http://images.wikia.com/finalfantasy..._Natus_FFX.jpg
Medium Undead (Fiend)
Hit Dice: 12d12 (78HP)
Initiative: +5
Speed: Fly 20’ (4 squares, poor maneuverability)
Armor Class: 18 (+5 Dex, +3 natural); touch 15; flat-footed 13
Base Attack/Grapple: +6/+14
Attack: Shattering Claw +14 melee (1d6+8)
Full Attack: 2 Shattering Claws +14 melee (1d6+8)
Space/Reach: 5’/5’
Special Attacks: Blizzard All, Desperado, Fire All, Thunder All, Water All
Special Qualities: Cura, Mortibsorption, Undead traits
Saves: Fort +4, Ref +9, Will +9
Abilities: Str 26 (+8), Dex 20 (+5), Con -- (+0), Int 2 (-4), Wis 12 (+1), Cha 1 (-5)
Skills: Listen +4, Spellcraft +6, Spot +3, Use Magic Device +2
Feats: Cleave, Combat Expertise, HoverB, Magical Aptitude, Power Attack, Skill Focus (Spellcraft)
Environment: any (Bevelle)
Organization: pair (with
Seymour Natus)
Challenge Rating: 14
Treasure: 2× standard
Normal/Rare Steal: N/A/N/A
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d4 (30MP)
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Blizzard All (Sp): this is a ranged touch attack that deals 12d4 points of cold damage to all opponents within 60’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
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Desperado (Sp): remove many positive conditions from all opponents within 60’ (no saving throw); positive conditions that this negates include haste effects, nul effects (but not mighty guard), shell effects, protect effects, reflect effects, & regen effects; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
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Fire All (Sp): this is a ranged touch attack that deals 12d4 points of fire damage to all opponents within 60’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
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Thunder All (Sp): this is a ranged touch attack that deals 12d4 points of electricity damage to all opponents within 60’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
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Water All (Sp): this is a ranged touch attack that deals 12d4 points of water (force) damage to all opponents within 60’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
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Cura (Sp): cures 3d8+10 points of damage of any 1 ally within 60’ (including itself); since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 10MP to use
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Mortibsorption (Sp): the creature draws health from allies to sustain itself; on a successful touch attack, it transfers 1HP per HD from an ally’s HP pool to its own; the ally can make a Fortitude save (DC17) for half damage, if they wish, which reduces the amount of HP gained accordingly; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this can only be used on allies within your party; this ability costs 10MP to use