-The base level of tech growth + lab present growth < ban penalty
-Which means that both those numbers must be < ban penalty
-base tech growth + push tech > ban penalty
-base tech growth + push tech ?? ban penalty + confiscation
-I propose that it is a narrow <
-Justification: Defender's advantage is a thing. But also, it would feel janky if your basic defense action was not able to match an opponent with an equal number of units.
-X number of adopted neighbors + Base ?? ban penalty
-Keep in mind: The average country can have a maximum of 3 links.
-I want to propose the following results:
-X = 1, <
-X = 2, >
-X = 3+, >>
-X units with adopted tech ?? ban penalty
-The lower X is, the easier it is to unintentionaly spread tech as you travel through neutral countries
-This will also depend on play. The point of this is twofold:
-In flashpoints, you're accidentally spreading technology.
-It gives you another way to tip the balance in a Ban + Confiscate scenario
-Here are some results that I will initially propose
-X = 1, <
-X = 2, <
-X = 3, =/=
-X = 4, >?
-push tech ?? confiscation
-We know that base tech growth < ban penalty
-We (are pretty sure we) know that base tech growth + push tech (narrowly) < ban penalty + confiscate
-We know that base tech growth + push tech > ban penalty
-Ergo, base tech growth + push tech - ban penalty < confiscate
-I think that push tech has to be bigger than confiscation, such that the addition of both to the first equation narrows the gap, but does not fill it completely