Priest/Warlock/Warrior
First vote wins!
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Priest/Warlock/Warrior
First vote wins!
We haven't had a Warlock in a while.
Priest/Warlock/Warrior
Tiny Knight of Evil/Silithid Swarmer/Azure Drake
Nice and easy one to start things off.
"I saw a dragon!"
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
Current Pick: Dragon Egg/Silithid Swarmer/Corrupted Healbot
Please ignore the swarm and pick the only card in this set.
You don't need us, if the choices keep being like this. Deranged robot nurse
Silithid Swarmer came back! It must really want to be with you.
Kick it to the curb, you callous monster. :smallamused:
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
Current Pick: Pit Fighter/Venture Co Mercenary/Drakonid Crusher
A real choice this time between 3 solid cards.
Venture Co. is clearly third best IMO, and I'll give a very slight edge to Crusher as it's not a 5-cost card.
I lean towards pit fighter. It's efficient, even though it lacks crusher's closing power. if you're worried about curve, just put it in the 6 cost pile and then you'll be pleasantly surprised when you get to play it a turn early. :smalltongue:
Crusher, if only for the slight hope of getting some synergy cards. Those would be starting to be pretty decent, with two dragons already in the deck.
My reasoning might suck though
Paladin // Shaman // Priest
1. Shade of Naxxramas / Southsea Captain / Vilefin Inquisitor
Pick #2
Psych-o-Tron / Aberrant Berserker / Warhorse Trainer
I think I'd multiclass into barbarian here normally.
Psychotron is better than it looks, I'd take it over berserker
Annoy-o-Tron 2.0
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
I'd usually take the Pit Fighter in this situation but Crusher wins 2 to 1.
Current Pick: Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
Dorf?
Dorf. And Aberrant Berserker. I'm not sold on the tron
Dorf, and Berserker. Compared to Psych-o-Tron, Sunwalker is much more likely to 3-for-1 a board of weenies (or 2-for-1 with ping), which is why it's good. Lots of cheap cards have 4 attack.
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
Spoiler: Other details
Dragons: 2
Curve:
1:
2:
3:
4:M
5:MM
6:M
7:
Current Pick: Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
I need a mulligan.
Psycho trades with all the good cheap 4 attack minions though and it serves it's purpose well enough - to stall so that you can stabilise or push through for a win.
A 3/5 that can turn into a 5/x still only 2 for ones at best which is about the same potential as Psycho. Psycho/Zerk is one of those personal preference picks though so nothing wrong with picking either.
The Better Business Bureau is probably the least bad choice.
BBB makes the team despite been a strictly worse version of a good card.
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
5)Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
Spoiler: Other details
Dragons: 2
Curve:
1:
2:
3:
4:M
5:MMM
6:M
7:
Current Pick: Darkbomb/Darkshire Councilman/Possessed Villager
Stick with the known or give one of the new guys a whirl?
All three are pretty well known, honestly. Possessed Villager is one of the best 1-drops you're likely to see due to it being extremely sticky (thus making it an excellent partner for the dorf), but the Darkshire Councilman is a priority target whenever it shows up due to its Frothing-like ability to get a high Attack value combined with a fairly durable 5 health.
Honestly, they're all pretty close, but I think I'd rank Darkbomb as the lead choice just because you're getting offered a removal spell.
Talking more about how long they've been around.
Personally, I've found the Councilman to be fairly disappointing whenever I've picked it but I don't get a vote this time around :smalltongue:
Efficient removal in a non-ping class? Sign me up. Councilman has more upside, but it's slow. Villager is just filling a less urgent need.
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
5)Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
6)Darkbomb/Darkshire Councilman/Possessed Villager
Spoiler: Other details
Dragons: 2
Removal: 1
Curve:
1:
2:S
3:
4:M
5:MMM
6:M
7:
Current Pick: Darkscale Healer/Lance Carrier/Clockwork Knight
5 mana Yeti with healing attached, bad Abusive Seargent or vanilla 5/5 for 5?
Slight edge to the Clockwork Knight. Lance Carrier a distant third.
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
5)Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
6)Darkbomb/Darkshire Councilman/Possessed Villager
7)Darkscale Healer/Lance Carrier/Clockwork Knight
I'd normally value Darkscale more especially as Warlock with 0 mech synergy so far but sure, let's go Knight.
Spoiler: Other details
Dragons: 2
Removal: 1
Mech: 1
Curve:
1:
2:S
3:
4:M
5:MMMM
6:M
7:
Pick 8: Evolved Kobold/Haunted Creeper/Elven Archer
Pick 9: Summoning Portal/Spiteful Smith/Mad Bomber
Decided to skip those 2 to shore up the early game abit.
Current Pick: Spreading Madness/Jeeves/Emperor Cobra
Personally, I consider this another no contest but let's see what the Playground thinks.
Wow, they made Maddest Bomber. Uh, it's Cobra to me, but hey, you never know when a random Onyxia might appear and make Madness worthwhile, right? Right?
Cobra is evil.
Priest/Warlock/Warrior
1)Tiny Knight of Evil/Silithid Swarmer/Azure Drake
2)Dragon Egg/Silithid Swarmer/Corrupted Healbot
3)Pit Fighter/Venture Co Mercenary/Drakonid Crusher
4)Dark Iron Dwarf/Kobold Geomancer/Argent Horserider
5)Booty Bay Bodyguard/Undertaker/Grotesque Dragonhawk
6)Darkbomb/Darkshire Councilman/Possessed Villager
7)Darkscale Healer/Lance Carrier/Clockwork Knight
8)Evolved Kobold/Haunted Creeper/Elven Archer
9)Summoning Portal/Spiteful Smith/Mad Bomber
10)Spreading Madness/Jeeves/Emperor Cobra
Cobra wins out against the 9 face damage for 3 dream card.
Spoiler: Other details
Dragons: 2
Removal: 1
Mech: 1
Curve:
1:
2:MMS
3:M
4:M
5:MMMM
6:M
7:
Current Pick: Soulfire/Jungle Panther/Bluegill Warrior
Go with the Jungle Panther. It's a solid pick.Quote:
Current Pick: Soulfire/Jungle Panther/Bluegill Warrior
Soulfire's not as good as it used to be, but it's still good. Incidentally, is 9 face damage for 3 the dream the card you wanted?