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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Mnemocide 3WW
Sorcery R
Destroy all creatures with names.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I think we are waiting on a new prompt, whats this card for?
edit: but wasn't that one for cards dealing with facedown?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It's for the round judged in the previous post, obviously.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oh, thank you for the Win.
The Next Challenge is: Roll a d5 [somewhere - on this Forum, elsewhere on the internet, or in person] with 1 being White, 2 being Blue, 3 being Black, 4 being Red and 5 being Green. Make a card of that color with a Converted Mana Cost equal to your roll.
Edited challenge to account for the fact that the dice roller does not operate on this subforum.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Roll]1d5[/Roll]
didn't work for me so i used an online die: 3
Shadowreath 2B
[A specter flies above a town, a dark cloud billows around it and onto the the street bellow.]
Enchantment - Aura U
Enchant creature
Enchanted creature has flying and "When this creature attacks put a -1/-1 counter on target tapped creature an opponent controls."
Discard a card: Tap target creature. Play this ability only during your turn.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Roll]1d5[/Roll]
Extra characters
No dice for me either. Probably doesn't work on this specific subforum?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
ben-zayb
Probably doesn't work on this specific subforum?
Apparently not!
Feel free to roll the dice on google, in real life or elsewhere on these boards. I trust you and it doesn't really matter. :smallsmile:
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Morphic Terrain UU
Enchantment - Aura U
Enchant Land
At the beginning of your upkeep, choose a basic land type. Enchanted land becomes that type.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mystic1110
Apparently not!
Feel free to roll the dice on google, in real life or elsewhere on these boards. I trust you and it doesn't really matter. :smallsmile:
Looks like it worked in the die roll test thread. (3)
Quote:
Originally Posted by
ben-zayb
A wild d5 die roll appeared!
[roll0]
Learned Too Much 2B
Sorcery U
This spell costs 2 less to cast if it targets a creature whose controller investigated since your last turn.
Destroy target creature.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
So OBVIOUSLY I am going to make a table of all 5 and then roll at the end to see which one I submit.
Spoiler: 1: W
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Crop Circles - W
Enchantment - Aura C (X-Files Set)
Enchant land
Enchanted land has, "T: Add WW. Use this mana only to cast aura, equipment or vehicle spells."
Spoiler: 2: U
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Too-early Retirement - 1U
Instant - C (Wrestling Set)
Return target creature to its owner's hand and announce it. (Its owner plays with that card revealed.) As long as it's announced this way, it has, "when you cast this spell, each opponent draws a card."
Spoiler: 3: B
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Dark Energy Disks - BBB
Enchantment - U (Yu-Gi-Oh Set)
Sacrifice Dark Energy Disks: Exile target creature.
Spoiler: 4: R
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Watch the World Burn - 2RR
Sorcery - R (SMT Set)
Watch the World Burn deals 4 damage to each nonlegendary creature and to each player who doesn't control a legendary creature or planeswalker.
Spoiler: 5: G
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Vast Croak - 2GGG
Sorcery - MR (Homestuck Set)
Each player searches their library for up to 5 basic land cards and puts them onto the battlefield.
Edit: Rolled a 3!
Dark Energy Disks - BBB
Enchantment - U (Yu-Gi-Oh Set)
Sacrifice Dark Energy Disks: Exile target creature.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Deadly Dice Roll 2RR
Enchantment - U
Whenever a player rolls a d20, they take 1 damage for every 5 points rolled (rounded up). If they rolled a 1, they take 5 damage instead. If they rolled a 20, they gain 5 Life instead.
T, RR - All players roll a d20.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
ben-zayb
Looks like it worked in the die roll test thread. (3)
Learned Too Much 2B
Sorcery U
This spell costs 2 less to cast if it targets a creature whose controller investigated since your last turn.
Destroy target creature.
Only kind of an entry because this card felt like it could use a companion.
Delved Too Deep 2B
Instant U
This spell costs 2 less to cast if it targets a creature whose controller has exiled a card from their graveyard this turn.
Destroy target creature.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Teferi's Guidance W
Instant U
Target creature phases out.
Scry 2.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Rolled a Five, so Green it is!
It was Bears All Along! 3GG
Enchantment- R
If you would create one or more tokens, instead create twice that many 2/2 green Bear creature tokens.
"I knew it! It was bears all along! Even when it was slivers, it was actually bears!" - Some bartender, somewhere.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sorry for delay - swamped at work - will try to get to judgment over the weekend.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Quiddle
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Quote:
Originally Posted by
Quiddle
Shadowreath 2B
[A specter flies above a town, a dark cloud billows around it and onto the the street bellow.]
Enchantment - Aura U
Enchant creature
Enchanted creature has flying and "When this creature attacks put a -1/-1 counter on target tapped creature an opponent controls."
Discard a card: Tap target creature. Play this ability only during your turn.
This is a very interesting card. It can sort of function as removal - turning your cards into zero mana -1/-1 counters, but requires an attack. I think it is very strong for an uncommon but not broken. Well done.
Spoiler: Bucky
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Quote:
Originally Posted by
Bucky
Morphic Terrain UU
Enchantment - Aura U
Enchant Land
At the beginning of your upkeep, choose a basic land type. Enchanted land becomes that type.
I think this is a fair card in a similar vein to other cards of its type. My only complaint is it's a bit boring - I think the playable versions of this type of card are usually ones that do something else in addition, like cantrip.
Spoiler: Ben-Zayb
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Quote:
Originally Posted by
ben-zayb
Learned Too Much 2B
Sorcery U
This spell costs 2 less to cast if it targets a creature whose controller investigated since your last turn.
Destroy target creature.
This is a good card for an inistrad set. I think though that it might be more interesting and less of a "trap" card if it applied to any investigation, then you could set it up for example, but doing so would make it's name make less sense.
Spoiler: Dr.Gunsforhands
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Quote:
Originally Posted by
Dr.Gunsforhands
Dark Energy Disks - BBB
Enchantment - U (Yu-Gi-Oh Set)
Sacrifice Dark Energy Disks: Exile target creature.
I don't think mono-black gets exile this way - otherwise it's a fine card similar to other seals such as seal of doom without the non-black restriction.
Spoiler: Vorpal Bunny
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Quote:
Originally Posted by
+5 Vorpal Bunny
Deadly Dice Roll 2RR
Enchantment - U
Whenever a player rolls a d20, they take 1 damage for every 5 points rolled (rounded up). If they rolled a 1, they take 5 damage instead. If they rolled a 20, they gain 5 Life instead.
T, RR - All players roll a d20.
Rounded up so its:
1 - 5 damage
2-5 - 1 damage
6-10 - 2 damage
11-15 - 3 damage
16-19 - 4 damage
20 - Gain 5 Life.
On average that is 2.5 damage per roll.
I honestly think you could have gone cheaper for either the roll ability or the mana cost.
Spoiler: Tom the Mine
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Quote:
Originally Posted by
Tom the Mime
Delved Too Deep 2B
Instant U
This spell costs 2 less to cast if it targets a creature whose controller has exiled a card from their graveyard this turn.
Destroy target creature.
I actually like this card better than its companion piece. Exile happens more often so the cost reduction comes into play more making this a more interesting card.
Spoiler: Personification
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Quote:
Originally Posted by
Personification
Teferi's Guidance W
Instant U
Target creature phases out.
Scry 2.
I like this card and looking at sapphire charm I think this hits the spot of two weak effect smashed up on a card.
Spoiler: Laughing Dog
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Quote:
Originally Posted by
Laughing Dog
Rolled a Five, so Green it is!
It was Bears All Along! 3GG
Enchantment- R
If you would create one or more tokens, instead create twice that many 2/2 green Bear creature tokens.
"I knew it! It was bears all along! Even when it was slivers, it was actually bears!" - Some bartender, somewhere.
This is hilarious. It's doubling season but it makes Bears - it can certainly be weaker by reducing powerful tokens to mere bears and it can be stronger by making squirrel into bears, but lets be honest, if you are going to the doubling season route, you're making so many tokens that the type of tokens don't really matter.
Spoiler: Podium and Winner
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Third Place - Tom the Mine
Second Place - Personification
Winner - Quiddle
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks mystic1110!
For this next week make me a card that looks at your opponents hand
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Yoink!//Yeet!
Yoink! RB
Sorcery U
Look at an opponent's hand. Exile one nonland card from it. You may play it it this turn.
Yeet! RB1
Sorcery
Aftermath
Choose one card exiled by an effect you controlled. Turn it face down, than inflict X damage to any target, where X is the chosen card's converted mana cost.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Espionage Charm (U/B)
Instant U
Choose one:
-Surveil 3. Lose 1 life.
-Draw a card.
-Look at target players hand. If B was paid to cast ~, that player discards a card. If U was paid to cast ~, that player mills 2 cards.
"Our techniques are... varied.
-Lazav, the Multifarious
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Preemptive Taxation W
Enchantment (U)
When Preemptive Taxation enters the battlefield, look at target opponent's hand, then name a card.
Whenever an opponent casts a spell with the chosen name, you gain 2 life and draw a card.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Cruel Erasure UBBR
Sorcery (R)
Target player reveals their hand; you choose a card. That player exiles all instances of that card in their hand, graveyard and library, then takes damage and mills cards equal to that card's converted mana cost, then shuffles.
'Because brutally erasing someone's memory is not enough unless you also enjoy it.'
- An unnamed Grixis mage.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
+5 Vorpal Bunny
Target player reveals their hand; you choose a card. That player exiles all instances of that card in their hand, graveyard and library
Cards with variants on the exile-all-copies-from-library effect universally exclude either basic lands or lands in general.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spellbind W
Enchantment (U)
When Spellbind enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mystic1110
Spoiler: Laughing Dog
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This is hilarious. It's doubling season but it makes Bears - it can certainly be weaker by reducing powerful tokens to mere bears and it can be stronger by making squirrel into bears, but lets be honest, if you are going to the doubling season route, you're making so many tokens that the type of tokens don't really matter.
Glad you find it humorous. Spoiler: with regards to judging.
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It's actually a little bit closer parallel lives and divine visitation, with it being based more heavily on the latter. It also replaces all tokens, not just creature tokens, so I don't know if you caught that. And yeah, the creature type usually doesn't matter.
and for the challenge:
Idle Curiosity UB
Enchantment U
Discard a card: Look at target opponent's hand
I wonder what they're thinking.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Jace, Huge Jerk - 2UU
Planeswalker - Jace R
Telepath (Your opponents play with their hands revealed.)
+1: Each player draws a card.
-X: Cast target revealed, nonland card in an opponent's hand with mana value X without paying its mana cost.
Loyalty: 5
Spoiler: Another One, for Fun
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Goblin Sketch Artist - R
Creature - Goblin C
When this creature enters the battlefield, target opponent reveals their hand. Then that player may shuffle a card from their hand into their library. If they do, they draw a card.
2/1
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Borrowed Bonds - BGU
Sorcery (U)
Target player reveals their hand. You may play up to two additional land cards from your opponent's hand this turn.
Without mana, even the mightiest planeswalker is easy prey. I think I'll take yours." ~ Rushuna, Rakshasa Planeswalker.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Dr.Gunsforhands
Jace, Huge Jerk - 2UU
Planeswalker - Jace R
Telepath (Your opponents play with their hands revealed.)
+1: Each player draws a card.
-X: Cast target revealed, nonland card in an opponent's hand with mana value X without paying its mana cost.
Loyalty: 5
I'm not entirely sure the rules can handle this; maybe with some elaboration on what targeting a revealed card means? The issue is you can put the -X ability on the stack, temporarily have the opponent's hand be un-revealed, then have it be revealed again when the ability resolves, then have no way of knowing whether the targeted card is still there. Say that when you activate the ability, your opponent has in their hand 2 Yargles, and a Thrill of Possibility. Being a Yargle fan, you -5 Jace to get a Yargle. Jace, of course, dies from this; if that were the end of the story, then the ability would fizzle, since when the -5 went on the stack Jace goes to the bin as a state based action. But, you, being clever, cast another Jace with flash somehow while the ability is on the stack. Now, your opponent's hand is unrevealed, with the original ability and new Jace on the stack. Your opponent casts Thrill of Possibility with your new Jace on the stack, and discards a Yargle. When your Jace resolves, you see a new opponent hand of THREE Yargles! But, is the original one still there that the X ability was targeting when it resolves?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Well, I made Telepath a keyword, so I imagine the set would come with new rules for a public zone becoming private and vice-versa. I'd suggest treating would-be targets as new entities when the zone switches states, much as though they went to another zone and came back. Yargle would effectively vanish from my sensors as soon as Jace left the battlefield, unless I have another permanent with Telepath to keep track of it.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oneiromorph 2UU
Creature - Shapeshifter R
Flash
You may have ~ enter the battlefield as a copy of any revealed creature card in an opponent's hand.
Forecast - 1U: Until your next turn, each opponent plays with their hands revealed.
0/0
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: NP
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Yoink!//Yeet!
Yoink! RB
Sorcery U
Look at an opponent's hand. Exile one nonland card from it. You may play it it this turn.
Yeet! RB1
Sorcery
Aftermath
Choose one card exiled by an effect you controlled. Turn it face down, than inflict X damage to any target, where X is the chosen card's converted mana cost.
Yoink feels a lot more black than red to me. Black can play card from their opponent and discard from hand. The rate is strong - I like Yeet! ! Solid design! :)
Spoiler: Pers
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Espionage Charm (U/B)
Instant U
Choose one:
-Surveil 3. Lose 1 life.
-Draw a card.
-Look at target players hand. If B was paid to cast ~, that player discards a card. If U was paid to cast ~, that player mills 2 cards.
"Our techniques are... varied.
-Lazav, the Multifarious
A solid charm, the surveil mode is neat and I think decent in the right deck. I think that the look and discard is a cool subversion of the typical hand attack card.
Spoiler: mm2
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Preemptive Taxation W
Enchantment (U)
When Preemptive Taxation enters the battlefield, look at target opponent's hand, then name a card.
Whenever an opponent casts a spell with the chosen name, you gain 2 life and draw a card.
I think 1 mana draw a card gain 2 life is a weak effect and this is worse than that with the exception you get to see ur opponents hand. This is interesting, I think if the upside were a little better this card would be good. Like maybe if it could do the etb more than once?
Spoiler: +5vb
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Cruel Erasure UBBR
Sorcery (R)
Target player reveals their hand; you choose a card. That player exiles all instances of that card in their hand, graveyard and library, then takes damage and mills cards equal to that card's converted mana cost, then shuffles.
'Because brutally erasing someone's memory is not enough unless you also enjoy it.'
- An unnamed Grixis mage.
Hmm this is pretty much a B effect but I can see why you included blue and red. Its a very color cost intensive version of memoricide and from a powerlevel perspective I dont think its quite worth it. Interesting effect though.
Spoiler: m1110
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Spellbind W
Enchantment (U)
When Spellbind enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Elite Spellbinder on an enchantment - Interesting but maybe a little weak?. I'm not sure why this isn't a sorcery.
Spoiler: LD
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Idle Curiosity UB
Enchantment U
Discard a card: Look at target opponent's hand
I wonder what they're thinking.
You know I like this! Instant speed discard is going to be a fun enabler of madness and the effect really works with the card's name/flavor.
Spoiler: DrGfH
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Jace, Huge Jerk - 2UU
Planeswalker - Jace R
Telepath (Your opponents play with their hands revealed.)
+1: Each player draws a card.
-X: Cast target revealed, nonland card in an opponent's hand with mana value X without paying its mana cost.
Loyalty: 5
Sweet card, I think the starting loyalty might be a little high because t4 cast your 5 drop is maybe too good of a line. I appreciate the Telepathy static.
Spoiler: LR34
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Borrowed Bonds - BGU
Sorcery (U)
Target player reveals their hand. You may play up to two additional land cards from your opponent's hand this turn.
Without mana, even the mightiest planeswalker is easy prey. I think I'll take yours." ~ Rushuna, Rakshasa Planeswalker.
This is very neat. A suped up mind rot that only hits lands - control decks will hate you. I think this might be balanced because later in the game this will miss a lot but stealing two lands into play on t3 is back breaking. Maybe it should say you ay play lands rom you opponents hand this turn and play an additional land?
Spoiler: b-z
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Oneiromorph 2UU
Creature - Shapeshifter R
Flash
You may have ~ enter the battlefield as a copy of any revealed creature card in an opponent's hand.
Forecast - 1U: Until your next turn, each opponent plays with their hands revealed.
0/0
A fun take on clone! I like it - though don't feel like forecast is serving the flavor
Spoiler: top 3
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Jace, Yoink/Yeet, Idle Curiosity
Spoiler: Winner
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Idle Curiosity