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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
RandomLunatic
:smallsigh: Just :smallsigh:
[roll0]
[roll1]+4
Which post did the enemy tank get hit hard enough to drop its CT? I know one attack was negated by vehicular combat.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thunder999
You did
Code:
[roll]1d20[\roll] instead of [roll0]
[roll]1d20[\roll] [roll1]
OK, code doesn't stop dice from working, but yeah, you did a \ instead of a /
D'oh.
Quote:
Originally Posted by
Thundercracker
Which post did the enemy tank get hit hard enough to drop its CT? I know one attack was negated by vehicular combat.
First round we shot at it. The laser gunner got the 10 to hit the area, but not high to overcome target's reflex, so half damage. Damage is normally x2, so we're getting straight die roll. 50-15 DR=35, threshold 33. 35 damage, -1 CT.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
RandomLunatic
D'oh.
First round we shot at it. The laser gunner got the 10 to hit the area, but not high to overcome target's reflex, so half damage. Damage is normally x2, so we're getting straight die roll. 50-15 DR=35, threshold 33. 35 damage, -1 CT.
Ok will update its hp total & stats etc
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Re: OOC Rise of the Grand Admiral
@feathersnow the droids are too far away to use a flamethrower, did you want to keep the rolls and use another weapon?
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Re: OOC Rise of the Grand Admiral
Iggy could probably take the shot if he got statted out. Even a minimum credit roll would be enough for a blaster.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thundercracker
@feathersnow the droids are too far away to use a flamethrower, did you want to keep the rolls and use another weapon?
Oops. Sure, assuming I could have gotten a pistol from the quartermaster retroactively.
Quote:
Originally Posted by
RandomLunatic
Iggy could probably take the shot if he got statted out. Even a minimum credit roll would be enough for a blaster.
IG-GY has a blaster rifle I budgeted for in my gear.
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Re: OOC Rise of the Grand Admiral
The good news is you don't have to budget out of your money because followers get an allowance of their own equal to the starting credits of your 1st-level class. Meaning you can divert that blaster money to a nice pistol for yourself. And you could use your standard action to order action to order Iggy to shoot, assuming you pick a template that gives proficiency. I suppose you could do it even if he's not proficient, but I can't recommend it as an effective use of actions.
Speaking of gear, I see you have a blast vest and helmet, and have to wonder why. With no proficiency, not only is it dragging down your reflex, but also your physical skills. It's all downside with literally no benefits. I recommend ditching it.
You also look to be missing your 3rd level feat.
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Re: OOC Rise of the Grand Admiral
I think someone picked up a couple of blaster carbines at the end of the last mission too, if you wanted to use one of those.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
RandomLunatic
The good news is you don't have to budget out of your money because followers get an allowance of their own equal to the starting credits of your 1st-level class. Meaning you can divert that blaster money to a nice pistol for yourself. And you could use your standard action to order action to order Iggy to shoot, assuming you pick a template that gives proficiency. I suppose you could do it even if he's not proficient, but I can't recommend it as an effective use of actions.
Speaking of gear, I see you have a blast vest and helmet, and have to wonder why. With no proficiency, not only is it dragging down your reflex, but also your physical skills. It's all downside with literally no benefits. I recommend ditching it.
You also look to be missing your 3rd level feat.
Ooh! I feel embarrassed to have messed that up. I suppose I turn two of those problems into one solution by picking up light armor proficiency with my level 3 feat.
I will trade that blaster in for a pistol and order IG-GY to shoot! IG-GY is a defensive follower using "The Best defense" action.
Edit: fixed my sheet
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Feathersnow
Ooh! I feel embarrassed to have messed that up. I suppose I turn two of those problems into one solution by picking up light armor proficiency with my level 3 feat.
I will trade that blaster in for a pistol and order IG-GY to shoot! IG-GY is a defensive follower using "The Best defense" action.
Edit: fixed my sheet
It's all good. Much thanks to Random for the ever vigilant attention to detail on the crunchier aspects of the game.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thundercracker
I think someone picked up a couple of blaster carbines at the end of the last mission too, if you wanted to use one of those.
I encourage Thunder to do it, but he never posted that he did. I did have Skira try to loot the weapons from the first B-1s Sadaki wasted on the way in, but never got a response. And Skira needs one of those blasters.
Quote:
Originally Posted by
Feathersnow
Ooh! I feel embarrassed to have messed that up. I suppose I turn two of those problems into one solution by picking up light armor proficiency with my level 3 feat.
I will trade that blaster in for a pistol and order IG-GY to shoot! IG-GY is a defensive follower using "The Best defense" action.
Edit: fixed my sheet
Proficiency gets rid of the ACP, but it doesn't change the fact that it's still actively reducing your reflex defense by overwriting your heroic level. Saga edition, where bulletproof vests make your character easier to kill!
Also, using any of the protector actions options requires a standard action from you, and you make an attack using your stats with your weapon. Which is good, because with Defensive Iggy's going to only be proficienct with simple weapons, meaning he'll shoot with an attack bonus somewhere between -3 to -1, depending where you put the ability scores.
If you want my advice, I'd pick the utility template and train acrobatics, taking advantage of the fact that the one thing followers do of their own volition is fight defensively. Now Iggy will have a +10 to reflex, and be a surprisingly useful meatshield for 13 HP by virtue of being near impossible to hit. At least until the enemy breaks out the grenades, anyway. He'll also be able to take Pistol proficiency, allowing him to take long-range shots for you without you spending actions juggling blaster and flamethrower, which may come in handy in a pinch.
Quote:
Originally Posted by
Thundercracker
It's all good. Much thanks to Random for the ever vigilant attention to detail on the crunchier aspects of the game.
Always glad to help.
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Re: OOC Rise of the Grand Admiral
It's fine, there are plenty of blaster carbines around from destroyed B-1's, so anyone who needs one can assume to have picked one up by now.
OK this is where I think we're at.
Friendly Tank: 152/160
B-1 Squad: Full Health
B-2 Squad: 19/42, -2 CT, -1 atk (1 round)
Enemy Tank: 125/160, -1 CT
Distances:
Enemy Tank: 55-60
Droid Squads: 28
Friendly Tank: 12
CT-1453: 6
Feathersnow: 4
Rest of Party: 0
VC: [roll0] need to hit 24 or take another 9 to drop to 116.
@Feathersnow how are you changing your last attack? Are you going to call it an attack from your droid or..?
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thundercracker
It's fine, there are plenty of blaster carbines around from destroyed B-1's, so anyone who needs one can assume to have picked one up by now.
OK this is where I think we're at.
Friendly Tank: 152/160
B-1 Squad: Full Health
B-2 Squad: 19/42
Enemy Tank: 116/160, -1CT
Distances:
Enemy Tank: 55-60
Droid Squads: 28
Friendly Tank: 12
CT-1453: 6
Feathersnow: 4
Rest of Party: 0
VC: [roll0] need to hit 24 or take another 9 to drop to 116.
@Feathersnow how are you changing your last attack? Are you going to call it an attack from your droid or..?
Yes. Edited in IC
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Re: OOC Rise of the Grand Admiral
The B-2 Squad should be -2 on their track due to dastardly attack.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thundercracker
It's fine, there are plenty of blaster carbines around from destroyed B-1's, so anyone who needs one can assume to have picked one up by now.
OK this is where I think we're at.
Friendly Tank: 152/160
B-1 Squad: Full Health
B-2 Squad: 19/42
Enemy Tank: 116/160, -1CT
Distances:
Enemy Tank: 55-60
Droid Squads: 28
Friendly Tank: 12
CT-1453: 6
Feathersnow: 4
Rest of Party: 0
VC: [roll0] need to hit 24 or take another 9 to drop to 116.
@Feathersnow how are you changing your last attack? Are you going to call it an attack from your droid or..?
I rolled using the roller's multiply function, the damage is already doubled, and it wasn't enough to breach the DR, so it doesn't need to try negating the hit with VC. Yes, I managed to roll a 5 on 4d10. I think the RNG is trolling us at this point.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
RandomLunatic
I rolled using the roller's multiply function, the damage is already doubled, and it wasn't enough to breach the DR, so it doesn't need to try negating the hit with VC. Yes, I managed to roll a 5 on 4d10. I think the RNG is trolling us at this point.
You know I actually considered this and thought “nah, there’s no way…”
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Re: OOC Rise of the Grand Admiral
Really considering moving back to excel battlemaps for the next large fight.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thundercracker
You know I actually considered this and thought “nah, there’s no way…”
Add a couple cuss words and you have my response to reading that post.
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Re: OOC Rise of the Grand Admiral
OK, Player Action:
Distances:
Enemy Tank: 55-60
Droid Squad: 22
Friendly Tank: 12
CT-1453: 6
Feathersnow: 4
Rest of Party: 0
Apologies for the delays, my life has become increasingly insane and I didn't expect this combat to be so complicated, so I can only post NPC actions when I have some dedicated PC time.
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Re: OOC Rise of the Grand Admiral
Like I said, the RNG has been trolling us with Sudden Onset Stormtrooper Aiming. This would go a lot faster if the heavy weapon clone had taken the main gun instead of somebody not proficient.
Also, errata removed the ability to crit with AoEs. Nat 20s auto-hit, but only do normal damage. And even if the B-1 squad did crit, Skira's evasion would've halved it, and the DR would've eaten the rest.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
RandomLunatic
Like I said, the RNG has been trolling us with Sudden Onset Stormtrooper Aiming. This would go a lot faster if the heavy weapon clone had taken the main gun instead of somebody not proficient.
Also, errata removed the ability to crit with AoEs. Nat 20s auto-hit, but only do normal damage. And even if the B-1 squad did crit, Skira's evasion would've halved it, and the DR would've eaten the rest.
At least they took out the B-2's? :p
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Re: OOC Rise of the Grand Admiral
Should I move forward with the next round?
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Re: OOC Rise of the Grand Admiral
Sorry for being absent. It is peak tourist season here and I lost track of my notifications.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Feathersnow
Sorry for being absent. It is peak tourist season here and I lost track of my notifications.
No worries. Going forward please make the rolls for your follower. Also put your follower's stats on your sheet somewhere.
Will try to get posts up later today / tonight.
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Re: OOC Rise of the Grand Admiral
follower: [roll0]
damage: [roll1]
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Re: OOC Rise of the Grand Admiral
Enemy Tank VC: [roll0]
Edit: Random are you moving ahead this turn or no?
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Re: OOC Rise of the Grand Admiral
Yeah, I guess, for what it's worth.
I don't think the tank should be dead yet. I see 79 damage from the main gun and another 1 from the clone, which is 80 of 85. Although I don't see the tank doing much in its last round with 5 HP and -5 on the CT.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
RandomLunatic
Yeah, I guess, for what it's worth.
I don't think the tank should be dead yet. I see 79 damage from the main gun and another 1 from the clone, which is 80 of 85. Although I don't see the tank doing much in its last round with 5 HP and -5 on the CT.
The GM has stated the enemy tank is destroyed, and thus it is so. :p