds. Between thunderclap, heroic leap, and ravager I can throw down aoe threat in three areas within one GCD.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
Seerow
*snip*
Thank you for all the info. :) I think I'll probably keep a monk around in some form cause I do like them, playing them just tends to be a bit overwhelming. I ended up stopping playing my rogue for similar reasons to Monk has been being better about it really? I do want to give Warrior a try since I think Pandaran Warriors look neat.
Quote:
Originally Posted by
Antonok
They know crafting sucks.
Oh, are they going to add crafting stuff? From looking at guides and stuff alchemy and such really didn't seem to have a lot of neat stuff going on so I'm hoping that'll change.
-
Re: World of Warcraft XVII: Warlords Gone Wild
so i don't know if it's just because it's the first class i made/played after a five year hiaitus or what, but i'm really loving my troll druid, the simplicity behind her combat is just so amazing, and hasn't changed much since i began.
a simple combo of starsurge (6), moonfire (4) wrath (3) and star/sunfall(5) is just so elegent and streamlind, and still leaves my pinky free for the W key for moving forward. recently added celestial alignment to 7, but little else has ever been used outside specialty needs such as crowd control or taking out large groups of mooks. Astral communion is a little odd though, don't use that much.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Is everyone here a point-and-clicker or hot-keyer?
EDIT: Oh, and anyone know the ilvl of the upcoming raid weapons? I'd google it but I can't right now. I'm curious as to whether my True Iron Trigger will have any value.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
danzibr
Is everyone here a point-and-clicker or hot-keyer?
Hot Key, Mouse button macros and clicking depending on the situation.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Quote:
Originally Posted by
ryuplaneswalker
Hot Key, Mouse button macros and clicking depending on the situation.
I wish I had a mouse with numerous buttons. Actually, I don't even play with a mouse.
-
Re: World of Warcraft XVII: Warlords Gone Wild
Last night held some amazing luck for me.
I've been avoiding dungeons on my Protadin because impatient/abusive LFD groups are generally a bit more than what I care to handle. (and most of the people on my friends list haven't signed in for 2+ years.) So when I finally worked up the nerve to queue up tonight, I expected the worst and ended up having tons of fun instead.
To start with, I got pulled into a mostly cleared heroic UBRS. Apparently the tank before me died and ragequit on the third boss fight, and the two rogues blew CDs and got the kill anyway. The group was congratulating themselves on getting the kill when I zoned in and said "Hey, first time in the instance, will need help on bosses." only to be greeted by uproarious laughter from the pugs and the new "Leeeeeeeeeeeeeroooy...?" achievement + Leeroy Jenkins follower.
After finishing UBRS, I queued again and ended up in a fresh heroic Grimrail Depot. There's a special hell reserved for child molesters, people who talk in the theater, and the guy who designed Grom'kar Gunners. The LFD group ended up being cool, tho', and Trash difficulties aside, it ended up being a really good dungeon run with smooth, clean boss kills. (That second boss was FUN!)
Here's hoping all my LFD groups from here out are that understanding and patient.